Danganronpa: Trigger Happy Havoc

Danganronpa: Trigger Happy Havoc

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Customise Keyboard Controls
Is there any way to customise/change the keyboard controls?
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Showing 1-15 of 40 comments
Aërendoodle Feb 18, 2016 @ 2:08pm 
I'm very interested in this as well - I haven't heard anyone confirm or deny this yet.
ag_frans Feb 18, 2016 @ 2:19pm 
Nope, can't be done and isn't a planned feature at this point either. Sorry!
My1 Feb 18, 2016 @ 2:23pm 
that hurts.
how is the game's "resistance" against kayboard layouts, like when you go qwertz that you dont "see y but have to press z instead"?
ag_frans Feb 18, 2016 @ 2:29pm 
Originally posted by My1:
that hurts.
how is the game's "resistance" against kayboard layouts, like when you go qwertz that you dont "see y but have to press z instead"?

Images & texts shown on-screen are fixed to the default layout. A bit of an artifact of how the game was originally set-up; it really doesn't lend itself to dynamically change this stuff based on user bindings so there's very little we can do. Again, sorry about this, I wish I had better news for you.
My1 Feb 18, 2016 @ 2:30pm 
well the problem is scancode vs letter mapping (i.e. how the game "recognizes" what was pressed) if it is letter based then no problem but if it remembers the scancode (similar to the "position" of the key) it can and WILL hurt.

that's one of the input problems that FFF and Mugen Souls has, even though they are remappable, their image for the prompts is tied to the US layout giving non-US keyboard users a lot of problems.
Last edited by My1; Feb 18, 2016 @ 2:32pm
TiffanyWitcher Feb 18, 2016 @ 2:30pm 
Ag_Frans can you tell me how to take auto text off? For some reason I turned it on.
ag_frans Feb 18, 2016 @ 2:32pm 
Originally posted by Kamikaze Miko:
Ag_Frans can you tell me how to take auto text off? For some reason I turned it on.

It's space on the keyboard and I think LB or RB on the gamepad. You should be able to review bindings in the 'pause' menu by pressing Start or Escape.
TiffanyWitcher Feb 18, 2016 @ 2:32pm 
Thanks a ton!
My1 Feb 18, 2016 @ 2:34pm 
R1 to be exact (it was R on the Vita)
ag_frans Feb 18, 2016 @ 2:41pm 
Originally posted by My1:
well the problem is scancode vs letter mapping (i.e. how the game "recognizes" what was pressed) if it is letter based then no problem but if it remembers the scancode (similar to the "position" of the key) it can and WILL hurt.

that's one of the input problems that FFF and Mugen Souls has, even though they are remappable, their image for the prompts is tied to the US layout giving non-US keyboard users a lot of problems.

I think we do it based on keyboard position at this point (e.g. scancodes, rather than virtual keys) but this is definitely something we can address in a patch. Thanks for bringing it to our attention.
My1 Feb 18, 2016 @ 3:04pm 
no problem. I am here for helping stuff.
but an Idea can you maybe store they kb bindings seperately from the game in an ini or similar (similar to the controller list)? that way you wouldnt need to create an extra options UI and ppl can still change the kb controls.

I must say unlike keyboard your Idea of controller support is pretty awesome and pretty much allows the users to add their own controllers since it's in a more or less human readable format
Last edited by My1; Feb 18, 2016 @ 3:05pm
Originally posted by ag_frans:
Nope, can't be done and isn't a planned feature at this point either. Sorry!

I don't have the game yet, but plan to get it.

Is it playable with keyboard, or would you really say I should use a controller?
ag_frans Feb 18, 2016 @ 3:09pm 
Originally posted by Kyoko Toshino:
Originally posted by ag_frans:
Nope, can't be done and isn't a planned feature at this point either. Sorry!

I don't have the game yet, but plan to get it.

Is it playable with keyboard, or would you really say I should use a controller?

it's fully playable with keyboard and mouse! Just the only thing is that we don't support custom mappings.

Originally posted by My1:
no problem. I am here for helping stuff.
but an Idea can you maybe store they kb bindings seperately from the game in an ini or similar (similar to the controller list)? that way you wouldnt need to create an extra options UI and ppl can still change the kb controls.

I must say unlike keyboard your Idea of controller support is pretty awesome and pretty much allows the users to add their own controllers since it's in a more or less human readable format

I mean we probably could; but you'd still end up with mismatched texts and images in the game, which'll essentially only make it more confusing to use. Something like that can probably also be achieved using some third party software to just remap certain keys for a particular application.
My1 Feb 18, 2016 @ 3:11pm 
well if the letter images are static, that's (sadly) true.
lnw Man Feb 18, 2016 @ 10:39pm 
No support for direct input controller ? Only XInput controller like xbox 360 controller is detected :(
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Date Posted: Feb 18, 2016 @ 2:04pm
Posts: 40