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回報翻譯問題
So I do not think you have anything to worry about.
Exactly what he's said. The only real dating/waifu stuff is really just found in an optional bonus mode after completing the game. Spending time with characters in the main game is really just to learn more about the character and gain skills. This game is a murder/mystery game, not a waifu simulator.
I'm definitely not bothered by it, just didn't want it to be a central focus of the game. I totally get why people might crush on characters though, of their own volition.
Np :P Thankfully not a central focus =3 and yeaah :L heheh ^^" that can happen...
The experience is different though because it's more of a movie seen thru the eyes of a boy.
Glad to be of help! Is Higarushi linear or are there multiple endings and sequences?
I'm two chapters into Danganronpa, and really happy with it so far. There doesn't seem to be any romance so far, just some minor relationship building between characters.
Regarding Higurashi, it's a weird story. Be forewarned each chapter is quite different in structure; don't expect anything to hold true from one to the next.
Thanks for the heads up with Higurashi. I probably will try it out eventually. I think I watched the anime a lon time and remember it being crazy and maddening!
Do you enjoy VNs that are more linear single ending or ones with multiple endings and choices?
As far as Higurashi, if you saw the animes, know that they move at the speed of light compared to the VN. They're like cliff notes versions of the VN, which is a slooooooow burn (with lots and lots of fluffy buildup that imo goes on for Too Damn Long). Game could use some paring down, but it's so fun once it finally flips the switch into nightmreland.
I think it's the minigame difficulty, mostly. My guess is it adds extra options to pick from (so instead of two choices, you have three or more), keeps the added difficulty elements (white noise or invisible beats), and similar things. I played on the middle option, and was occasionally frustrated by the slightly weird timing on some of them. I would rather the clues were harder to connect and the timing minigames were easier or gone.
I had fun with the game, but I doubt I'd get another one in the series. Too many plot holes, I didn't enjoy the minigames during the trials, and I am not wild that I probably spent two or more hours waiting on transitions or the monomono capsule machine.
Pace was slow. At least in Higurashi, the slowness early on is at least used for foreshadowing or to build the plot later. The nightly interludes of the Monokuma Show added little to nothing.
I'm 37 and I've gotten 100% completion on this game, Ultra Despair Girls (which is an action game but has enough dialogue to be a visual novel), and am currently working for the same (90% there as of the writing of this post) on Danganronpa 2.
I figure we will eventually have really interesting retirement villages for old gamers.