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To clarify though, I believe the event ID you need to delete is 611439. Deleting the entire section may cause other events to happen again, which probably shouldn't cause any issues, but it's unnecessary. So the only part I would recommend deleting from the "eventsSeen" section is "<int>611439</int>".
This method is also described by ConcernedApe in this post (his instructions are a bit more concise and may be easier to follow): https://community.playstarbound.com/threads/save-file-editing-guide-for-solving-some-common-issues.110762/
As I said above save game editing did not work and still does not work after second and third attempts at this method.
Since the usual solution didn't work, you may unfortunately have to just complete the Community Center without the direct help of the other players.
I did try them before I posted this and I humored you by trying a second and third time just to be sure it didn't work. It's unfortunate that such a bug exists, makes it even harder to keep track of bundles.
Farmhands should still be able to look at ANY bundle, and see the Junimo note gibberish. Then the next day; they should each get the letter from the Wizard in their own mailboxes.
Regardless if the Host is ahead of them in unlocking the Community Center Bundles.
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Save editing will fix it. But, some guides are out of date, or incorrect.
For example, that 1st forum link posted above.
The user there says to edit 'SaveGameInfo'; but that file is just a placeholder index for SDV to load the main save. Which is either: "playername_#######" or more recently "farmname_######".
The 'name_####' file is what needs to edited. As editing SaveGameInfo will do nothing.
You also have to take into account that with multiplayer. Each farmhand has their own set of personal data for 'eventsSeen', mail, and other stuff. So, the fix will need to be applied to each farmhand's data within the Hosts file.
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If you'd like to post your save somewhere accessible. I can take a closer look for you & see and fix where it broke for them.
I'd most likely be applying one of the following fixes.
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Alternate Fixes:
You can let events play out naturally for the full experience, by doing the following.
Go into each farmhand's "<mailbox>" section. And, place the following code to give them the Wizard's letter which starts that next quest step.
Or, you could also just skip the chain of events, and go into everyone's "<mailReceived>" section, and ensure they have the following values:
Which will let them have immediate access to the bundles. Skipping the quests, and events that lead up to accessing the bundles.
I left it out for brevity's sake, but it'd also be recommended to add the missed events to everyone's 'eventsSeen' section.
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Sorry, for the longwinded post, but this should be easily fixable.