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Parameter name: length
InnerException:
Stack Trace: at System.String.Substring(Int32 startIndex, Int32 length)
at StardewValley.Dialogue.parseDialogueString(String masterString)
at StardewValley.Dialogue..ctor(String masterDialogue, NPC speaker)
at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time)
at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)
here
marnie and jodie gave me a quest, I go there house put a cave carrot and largemouth on my hands this time. and it worked! I successfully done a day. I think 'put items on your hands' was a problem.
anyway, thank you so much for help again. I apperciate it.
Message: Die Eingabezeichenfolge hat das falsche Format.
InnerException:
Stack Trace: bei System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
bei System.Convert.ToSingle(String value)
bei StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Event.cs:Zeile 1184.
bei StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Event.cs:Zeile 787.
bei StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:Zeile 1836.
bei StardewValley.Game1.UpdateLocations(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 3488.
bei StardewValley.Game1.Update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 2337.
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei StardewValley.Program.Main(String[] args) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Program.cs:Zeile 122.
Weird how everyone is having this issue again all of a sudden.
InnerException:
Stack Trace: at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
at System.Convert.ToSingle(String value)
at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Event.cs:line 1184
at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Event.cs:line 787
at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1836
at StardewValley.Game1.UpdateLocations(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 3488
at StardewValley.Game1.Update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2337
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Program.cs:line 122
I have the multiplayer beta active, and I'm experiencing this error in a singleplayer save. I cannot find my error log, so I can't provide that unfortunately. I'd love to hear any other possible solutions!
I have test it, and it works fine.
Unzip the files in the folder: Content\Data\Events
Example: D:Games\Steam\steamapps\common\Stardew Valley\Content\Data\Events
There should be files there already with these names - overwrite those.
When the official patch is released, it should overwrite these files again.
Download link: https://filehorst.de/d/cHzogFfp
Official download site: https://community.playstarbound.com/threads/marnie-cave-carrot-quest-game-crashing.146336/#post-3292119
Deutsch:
Ich habe es ausporbiert, und es funktioniert einwandfrei.
Entpacke die Dateien in den Ordner: Content\Data\Events
Beispiel: D:Games\Steam\steamapps\common\Stardew Valley\Content\Data\Events
Dort befinden sich Dateien mit dem selben Namen - Überschreib diese.
Wenn der offizielle Patch erscheint, werden diese erneut überschrieben.
Download Link: https://filehorst.de/d/cHzogFfp
Offizielle download Seite: https://community.playstarbound.com/threads/marnie-cave-carrot-quest-game-crashing.146336/#post-3292119