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I myself always search first, under the indie category, before anything else.
Looks like another troll trying to stir things up...
it doesnt matter. the game was funded by a major publisher.
I wouldn't be able to even named you the exact founders of Bioware or Blizzard either. I probably couldn't tell you CA's real name either, all I know is he created SDV and he's the developer and publisher.
My point is mainstream is something most people are familiar with, even if they don't consume anything by the artist/company. I don't listen to Taylor Swift, but have heard of her, I don't fly on planes but I know Delta Air Lines and Southwestern Airlines etc.
Reminds me of me when i was a child. I thought when people refered to "pirackie gry" ("pirated games") they meant games about pirates.
You do understand that Chucklefish is a tiny, Independent Publisher, right?
Chucklefish has about 18 employees. They're NOT a company that can provide vast amounts of funding for the studios and/or independents who choose to work with them. And we're not talking about how successful they are NOW, we're talking about how successful they were between 2011 and 2016, when SDV was being written/created.
Working with Chucklefish is NOT like working with a big publisher, like say Take Two Interactive (2K). Take Two Interactive has close to 12k employees and has major contracts for funding/producing big Triple-A games.
Just because someone has a Publisher (to do some of the work in getting a product/game/book to the market place) doesn't mean they cease to be independent.
The POINT is that Eric Barone (as far as I know) basically funded SDV's development by himself. Chucklefish did web hosting, set up a wiki, and offered a (functionally tiny) amount of help with the Multiplayer code. The also did some of the console porting. (And, obviously, took a share of the profits for doing all of that).
As of March of 2022, they're no longer involved at all.
The same applies to Stardew Valley. Until it's purchased by some AAA software developer, it will always be classified as an indie game.
Note that this isn't a bad thing. In fact, I think it's a great example for a lot of other independent developers. You don't need to have a huge budget to make good, high-quality games. All you need is a dream and the knowledge of how to make it happen, from the coding to the marketing.
Edit for some chucklefish lore. They started as an indie dev, used ea starbound funding to create a small publishing company instead of working on their game for a couple years.
The issue lies in all the awards and special honor/reviews specially for Indie titles, such as Indie Game of the Year. Does Haunted Chocolatier deserve to be eclipsing lesser true Indie titles?