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I suppose...
To me, (the use of) the term "better" implies a certain judgement. One I don't really think is fair, given the intentional stylistic differences.
It's perfectly fine to prefer a 1st person or 3rd person 3D aesthetic; for some types of games that's an excellent way to present the concept the developers are trying to give the player. But pixilated games have their own aesthetic, and as that aesthetic goes, this one (SDV) is extremely well done.
It would certainly be fair to say that the technical architecture of Valheim is more complex than that of SDV, but technical architecture and game design are two different things. A game can be stylistically simple, yet still be a superb design. A game can also be quite complex stylistically, and yet be an inferior design.
(As a side note: Valheim is built on Unity (which means the underlying work is that of dozens, perhaps hundreds of engineers), whereas CA largely built SDV by himself).
I haven't personally played Valheim (although I do like the genre, and have considered it), but I've played a heck of a lot of SDV. To me, "better" is the choice between which game captured and held my attention. And ... that's SDV.
But of course, that too is subjectivity (mine in this case).
But yeah anyway rant aside; it was fairly clear that they were saying it was 'better quality', not quite 'better' because that's obviously subjective.
If you want it to be challenging, then it can only be done through rules you make up yourself. There's also quite much room for min-maxing strategies if you're into that sort of games and it has a somewhat active speedrunning community.
You don't have to like Stardew Valley. It's okay to move on to other games. Complaining about core game elements, which appeal to the game's main audience, is kind of pointless. SDV is not going to magically transform into a 3D open world survival craft game for you. ^^;;
theres old art that aged well, and old art that didn't age well.
Fair enough.
We're probably of similar ages. The first "computer game" I ever played was Lunar Lander. It ran on a PDP11 that my school had. It ... didn't have "graphics" at all. Eventually my father (who did silicon chip design at a GTE foundry during the 70's, 80's and 90's) got himself his own computer (which he'd let me use when he was done working). One that actually had a monitor rather than a teletype interface. But yes, I remember those early graphics.
At the same time, I look at the games that have been designed over the last 40+ years and I've noticed that sometimes, the games with the simpler, more "cartoony" interfaces age better. KoTOR was considered pretty cutting edge back when it came out ... these days ... yeesh that looks crude. That's not to say that all "cartoony" games looked good in the beginning, nor do they look good now. But ... some do. Some pixelated interfaces are pretty detailed and even beautiful, despite the nominally "cruder" design concept.
But that said, if you like Valhiem, you might also take a look at Conan Exiles, it's a similar style (of game) built in UE4. So ... that one has a pretty modern graphics style.
Also, don't play Conan Exiles. Funcom doesn't need to be encouraged.
making 10m gold in year 1 isn't trivial. and you can add w/e you want on top of that like maxing all friendships in year 1.
it's just a different skillset than fps/action games.
End of summer year 1 isn't trivial, year 1? no its pretty trivial.
thing is I did that and immediately felt burn out.
you gotta, enjoy the game, enjoy its flow man.
This game is literally about farming, exploring NPC dialogue for storytelling by maintaining friendships, and time management. You've effectively turned all those features off.
So... Why do you play this game lol?
All in all it hits the spot for some and not others. Maybe give the game at least the first Spring season to see if you really just hate it or try a mod or two as others have suggested to see if that makes it playable for you. Xx
Well ... I'm not personally terribly fond of Tencent, and they own Funcom now. But overall, the base game and the DLCs that predated Tencent are still functional. Yeah, the game has some long standing bugs. It's also still a pretty big sandbox style game, and you can pretty much just ignore the GaaS stuff. Mind you, I just play SP solo, I don't do the online servers (or bother with the PvP aspects).
So... yeah, I agree somewhat. But CE is still a game that's of a similar genre to Valhiem.
Another survival/sandbox style game would be The Long Dark. (There's also Core Keeper, and Starbound as well, but both of those are 2D/pixelated, and kristynagel seems to prefer 3D interfaces).
Yeah, I like the early game too. When you need everything, but have nothing, and have to struggle (and prioritize) to develop what you need ... that's the fun part for me. Once I've gotten past the hurdle of most of the early challenges, I gradually lose interest. I seldom play into year 3, when money ceases to be an issue ... I just lose interest.