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But as for my favorite - that'd have to be Skull Cavern runs and selling the Iridium Bars.
Early game:, i like fruit and veggies that you only plant once. Cranberries are a favorite of mine.
I start doing preserves as soon as I get the ability. A lot of my winter money is from planting winter wild seeds and preserving the crystal fruit. I've also been investing in fruit trees as soon as I could so that I can make fruit preserves regularly.
Once I get a barn and Coop, most of my money comes from mayo and cheese with big spikes from cash crop harvests.
Of course wine is where the real money is, and I end up transitioning to a mostly winery. My cheese and mayo tend to go mostly toward gifts by this point. Wine makes so much more money than preserves so I eventually stop doing that entirely.
I like the transition from one type of business to another. I don't particularly like wines because it's a lot of fiddling around. (grow the fruit, or wait for it to grow, harvest it, put it in a keg, wait, take it out of the keg and put it in a cask, wait.) It's effective, but it's not a particularly enjoyable loop for me. I probably like regular farming with sprinklers the most, honestly.
Some methods I haven't seen mentioned yet, but which have worked well for me:
1. Beer. Plant a large field of wheat. You don't even have to water it or worry much about crows, since it's such a cheap crop it's not painful to lose a few. Rain will mature it eventually, even in summer. It harvests so nicely with a scythe! Then turn it all into beer, which sells for an astronomical profit, for very little work! Bonus: the beer makes a liked gift for nearly everyone in town except the kids.
2. Jobs. I did a poverty run once where I wasn't allowed to sell anything, yet I still managed to make a million dollars by doing nothing but quests and jobs for people. Also focused on friendship, and the gifts and cash bonuses people sent me really made a difference.
3. Early Greenhouse. If you fish like crazy in early spring you can buy a greenhouse from Joja right after the Egg Festival, and fill it up with strawberries, which then can produce for you as long as you want instead of dying after only two harvests. This early-game boost sets you up for a lot of comfortable choices being able to take advantage of all the best seeds going forward, especially long-term seeds like cranberries or ancient fruit.
either to turn into beer or just into wheat. in a mill.
now assume we have some pancakes and foraging 10, we can get 4 blackberrys per bush yielding 1200-1500 per fall season.
if we plant 750 wheat, and 250 beets, we can get 292,500 from the 750 blackberry cobblers and the mills.
Doing math here, 1500 blackberries with forager is 120 per, or 180,000 gold. 37,500 for the sugar and wheat (75,000 together)
so its only adding about 37500 here. bigger net profit before botanist and bears wisdom.
but yeah you get wheat, seeds cost 10 you dump some speed grow on it, grows in 3 days.
you get 50 per harvest so a 5x profit for 3 days work, and you also get hay. which saves you the effort of figuring out how to feed your lifestock.
and of course you could throw it into kegs for even more return.
I do this also in my conservation/sustainability runs. Aquaculture, bees, solar and lightning power, native (forage) plants only other than a few flowers, etc.
With a handful of exceptions, the kitchen comes in too late in the game for the buffs that most cooked foods give, to matter much. However cooking seems like it will be the bread and butter of Haunted Chocolatier..
Caroline's tea saplings are far and away the best rate of early game burst income. Then its Artisan goods maxing on wines and cheeses because that profession is just too good...
That has huge amounts of space. You can't use Sprinklers on it, and it's too much to water manually (at least not consistently). But growing huge fields of Wheat using nothing but rainfall is definitely viable.
Pretty much any of the 4 day crops can be done that way, although Wheat is still going to be the strongest there due to its extremely low price in the beginning, and the ability to use Kegs on the back end to increase profits even more.