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1) The game isn't really stressful at all
2) You have all the time you could possibly ask for
Conclusion: Don't want to stress? Change your mindset and let go of the notion that everything has to be done all at once, and as fast as possible. It's that simple.
Long answer: I have respects for them. Really. Although I would say I'm not the guy who min maxing. I love making a peaceful farm and upgrading Pelican Town.
Think of speedrun things as answers to the question "How many slap till you cooked a raw chicken." Yes, it may sound ridiculous, but that's how speedrun is. It's a way to give answer to the question nobody will usually tell you. Like "Can you beat Stardew Valley without Stamina?" etc things and that.
Ditto what Bill said though, whoever complains stressful or not enough time in speedrun, probably not healthy individual for you to know speedrun.
What makes you think they don't enjoy speedrunning or minmaxxing? They wouldn't put thousands of hours into the game if they hate it or wouldn't have fun with it
And the same for "take for what it is". Like what do you think they're doing? They utilize the game as a whole, look into every feature and test tons of things in an attempt to actually understand the game to its core. Casual players on the other hand usually stay on the surface and rather ignore a few features. That's obviously not wrong, but neither of those playstyles are superier over the other
What greater compliment to a game is there than playing it far beyond what a "normie" would get out of it.
It's annoying (but not quite the level of cranky making) when they do it to people who have been playing for forever, but particularly irritating when it's noobs who don't seem to know better. mutter.
if they do in depth seed manipulation its like a minecraft speedrun where he just happens to find a chest with all the stuff he needs right away.
there was a guy who said Stardew valley is a game about 'progress bars' you go around you do things, those things fill up progress bars, when those progress bars get filled you get a reward.
So long as those min-maxings don't break the core of the gameplay loop, they are fine.
LIke I watched a guy route out getting fishing XP from 0 to 10 in a single day. and then did a few attempts executing it.
thats sort of the speed run mentality. his plan was to set up an elaborate farm with fishing ponds, using the farm teleport devices and bombs to quickly move thru his overly complicated maze of fish ponds, before fishing a few legendary fish (probably with the basic rod)
the theory behind the run was interesting, like getting fishing from 3 to 10 in a single day? probably easy, we can get better fish for our ponds, we can get crab pots. but 0 to 10, its an interesting thought experiment to route it out.
the run itself is just the proof of the thought experiment. the task is a self made progress bar. which you set up and execute. and the reward is the answer.
but if you mean some guy trying to speed run joja using RNG abusing Clay farming techniques, and SEED that gives him day 1 diamonds in trashcans and on the message board and god knows what else.
then no, thats not interesting.
Each there own imo but probebly the time played in this game also has an effect.
With less than 50 hours played there is noway you have seen everything the game has to offer so that feeling of awe will still be there.
But with many starts and restarts you know every bit of the (base)game and people look for different ways to enjoy the game they love.
There is also a subset of players who have been wired to do everything efficiently, even at the cost of their enjoyment of the games they play.
I used to be an achievement hunter as I was wired to think "playing for achievements" is worthwhile, but it wasn't. I liked the aspect of aiming for 100%, but once I started playing games through guides, it became a chore.
What I want to put out, is, if anyone feels like their enjoyment of a game is less than it should be, there's a possibility they are playing games with a misguided mindset.