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报告翻译问题
*Automate
https://www.nexusmods.com/stardewvalley/mods/1063
Automatic Gates
https://www.nexusmods.com/stardewvalley/mods/3109
Better Ranching
https://www.nexusmods.com/stardewvalley/mods/859
Better Watering Can And Hoe
https://www.nexusmods.com/stardewvalley/mods/23946
*Billboard (Calendar and Help Wanted) Anywhere
https://www.nexusmods.com/stardewvalley/mods/492
Canon-Friendly Dialogue Extension
https://www.nexusmods.com/stardewvalley/mods/2544
*Chests Anywhere
https://www.nexusmods.com/stardewvalley/mods/518
*CJB Cheats Menu
https://www.nexusmods.com/stardewvalley/mods/4
CJB Show Item Sell Price
https://www.nexusmods.com/stardewvalley/mods/5
*Combat Controls
https://www.nexusmods.com/stardewvalley/mods/2590
*Generic Mod Config Menu
https://www.nexusmods.com/stardewvalley/mods/5098
GMCM Options — accommodates complex options (To-Dew)
https://www.nexusmods.com/stardewvalley/mods/10505
Gift Taste Helper Continued X2
https://www.nexusmods.com/stardewvalley/mods/21001
*Lookup Anything
https://www.nexusmods.com/stardewvalley/mods/541
Loved Labels Redux
https://www.nexusmods.com/stardewvalley/mods/8880
MixedBag's Tilesheets (works with Vibrant Pastoral Redrawn)
https://www.nexusmods.com/stardewvalley/mods/15707
*Mouse Move Mode
https://www.nexusmods.com/stardewvalley/mods/2614
*NPC Map Locations
https://www.nexusmods.com/stardewvalley/mods/239
Simple Crop Label
https://www.nexusmods.com/stardewvalley/mods/314
Skip Intro
https://www.nexusmods.com/stardewvalley/mods/533
Stardew Notifications
https://www.nexusmods.com/stardewvalley/mods/4713
*TimeSpeed
https://www.nexusmods.com/stardewvalley/mods/169
To-Dew
https://www.nexusmods.com/stardewvalley/mods/7409
Tractor Mod
https://www.nexusmods.com/stardewvalley/mods/1401
Vibrant Pastoral Redrawn
https://www.nexusmods.com/stardewvalley/mods/6367
*Yet Another Fishing Mod
https://www.nexusmods.com/stardewvalley/mods/20391
Here's a plus: All of these have been updated this year, have been installed in conjunction with the latest SV game version, and none appear to conflict with each other. (Except for alphanumeric keyboard shortcuts from other mods activating when typing words in a couple of the mods, but that can be worked around.)
The only one that I can't personally vouch for is Tractor Mod. I have not earned the privilege yet! But, that seems to be a very popular mod and is quite reliable.
Correction: Combat Controls has not been updated since 2021. However, it still appears to work. This is the mod that you want if you are using a mouse and you wish your character to face in the direction of where you are clicking before performing an action. The designer intended it for combat, and it certainly works for that, but I found that it's great for hoeing and fishing, too! (There is a newer version for this, tagged "Redux," but that author includes some other features that I consider to be unnecessary complications.)
There are plenty that helps your experience.
https://www.nexusmods.com/stardewvalley/mods/29818
it lets you transmute all kinds of quality stuff like crops for making more profitable artisan goods
> Better crafting (allows you to sort recipes by not crafted yet, which saves you the time to mouse over everything)
> Chests anywhere (this mod alone saves you so much time and gold)
> CJB cheats (just in case and/or if you hate certain mechanics)
> Data layers (where can i plant rice? is this crop safe from corws? can the bee hive reach this flower? can i walk through those hidden tiles?)
> Lookup anything (checks item uses, gift tastes, if i need it for quests, crop status, etc.)
> Tractor (how did i play so many modded runs without this?)
>> Pony weight loss (for tractor, i never used the actual horse)
> any mods that spare me a visit to stardew predictor
Simplified it down misses the nuances and present you as individual lacking wisdom.
Then again, should you really care about cheating in single player game, or even advise other people how to play?
Simple Crop Label, Better Ranching, and Skull Cavern Elevator are helpful.
If it's that tough, I figure to add to my list above the Skull Cavern Elevator. But first, I will try the Warp to Location feature in CJB Cheats Menu; in it, you can start at any level of Skull Cavern. Perhaps I can gather my goods that way, with a taste of hard combat instead of a long and frustrating slog.
For, and this is no aspersion to die-hard (literally) players, but I play games to have fun, not be frustrated. I enjoy a mild challenge but when a game designer throws in a feature to suit such players, I don't enjoy banging my head against a (cave) wall.
And to the moralists who perceive some of these mods to be cheats: You play the game your way, and I will play it mine. What difference? Do I or you rate manhood on whether one can conquer Skull Cavern unaided? If so, we need to get a real life.
House rules, you see? You can pick and choose which mods to use and when to use them and, in the case of CJB Cheats Menu, you can ignore some offered features altogether. You get to a point where you say, "That seems fair." All in all, I am very happy with my Stardew Valley mod management.
1. [CP] Combat Made Easy Suite. Because I really don't like the way combat works in this game or the fact it's there at all, really. Allows you to scale incoming and outgoing damage any way you like and also has some added optional quality-of-life changes such as making furnaces faster or allowing Clint to sell iridium ore. The game often feels like it loves to waste as much of my time as possible even with all of these tweaks enabled, but it helps.
2. NoFenceDecayUpdated. Because f*** having to micromanage hundreds of tiles of mostly decorative fences on top of everything else the game expects me to micromanage.
3. NPCMapLocations. I'd rather not waste precious time trying to figure out where the NPC I have an item for could be hiding right now when I have roughly 70 other things I should be doing if I want to afford some of the late game items before I die of old age in real life.
4. TimeSpeed. This one's just blatant cheating, it allows you to set how fast the game clock ticks so I mostly use it to give myself SLIGHTLY more time to get everything done. You can also pause the clock entirely (without blocking most actions or events). It doesn't COMPLETELY break the game though because when the clock is stopped it also pauses any machines, but if you use it subtly it makes the game feel a lot less hectic if that's what you want. I know I do.