Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It should be noted that smoked fishes are Artisan goods so if you have Artisan, Angler and Fisher as your professions they will sell for 2.8 times as much as normal, this makes all other cooking recipes pale in comparison.
I helps to think of opportunity costs for using your most restricted materials. For example, It's possible to make 50g more when smoking cheap fish at the cost of a single coal, but you could've used that same piece of coal to smelt some iridium ore and made 1500g.
So imo a normal 60g fish worth smoking instead of making a maki roll from it.
I calculate with Fisher and Angler like a musthave, not calculating without them, because if you are into fish (which is the topic here), you should have these two professions by the first year.
I have looked at other recipes and found that Algae Soup, Pale Broth and Carp Surprise can make a profit but not a lot.
You can't grow farm crops out there. Mahogany, Maple, Oak and Pine trees in the dirt and tea saplings in garden pots are the only things to grow in the desert.
I did not try plant anything there yet, so i didnt know, but thats why is say i still learning, only have like 40ish hours in the game.
So thats only for growing trees.