Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Pop - This is one of the most versatile genres you can get, since it includes parts of many other genres, for example Rock, Country or Swing. It's especially dominated by young people, which constantly move the genres direction around, so if you've trouble deciding which one to take, then this one isn't the worst start to take and if they have a better idea of what they like, they can specialize in that direction later on.
Country - This genre has pretty much 3 different aspirations, 2 of which are driving change. Since the 90s there's the Alternative Country, which combines this genre with more modern ideas like Punk or Independant. They're raised in a village, so this genre is already some of the more natural ones to take and they've options to go into the Country Blues-direction, given their backgrounds.
Electrical - Given the affinity of them towards electronic devices, this one can make sense as well, especially when they want to get a contrast between their usually very natural life in the village and this relatively modern music. It's also a genre that works very well for clubs, so they could connect deeper with the other teenagers of nearby villages.
Rock - Given its background about being rebellious, this can fit as well, especially since the lifestyle of those 3 in particular are contrary towards the traditional life in the village