Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also because the game is good that helps a bit
I mean on the surface it looks like a farming sim....
but you start off with a mess of a farm... and 5 skill trees to level.... and then you can further level them with mastery levels.... plus equipment wise you progress from copper to iridium....
its a lot of grinding....
and the time constraint of the day progression gives the sense of urgency to do whatever task you have planned for that day... i'd wager its kinda like those stores that do those limited time sales where you are tricked into impulse buying and walking out of the store like you made a bargain.... like the day in this game starts and you start rushing to complete your objective for that day and you either come out satisfied or decide a better plan to be more efficient...
Stardew is a relaxing game but can also be pretty satisfying to see player's own goals completed at the same time.
That could be one of the main reasons you were drawn to a game like this, as it's very much a farming RPG at heart with many elements found in other games in the RPG genre.
As for liking this game, a lot of it is the feeling of progression. You build friendships. Yes, there's a grind, but you can see them progress through their own stories. Each character is unique and interesting to learn about. There are other grinds which are less interesting and there's certainly plenty of "work" in the farming sim part of the game, but feeling like you're part of the story is a big hook for people.
Did you ever tried to not rush?
The game definitely allows you to do everything in your pace. You can reach perfection with 100 crops, 5 animals and every tool being on starter level. Story quests don't vanish, just because you take too long, like you can run around with Lewis shorts for 10 years, if you like wearing them yourself and he will still act as if it was yesterday that he gave you the quest when you finally turn it in.
Also the stores tell you, how long a crop takes to grow. When you've 13 days left, what do you do? A min-maxer would probably either take the 13 day-crop or maybe even calculate, that the 8-day and 5-day crop might even make more money at the cost of more work. But do you really need it to be so close that you're not allowed to make any mistake? You could've also opted for the 8-day one and then use the 5 days to maybe skip a day or two of watering, just to do something else without the stress behind your back, that you "need" to water those crops to make it in time.
Same for anything else. Missing something for the community centre doesn't close you out from doing it next year. Sure you don't have the benefit for that time either, but that again is just some kind of urgency you've put onto yourself. You won't lose the game, just because the greenhouse takes a year longer to unlock or just because you didn't reach ginger island within 6 seasons.
Many action based games like MMORPGs or Shooters often profit from a very efficient playstyle, doing as many goals in as short of a period as possible, but SDV doesn't need that. If you feel like you don't want to grind, then simply don't grind. It's not like it should matter to you, that someone else you'll never play together with anyway reaches a completed community centre or perfection 20x times faster. And especially if a min-maxing player constantly complains about how stressfull it is to be 20x faster, then the real winner is the one, who had fun reaching all their goals in their own pace, even if it took longer.
I am too busy making cheese, Mayo, pickles, wine, etc. Is the cellar in the house the only place you can age stuff??
I know what you mean.... and no im not talking about min maxing in this game... I dont do that in this game....
what I was meaning was more along the lines of the subliminal type of thing with the time... kinda like how colors can affect peoples perception without realizing it.... like how target uses red to make people impulse buy and wal-mart uses blue to make people relaxed and take their time and stay in the store longer hoping to get them to buy more...
in games like monster hunter world they have similar time constraints.... you have missions that are like 15 min to hunt a monster... and you have to be geared enough to clear the mission in time.... or even starcraft 2 games where they have timed missions.... the timing adds to the challenge of the game and makes it more of an engaging challenge....
with only 14 minutes in a 6am to 2am day length... less if you go to bed earlier like 12am.... it kinda turns the game into a strategy game with how you have to manage time....
Min-Maxing is the most extreme type of stress someone can put on themselves, but what i said can be said about everyone who does more than what they're comfortable with.
I had playthroughs where i needed to plan out my days very tightly and i'm currently in a run, where i just do less of everything and the difference is immense. If you're controlled and being limited by time, then yeah, it will definitely stress you out, but if you take control back and intentionally let things pass which isn't worth going for in this moment, then you can eventually be freed from your own greed and FOMO.
Yeah, those games specifically build their game around challenges, but in SDV any challenge is induced by the player themselves.
As i've said, i'm currently doing a more relaxed playthrough (with 2 others) and we already have missed 2 spring bundles. We for sure would've completed it if we played the same as the last few times, but we simply didn't care. It's not like we really missed them, since this game isn't about fixing everything within a single year, so we simply wait for the next year. I even had a few crops die on me, because i decided to not water anything on a day or two and it doesn't really hurt as much as you think, given that i've had fun doing something else on that specific day.
Furthermore i also only went into summer with 10k isntead of the usual 70k gold i made back then. Does that mean i've lost another challenge? Nope, because the game doesn't care about how fast i am. I can't upgrade my tools as fast and therefore take longer to get materials for sprinklers, but overall having less money also means having less stress, since i can't buy as many crops anymore to begin with. I rather use the time i've taken back to spend on some other things i've often ignored, like fishing (this time doesn't matter to me, that it makes less money) or talking to villagers, especially those of the new content packs we're using, so plenty of time to be wasted on inefficiency^^
So overall, there's only a challenge, if you want it to be. I've played it with strategies in mind and i'm now playing it without one. You've the choice, so make it in the way that makes more fun.