Stardew Valley

Stardew Valley

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No idea why I like this game...
This is not the type of game I normally play. I have never played anything like it. The last 24+ years I have spent 90% of my play time in old school MMOs. Asherons call, Star Wars Galaxies, WOW, SWTOR, and 10% in fantasy/sci fi RPGs.

Picked this up on the winter sale and in the last week I hit over 50 hours. Mind boggling lol.
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Showing 1-15 of 15 comments
pandreon Jan 10 @ 6:22pm 
Because it's fun and charming, and full of little quirks and secrets? It's okay to branch out. Game genres aren't so strict.
after 24 years of playing crap like WoW you finally played a real game thats why you like it

also because the game is good that helps a bit
might be that fresh package of game mechanics you never knew you yearned for until you found it. it's an amazing feeling.
Soul Jan 10 @ 9:54pm 
i'd wager its probably because of the grindy nature of this game....

I mean on the surface it looks like a farming sim....

but you start off with a mess of a farm... and 5 skill trees to level.... and then you can further level them with mastery levels.... plus equipment wise you progress from copper to iridium....

its a lot of grinding....

and the time constraint of the day progression gives the sense of urgency to do whatever task you have planned for that day... i'd wager its kinda like those stores that do those limited time sales where you are tricked into impulse buying and walking out of the store like you made a bargain.... like the day in this game starts and you start rushing to complete your objective for that day and you either come out satisfied or decide a better plan to be more efficient...
And then you even go far to decorate the town. You achieve 100 perfection, but then you add another optional goal for you.

Stardew is a relaxing game but can also be pretty satisfying to see player's own goals completed at the same time.
NBOX21 Jan 10 @ 11:19pm 
Do you enjoy RPGs by any chance?
That could be one of the main reasons you were drawn to a game like this, as it's very much a farming RPG at heart with many elements found in other games in the RPG genre. :os_rue:
WoW wasn't crap when it started. It became crap when Blizzard figured out it had to keep players on a treadmill and started deliberately designing to that goal. Once players figured out it was no longer possible to max out because the next patch would just inflate the numbers again and give them a new grind, that's when it started going downhill. It didn't help that all of their creative talent that spawned the IP left or were driven out in their 2018 forced restructuring too.

As for liking this game, a lot of it is the feeling of progression. You build friendships. Yes, there's a grind, but you can see them progress through their own stories. Each character is unique and interesting to learn about. There are other grinds which are less interesting and there's certainly plenty of "work" in the farming sim part of the game, but feeling like you're part of the story is a big hook for people.
Originally posted by Soul:
i'd wager its probably because of the grindy nature of this game....

I mean on the surface it looks like a farming sim....

but you start off with a mess of a farm... and 5 skill trees to level.... and then you can further level them with mastery levels.... plus equipment wise you progress from copper to iridium....

its a lot of grinding....

and the time constraint of the day progression gives the sense of urgency to do whatever task you have planned for that day... i'd wager its kinda like those stores that do those limited time sales where you are tricked into impulse buying and walking out of the store like you made a bargain.... like the day in this game starts and you start rushing to complete your objective for that day and you either come out satisfied or decide a better plan to be more efficient...

Did you ever tried to not rush?

The game definitely allows you to do everything in your pace. You can reach perfection with 100 crops, 5 animals and every tool being on starter level. Story quests don't vanish, just because you take too long, like you can run around with Lewis shorts for 10 years, if you like wearing them yourself and he will still act as if it was yesterday that he gave you the quest when you finally turn it in.

Also the stores tell you, how long a crop takes to grow. When you've 13 days left, what do you do? A min-maxer would probably either take the 13 day-crop or maybe even calculate, that the 8-day and 5-day crop might even make more money at the cost of more work. But do you really need it to be so close that you're not allowed to make any mistake? You could've also opted for the 8-day one and then use the 5 days to maybe skip a day or two of watering, just to do something else without the stress behind your back, that you "need" to water those crops to make it in time.

Same for anything else. Missing something for the community centre doesn't close you out from doing it next year. Sure you don't have the benefit for that time either, but that again is just some kind of urgency you've put onto yourself. You won't lose the game, just because the greenhouse takes a year longer to unlock or just because you didn't reach ginger island within 6 seasons.

Many action based games like MMORPGs or Shooters often profit from a very efficient playstyle, doing as many goals in as short of a period as possible, but SDV doesn't need that. If you feel like you don't want to grind, then simply don't grind. It's not like it should matter to you, that someone else you'll never play together with anyway reaches a completed community centre or perfection 20x times faster. And especially if a min-maxing player constantly complains about how stressfull it is to be 20x faster, then the real winner is the one, who had fun reaching all their goals in their own pace, even if it took longer.
Psycho Jan 11 @ 4:12am 
Same. I pretty much only play FPS', but I randomly got addicted to Stardew Valley
I am in mid summer year 4 and I have yet to complete a single room of the community center lol. I think I have most of the items to unlock the greenhouse so I would like to do that before the end of the year.

I am too busy making cheese, Mayo, pickles, wine, etc. Is the cellar in the house the only place you can age stuff??
Aluvard Jan 11 @ 8:38am 
Originally posted by bossman150:
I am in mid summer year 4 and I have yet to complete a single room of the community center lol. I think I have most of the items to unlock the greenhouse so I would like to do that before the end of the year.

I am too busy making cheese, Mayo, pickles, wine, etc. Is the cellar in the house the only place you can age stuff??
Yes. But you really should complete community center, you're missing lot of stuff without it.
bossman150 Jan 11 @ 10:41am 
I didn't realize you needed 5x of the gold items for the quality bundle, sigh. Guess it will be next year...
Last edited by bossman150; Jan 11 @ 12:59pm
Soul Jan 11 @ 3:49pm 
Originally posted by Maya-Neko:
Originally posted by Soul:
i'd wager its probably because of the grindy nature of this game....

I mean on the surface it looks like a farming sim....

but you start off with a mess of a farm... and 5 skill trees to level.... and then you can further level them with mastery levels.... plus equipment wise you progress from copper to iridium....

its a lot of grinding....

and the time constraint of the day progression gives the sense of urgency to do whatever task you have planned for that day... i'd wager its kinda like those stores that do those limited time sales where you are tricked into impulse buying and walking out of the store like you made a bargain.... like the day in this game starts and you start rushing to complete your objective for that day and you either come out satisfied or decide a better plan to be more efficient...

Did you ever tried to not rush?

The game definitely allows you to do everything in your pace. You can reach perfection with 100 crops, 5 animals and every tool being on starter level. Story quests don't vanish, just because you take too long, like you can run around with Lewis shorts for 10 years, if you like wearing them yourself and he will still act as if it was yesterday that he gave you the quest when you finally turn it in.

Also the stores tell you, how long a crop takes to grow. When you've 13 days left, what do you do? A min-maxer would probably either take the 13 day-crop or maybe even calculate, that the 8-day and 5-day crop might even make more money at the cost of more work. But do you really need it to be so close that you're not allowed to make any mistake? You could've also opted for the 8-day one and then use the 5 days to maybe skip a day or two of watering, just to do something else without the stress behind your back, that you "need" to water those crops to make it in time.

Same for anything else. Missing something for the community centre doesn't close you out from doing it next year. Sure you don't have the benefit for that time either, but that again is just some kind of urgency you've put onto yourself. You won't lose the game, just because the greenhouse takes a year longer to unlock or just because you didn't reach ginger island within 6 seasons.

Many action based games like MMORPGs or Shooters often profit from a very efficient playstyle, doing as many goals in as short of a period as possible, but SDV doesn't need that. If you feel like you don't want to grind, then simply don't grind. It's not like it should matter to you, that someone else you'll never play together with anyway reaches a completed community centre or perfection 20x times faster. And especially if a min-maxing player constantly complains about how stressfull it is to be 20x faster, then the real winner is the one, who had fun reaching all their goals in their own pace, even if it took longer.

I know what you mean.... and no im not talking about min maxing in this game... I dont do that in this game....

what I was meaning was more along the lines of the subliminal type of thing with the time... kinda like how colors can affect peoples perception without realizing it.... like how target uses red to make people impulse buy and wal-mart uses blue to make people relaxed and take their time and stay in the store longer hoping to get them to buy more...

in games like monster hunter world they have similar time constraints.... you have missions that are like 15 min to hunt a monster... and you have to be geared enough to clear the mission in time.... or even starcraft 2 games where they have timed missions.... the timing adds to the challenge of the game and makes it more of an engaging challenge....

with only 14 minutes in a 6am to 2am day length... less if you go to bed earlier like 12am.... it kinda turns the game into a strategy game with how you have to manage time....
ImpostoR Jan 11 @ 9:24pm 
It makes you warm & fuzzy
Originally posted by Soul:
I know what you mean.... and no im not talking about min maxing in this game... I dont do that in this game....

Min-Maxing is the most extreme type of stress someone can put on themselves, but what i said can be said about everyone who does more than what they're comfortable with.

I had playthroughs where i needed to plan out my days very tightly and i'm currently in a run, where i just do less of everything and the difference is immense. If you're controlled and being limited by time, then yeah, it will definitely stress you out, but if you take control back and intentionally let things pass which isn't worth going for in this moment, then you can eventually be freed from your own greed and FOMO.

Originally posted by Soul:
in games like monster hunter world they have similar time constraints.... you have missions that are like 15 min to hunt a monster... and you have to be geared enough to clear the mission in time.... or even starcraft 2 games where they have timed missions.... the timing adds to the challenge of the game and makes it more of an engaging challenge....

with only 14 minutes in a 6am to 2am day length... less if you go to bed earlier like 12am.... it kinda turns the game into a strategy game with how you have to manage time....

Yeah, those games specifically build their game around challenges, but in SDV any challenge is induced by the player themselves.

As i've said, i'm currently doing a more relaxed playthrough (with 2 others) and we already have missed 2 spring bundles. We for sure would've completed it if we played the same as the last few times, but we simply didn't care. It's not like we really missed them, since this game isn't about fixing everything within a single year, so we simply wait for the next year. I even had a few crops die on me, because i decided to not water anything on a day or two and it doesn't really hurt as much as you think, given that i've had fun doing something else on that specific day.

Furthermore i also only went into summer with 10k isntead of the usual 70k gold i made back then. Does that mean i've lost another challenge? Nope, because the game doesn't care about how fast i am. I can't upgrade my tools as fast and therefore take longer to get materials for sprinklers, but overall having less money also means having less stress, since i can't buy as many crops anymore to begin with. I rather use the time i've taken back to spend on some other things i've often ignored, like fishing (this time doesn't matter to me, that it makes less money) or talking to villagers, especially those of the new content packs we're using, so plenty of time to be wasted on inefficiency^^

So overall, there's only a challenge, if you want it to be. I've played it with strategies in mind and i'm now playing it without one. You've the choice, so make it in the way that makes more fun.
Last edited by Maya-Neko; Jan 12 @ 1:34am
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Date Posted: Jan 10 @ 5:44pm
Posts: 15