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I do think the game has a unique charm to it, but that lies more in the superficial, imo, like graphics, music, and sound effects. And there's a subtle focus on quality of life and freedom throughout its design that I've always found lacking in similar games. Combined with a strong modding community and a hands-on dev who has provided free major updates for 5 years, I understand its popularity, and I think it's arguably one of the best games in the genre. But I do think that its strength in some areas is sometimes exaggerated.
You most likely haven't finished the community center, which makes a lot of things happen.
You haven't been to the desert.
You haven't been to the island.
You haven't made it thru the volcano.
you haven't gotten married and had kids.
But the game is very diverse. Tons of things to do and to discover, everything has its place in the game and there is little to no tedious filler content. You'll continuously get in touch with new content that will enrich the game.
It's a game about leaving the (so called) "rat-race" behind and returning to an older mode of life, where you live in a small town, make a living with your hands, engage with the local community, shape your life around the turning of the seasons.
If that sounds like a fun, relaxing, rejuvenating experience to you (and if you like the pixelated art style), then you'll probably like the game. If it doesn't, then you probably won't. SDV is more flexible than GYK, but also somewhat less focused, your goals are your own to set. Also bear in mind, SDV came first and was (at least partly) the inspiration for GYK. (And SDV has its own inspiration in the Harvest Moon games).
SDV resonates with a lot of people, but that doesn't mean it'll be fun for you personally. Nothing wrong with that of course, but it is what you see. If it's not your type of game, then it's not. <shrugs>
7 hours isn't a lot, but I think it is enough to give you an idea about what the game is about.
In the end it's a farming slice of life sim. This is important to know when buying games like SV or that of it's genre. Please remember that the PC crowd never really got to see something like that before. It just has a huge fanbase that tends to overblow it's lustre and make it appear to be more deep then it is.
Mind you I love this game, but without the constant stream of mods I wouldn't have revisited it that often. In fact in terms of story and cohesiveness I find My Times at Portia much better. And be it that you don't have to be the super roleplayer and day-dreamer to enjoy the content. I think the charm of SV lies in what the player can do with it. I don't decor, I don't hardcore roleplay, I don't write fan-fiction of my character in my head when playing. But many players do. If you want a story and pressing issues then go with My Times at Portia.
It took me over 100h+ to finish year one and that's when the main story ended for me. I ended up feeling pretty satisfied and didn't think that I wasted my money on it. Mind you it is also a farming slice of life sim, but it has a voiced main story and you are a builder that either gets hired or you need to fight for the commissions to progress the story. The building objectives have time limits. But they aren't impossible or overwhelming. Especially not if you are a good builder who collects and refines resources to stock up on them.
SV let's you do what you want and manage your time at your leisure. My time at Portia pushes you more with clear objectives. It gives you are much clearer structure, but you can alos just do what you want. If you don't like fishing then don't go fishing.
Yeah, that.
It often makes me think of the PBS historical "reality TV" series Frontier House: https://en.wikipedia.org/wiki/Frontier_House
The chosen families spend the summer living in conditions as close as possible to those that would have been found in the mid 1880's on the American "frontier". One family starts with a pre-built cabin, one with a half completed cabin, and one starts with nothing, and has to build their own cabin.
There are lots of challenges and elements of what life was like back then that are studied, but one of the things that most struck me was that at the end of the show, they interviewed each of the adult men, and all of them said that the process of actually making a living ... growing their own food, providing for their families with their own hands resonated with them, and that they would miss it.
Conversely, all of the adult women shook their heads and said they couldn't wait to get back to the "modern" world and that they would not miss the "frontier" life.
The show is hardly perfect, but as a historical simulation went, it was pretty interesting.
I'm also fond of watching Bushradical's youtube channel. He and his wife (Girl In The Woods), lived in Alaska when they were first married, and built their own cabin (while living on the land, in a tent). Currently, they reside mostly in Michigan, but they still have land in Alaska (and in upper Michigan) and constantly post videos about living off the grid and doing stuff for yourself.
https://www.youtube.com/watch?v=bOOXmfkXpkM
I'm also fond of this guy, who lives (or lived for a while, I think he's moved) in a cabin he built himself deep in rural Canada (abutting Crown land (basically a national park)).
https://www.youtube.com/watch?v=AxM9FYSs8V4
I'll have to look for that show, sounds fun.