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If Mr. ConcernedApe decided to keep the door open I will fully support such a decision, as he isn't someone who just puts out content for the sake of it. I would say, well done Mr. ConcernedApe, and thank you for yet another great update for this wonderful game.
1. The new seeds:
- Carrot is the fastest growing crop in the game that only needed 3 days to be harvested, in
the early game they are your best Energy supply.
- Powder Melon is the only crop beside Winter Seeds and Fiber that you can grow in Winter,
2. Books::
- Jewels Of The Sea: you can get roe from the Legendary Fishes without needing a Fish
Pond.
- Both the Way Of The Wind: combining with Horse: The Book and Ol' Slitherlegs and the
effect is very noticeable.
- Treasure Appraisal Guide: with this book your Artifacts especially Dinosaur Eggs can be
more of use.
3. Raccoon's Shop (i assume you have finished their quest line):
- You can trade 3 of normal Boxes to get a Golden one and 20 Golden Boxes can get you a
Magic Rock Candy.
The best way to experience a new update in my opinion is to make a new farm and actively choosing other ways of making money than Farming & Artisan, i have done 2 playthroughs within 1.6 and i'm very happy with the changes.
I'm the kind that enjoys the game in roleplay way. There's plenty of time to explore, and I find more fun with having slow rewards like walking speed + fishing roes + loot boxes.
I think generally the new additions make the game more enjoyable. I like making choices, and 1.6 encourages me to do other branches of gameplay that I rarely do.
New additions do not resolve nor they creates gameplay "issues" (the thing that makes gaming fun).
When game subtracts it's own features (issues) it stops being fun.
You as a player given a rod and trained to fish on a third day, You can't get more biblical. On the other hand there are leaks, wild onions. On day 4 to 5 you have parsnips. Somewhere around day 10 to 15 you have infinite amount of green beans. 15 to 18 - salmonberries for a month or two.
Food economy is a problem to solve, it is a gameplay feature. Take that out and we have one less gameplay feature.
That's what I meant by adding to many carrots to a stew makes it a pot of carrots. Take out all the hardship and you won't have a game by the end.
You cannot get the chest without catching the fish. The moment you got the fish (level 6-10 fishing) you shouldn't have any problems build pond or one time using existing one, it is cheap to make.
Yet again, this feature is designed to take out a gameplay feature.
Instead of being useful this buff nukes your inventory early game when it is the most crucial.
Not for me really. It's is not the situation "i think it's bed then it's objectively bad". Playing fairly normally (except of rushing everything first two years) I could not perceive the change. Truth be told, I don't use a horse since personally I see no point in it.
Because of a use animation you can not persevere the change with your naked eye, and there are few levels of the running book.
The moment you can afford both books you don't really need them because of either totems, or cart, or coffee.
The speed was never the problem in game since the moment you really need to zoom around the map you do have all the options by that time.
P.S. Went on and googled it. +0.25 each level. It can no be perceived.
The mayo.
Let me emphasize one funny thing.
No one spoke about moss so far and there is allot of it.
And I didn't even talked about leveling beyond level 10 since I could not so far get there.
Don't get me wrong. I love the game and I see good thing where there are any.
Fishing became harder witch is being solved by new bait. That's the problem introduction and a solution at it's best.
Winter costumes are cool.
Fishing festivals are cool.
Desert festivals are cool.
Coal in the quarry is cool.
The pricing book is cool.
Leveling up combat became a little to hard. I'm not even sure if it is a bug or a feature. 10 in all but combat and going every day to lava levels or skull cave with a galaxy sword does not help at all.
If team want's to solve a real problem in the game - add a gps book, that let's you see 2 hearts and up people on the map.
Late game leveling system is alright.
Players have fun when they have more choices, not being limited or forced. Despite being a relaxing game, Stardew plays on a time clock that forces players to think. I will say that no hardships are taken out.
You could claim that new additions make players rely on them by a lot. However, again, fun can be very different depend on the person. Players feedbacks are vital, and I hope what I typed can share my take on 1.6 in general.
I never find myself have problem with food. This comes off as nitpicking since existing food sources in the quote guarantees I can easily have enough energy for what I do till 2am.
Carrots do fun in diversifying what food sources though. It's not really hard choice since I can easily pull a stack of something else, or buy food at Gus.
I agree with nuke inventory. However, it's fun to make choice to discard it or leave it in a chest. This generates decisions to be made. Should I read that book? Should I prepare a facility for my fishing zone? Should I simply accept it?
Hard disagree, I use horse most of time. In fact I prioritize stable as what I must have. I rarely bother to brew coffee in early to mid game. Although the book giving small return, I think it does save me plenty of time. Combo with those speed items and you get insane speed.
The speed was never a serious problem. However, it can makes a break or not between reach from A to B. I appreciate the additions of 3 speed books. I appreciate not having to drink coffee too much in my days, in exchange having an extra space.
Vinegar. It keeps moss away forever. But truth be told, I find myself shortage of moss a lot.
Tldr: I do think new additions are not really issues breaker. It mainly players' play styles. New content brings fresh experience and more choices to make, instead of restricting players to a "must do this do that".
But I have forgiven CA for this!
This is a bit of an odd complaint.