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Wait, I think I started the Joja route once, and the community center gets turned into a warehouse. - yuck. I deleted the file.
So tell us Snowy, why you like it now -- why should I give it a full run??
Is there something I dont know about that happens later when you go that route?? How does it effect the rest of the town's people???
The great thing about these type of games is the roleplay aspect. It might be limited in Stardew Valley compared to other games, but it is still there. I am proud to admit that every character that I have created on my 20+ playthroughs has had a full backstory, their own set of goals and personality. I have done the Joja route 2 times, so far. First in vanilla, and once with mods. Even though I don't find it as satisfying as the CC route, it actually did fit the characters I had created for those runs. So, yeah
Another thing I would like to mention is the state Pelican Town is in. When you arrive there are obvious signs of neglect and... Questionable things like Lewis' endless supply of Golden Statues depicting none other than himself... Plus, you would think even a small town like Pelican Town should have enough funds for plumbing but oh no, the only toilets available are all the way up at the run down spa/gym. So, is Joja really the worst thing that could happen? Personally I don't think so. It's just up to the player to decide which way forward is best. But I get if one doesn't want to support them in any way.
After all, they are supposed to reflect many modern companies where people essentially stress and work their butt off just to survive financially. Life is about more than just money, I think that is one of the messages in this game. Still, there are always two sides to every coin and in the case of Pelican Town it was hardly perfect before Joja turned up. Many people likes to throw in the argument that if you are to support Joja you could have just stayed at your old job (which shows in the beginning). This doesn't quite hold up though. You can and will after all remain a successful farmer even if you went with the Joja route.
Oh dear, didn't mean for this post to be this long. Just my bag of cents
So, for the Joja route, I created a character named "JojaFan." His purpose was to move to the valley and focus on demonstrating that Joja was not a soulless corporate entity, and really does care about the small communities that they are a part of. He used the money that he earned from the farm - using high-quality Joja products, of course - to put back into Pelican Town.
I had it as a multiplayer game as well so all my kids could get the achievement, too.
Though, as for me, I believe that "corruption" and shady sides can exist in anyone. And although figures like Louis and Pierre have somewhat dark sides and selfishness, it makes them seen as much more human than a cardboard cutout.
I see Community Center route is more of an redemption arc that we, as a player lead Stardew Valley Town into. It just shows that you can embrace the whole town as your family, no matter some parts are corrupted or not.
Tbh, in South Korea there are SO many country side villages that are super corrupted, asking new, young villagers to work as free labor for town harvests and shunning them when they disobey orders, or straight up sexually assault them(especially village chieves that have the power of kings in small villages like that). Compared to that, SV is very caring and lovable.
That said, I just couldn't take Joja as family, although as much as I want 100% achievement unlocked.
So yeah, I think it comes to personal views and choices.
You sound like a cool, fun dad
As an analyst by nature, I can't help to absorb details even when I don't want to :P And efter all the playthroughs, and the same dialogue repeating over and over - there is no doubt in my mind that Pierre and Morris are essentially cut from the same cloth and that this was somehow done on purpose to maybe show how power can corrupt and how the lack of it (or at least too much of it) can work in someones favor by keeping them from becoming a less attractive version of themselves. This is happening all the time, everywhere.
The main difference between Pierre and Morris is they have different amount of power at their disposal. This often leads people to sympathize more with the one who has less influence and power (Pierre). But in reality, he is just as greedy and scheming as the one with lots of power (Morris) which in turn doesn't really make him any better but his situation if forcing him to stay humble (even though he tries to trick the farmer),
Lewis strikes me as one who refuses to leave and let someone else take over, and possibly make things better. He has some odd priorities, like mentioned in my earlier post, but probably enjoys having and being in power.
Hey, that's rude!
Just kidding. I always mimic terrible Italian accents whenever his dialogue pops up.
Thankfully, the game provides quite a lot of options to make fun of him for being what he is.
For me he's not a bad person, he's a caring person of power hunger issues.
As for Morris, if the vanilla game had more options of interacting Morris as a genuine NPC and have him show at least compassion of his actions, I think it would have made the Joja route an ok choice for once. I do not like Pierre that much as a person, but hey, at least you can shoot him with iridium ores.
Don't feel bad for not wanting to go the Joja route. But also know, it isn't as evil as many make it out to be nor is it a reflection on your values if you decide to try it!
I wouldn't say you need to do Joja if you don't want to.
There are some good things to be said for it though, besides just being much faster and easier.
1. Prices at Jojamart become the same as at Pierre's, except sunflowers are much cheaper. The HUGE benefit here is that Joja is open until 11pm, 7 days a week!
2. Nothing bad happens to anyone in town. Nobody goes out of business, and aside from one day of moaning you never hear about it again.
3. Sam and Shane get to keep their jobs.
4. Pam and Jodi get to keep the freedom to choose where they shop.
5. Clint will never start taking Fridays off to go stare at the boiler room.
6. The Movie Theater can still be built, and it looks especially lovely in the park.
7. You can still hire Junimos on your farm, as long as you saw the Wizard's Spooky Drink scene to learn their language.
8. There is no equivalent to the Bulletin Board Bundle, which normally grants you two friendship hearts with everyone in town. You don't lose anything, you just don't gain that bonus.
9. You get to buy auto-petters any time you want.
10. Everything else about the game stays exactly the same. Nobody changes their routines to start going to the Community Center sometimes. All other scenes play out as they otherwise would.
11. You get a Joja Soda Machine! This gives you one free soda daily, which gives you a short speed boost in game! Or you can sell them for 25g. (If you get the CC Trophy, it just sits there and gives you nothing.)
For me, these benefits are so much better that I am not even tempted to go the CC route any more, unless required for some reason by a challenge.
With mods you can make a Joja save more engaging.
Stardew Valley expanded adds a more 'human' Morris you can befriend and in his heart events you learn his story and what's behind his decisions.
"boot up SAM"?? not sure what you mean.