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Ein Übersetzungsproblem melden
"Just want to give you a little update on some of the changes I've made since the live-stream took place.
In the stream, 10 in-game minutes = 5 seconds of real time. I've since changed this to 10 minutes = 7 seconds. I've also stopped time from passing when you have a menu open in single player.
To me, it feels "right" so far. There's definitely enough time to do a reasonable amount of things in a day.
There's a few reasons I'm apprehensive about making the days even longer. For one, my favorite Harvest Moon game, Back To Nature, had a brisk pace of 5 seconds real time = 10 minutes game time. Time went by quickly enough that it actually mattered what you decided to do on a certain day. That created a need for some strategy that made the game fun. In BTN, time did freeze when you were indoors, and the game world was fairly small. But I'm hoping that the 7-second pace of Stardew accounts for those differences to achieve a similar gameplay pace.
Secondly, with the new 7-second pace, there's around 50 hours of gameplay to complete 2 years in Stardew Valley *. That's already a lot of time, and every second I add to the 10-minute-game-time span increases that number by 10-15 hours (depending on how late you stay up each day). I'd rather err on the side of things going by too fast than too slow. If the game goes by too fast, you can always play through multiple times and explore different strategies, date different people, etc.. If a game is too slow you might get bored and stop playing.
Anyway, I don't want it to be too slow or too fast. I want it to be just right. I might still tweak things further but so far I'm liking the 7-second pace.
Other things I've fixed/changed:
-It's easier to click on NPC's now. Also, the cursors changes to a chat bubble when hovering over an NPC that you can talk to.
-Other adjustments to make the controls "smarter".
-Fixed the problem where seeds weren't consumed when planted.
-Redrew the map to reflect the current game world. Also, it shows where your character is on the map (roughly).
-You can shift-click to craft 5 things at a time.
-Fixed the problems with fishing (getting no fish after successfully fishing, no animation during fishing)
-Fixed the problem with the inventory slot that wasn't supposed to be available.
There's tons more that I've done but it would take too long to list it all. Some examples: nicer looking torches, visual details in town, campfires and other lighting possibilities, ambient sounds that fade/get louder depending on your proximity.
*Just to be clear, you can keep playing after 2 years in-game. I just figure 2 years is about how long it would take to fully experience the different aspects of the game if you were being reasonably productive on the farm."
Personally, I like a brisk pace. Being required to plan out your time and cramming as much stuff into one day as you can is part of what made the series appeal to me in the SNES and N64 days. The newer harvest moons feel like they have nothing to do in them and there's no consequences for derping around.
I'm the kind of person that tries to do a little of everything and binge plays, so it could be real time like animal crossing and I'd still feel like I'm short on time to get everything done. So take that that with a grain of salt.
check out this stream that came out 3 days ago
http://www.twitch.tv/sirithre/v/30226117
time move MUCH slower now
But. Y'know. Hindsight.
Oh the temptation to click that link >_<
One little stream couldn't hurt, could it?
I only got a week into the game, and I mainly bumbled about as it was my first time playing. I recommend waiting or you're just gonna get frustrated at my idiocy. xD Unless you're just really starving for more info on the game.
Also I have the resolution way down for windowed mode. So.. meh.