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I prefer speed grow anyway.
I think something like "Affected tiles retain their water for X days after being irrigated." would be a more elegant change for Basic/Quality Retaining Soil.
2 - 3 sentences shouldn't be too much text. With the concept I tried to assign a specific use case to each one, so all of them could keep being useful.
In the end it's personal preference, but I feel like going from having to water somewhat regularly to having to water from time to time, to not having to water at all is an interesting and intuitive progression path for cases where sprinklers are not an option.
Going from "I can use it to grow one-time crops" to "I can now also use this to grow all crops." to "I can use this for several niche cases." seems a lot more restrictive in terms of what options you have available at each tier (essentially making multi-harvest crops undesirable at base tier), and then a lot less satisfying in the case of the Deluxe Retaining Soil.
For the age of the game I'm also surprised that it still has no watering option specifically designed for a line of trellis-grown crops, like a water canal that you can still walk on that waters all left and right to it (or top and bottom, depending on orientation). But that's something I don't want to discuss right now as it'd derail the topic.
Changing them to hold water for a fixed amount and keep the same average savings would be really weird because you'd need to have fractional days of watering. For example, to keep the same rate for the basic retaining soil, each day of watering would keep a tile watered for 1.33 days.
OP's suggested changes would make them too powerful compared to the other soil amendments as those only provide small value bonus comparatively.
edit: clarity on last sentence
pretty sure this is all covered in the general fertilizer tutorial you get on the TV or somewhere else at some point.
fertilizer will stay during season transitions if you have multi-season crops though. (but sadly not with sacrificial crops.)
even the 3rd version is only situationally useful compared to a sprinkler.
which is fine, not everything has to be useful.
this is already the case. there are no seasons indoors so the fertilizer stays until you un-till the soil. (i think if you destroy crops with axe instead of pick the soil stays tilled, but don't quote me on that.)
(can't wait until you find out how fertilizers work with multi-harvest crops.)
The wiki answered it that way: Deluxe Fertilizer only affects the basic harvest, which means that extra items gained at harvest (i.e., Coffee Bean, Blueberry, Cranberries) will be of regular quality. A youtube video that analyzed this for plants that keep producing also stated that the fertilizers only work on the 1st item every regrowth. The wiki also states that the fertilizer can be added during any stage of growth to receive a better quality, except when ready for harvest.
Also found this video on fertilizers:
https://www.youtube.com/watch?v=a5hNTTnDfsY&t=37s
I'll probably mod the game for some personal changes after a playthrough. Taking the idea for this as mental note for later to see whether that's possible to do.
It does exactly what it's supposed to do, that is: It reduces the aggregate amount of watering necessary by x% (depending on the grade of soil). That's "on average" for a given tile, on any given day, it isn't meant to be perfectly predicable, it isn't meant to reduce the amount of mental time and attention you have to give your crops.
It's a game mechanic meant to reduce the demand on your energy bar on a daily basis. Specifically during the early period of the game.
It fills the job it needs to acceptably. This is supposed to be a farm, it isn't meant to be perfect and it certainly is not meant to be perfect right away. "Perfection" is meant to be a goal that one strives for over a period of game years. This means that there needs to be space in the life cycle of a particular run, for the game (and the farm) to be imperfect.
on paper it's a fine fertilizer
but there are 3 practical issues with it:
-it's hard to see if a tile has been watered or not, especially when plants grow larger.
-once you upgrade the watering can chances are you will be double watering fertilized tiles anyways.
-every tier of sprinkler is available before every corresponding retaining fertilizer.