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The chance that a lightning strike will be intercepted is inversely related to the percentage of lightning rods on the farm that are currently holding a charge (either pulsing or holding a battery pack). The exact probability is chance to intercept = 1 - (number of charged lightning rods / total number of lightning rods)²[2]. That is, if none of the lightning rods are currently holding a charge, a lightning strike is 100% guaranteed to be intercepted. If 50% of the lightning rods are charged, a lightning strike has a 75% chance to be intercepted. If 90% of the lightning rods are charged, a strike has only a 19% chance to be intercepted. At least one lightning rod must be on the farm to have any chance of intercepting a strike.
A non-intercepted lightning strike has a base 25% chance of hitting a feature on the farm, influenced by daily luck and luck buffs.
Fortunately, time apparently freezes when I harvest something so I was able to grab everything and end the day quickly and didn't lose any stalks, but the whole issue is simply annoying and I wish I could be rid of it.
https://www.nexusmods.com/stardewvalley/mods/2039
Interesting. Thank you for sharing.
if you get a big storm it can happen that not a rod got hit, but normal ones shoud be totaly intercepted by 2 dozen rods.
Gamecodeing for Rods: chance to intercept = 1 - (number of charged lightning rods / total number of lightning rods)
you also must take into account that it dosnt matter where the rod stands, if you want a 100% for every lightning there woud be a demmand for an covered area too, means rod in your fields...
theres a newer version of that here:
https://www.nexusmods.com/stardewvalley/mods/11857
it dosnt matter where I place them, that is cool to know, they were ruining my design for years now ^^