Stardew Valley

Stardew Valley

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This or Coral Island
Whats better
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Showing 1-15 of 16 comments
Buffmania Dec 2, 2024 @ 12:07pm 
IMO, SDV is the better choice currently. Coral Island seems to be in an unpolished state despite being out of early access whereas SDV is fully featured and stable.
exiledangel420 Dec 2, 2024 @ 12:23pm 
coral island is the second best one out there besides stardew. either one is not bad honestly now if you want to expand the game with mods later on stardew is the one to pick. Another good one is core keeper but it more of mining and combat(rogue) sim but theres fishing and farming in it too but not alot of npcs.
Last edited by exiledangel420; Dec 2, 2024 @ 12:26pm
Coffee Addict Dec 2, 2024 @ 1:12pm 
stardew valley released as a fully finished game that had more content added over the years

coral island is a game that claims to be a full release but is still an early access game that is missing many features
ChrillBill Dec 2, 2024 @ 1:59pm 
Coral Island isn't missing many features and it does not feel like an early access game at all, but there are certain aspects that needs to be fleshed out a bit more (see the roadmap for more info). It's a very beautiful and fun game and it's basically a 3D version of Stardew Valley, meaning they are very similar to each other. They both also put great focus on nature, and there are things Coral Island does better in terms of story than Stardew Valley.

Still, if the choice is between the two, I would go with Stardew Valley.

Easier on the wallet and... It's just so lighthearted and relaxing. I have many wonderful memories attached to it, and it is still keeping me super entertained to this very day. I won't lie though, part of the reason is the wonderful and thriving modding community. Oh yes, the modding community for this game has helped keeping the game shiny and interesting for a very large slice of the player base. But the game also has a great developer, who is very dedicated. He has put a lot of care and love into his game, and just this year he added even more unexpected content to the game. Therefore, and also based purely on my own experience of course, my choice would definitely have to be Stardew Valley! :QilinCool:
Aerogems Dec 2, 2024 @ 2:19pm 
Originally posted by ChrillBill:
I won't lie though, part of the reason is the wonderful and thriving modding community. Oh yes, the modding community for this game has helped keeping the game shiny and interesting for a very large slice of the player base.
One of the best things Ape ever did was embrace modding. While there are probably multiple reasons, I'd say the vibrant modding community is the single biggest reason why Stardew has had such staying power. With a little bit of work, you can change almost anything you want about the game to suit your specific play style. Some of the most successful games on Steam, over the long term, seem to be games that have a vibrant modding community that helps keep the game fresh even years later. I would have loved to see someone do something along the lines of Stardew Valley Expanded for My Time at Portia and/or Sandrock, but Pathea seems to take an indifferent view towards mods and mods could break even from minor updates to the base game.
Coffee Addict Dec 2, 2024 @ 2:28pm 
Originally posted by Aerogems:
One of the best things Ape ever did was embrace modding.
meanwhile coral island just released an update that killed its modding community



Originally posted by ChrillBill:
Coral Island isn't missing many features
except it is
ChrillBill Dec 2, 2024 @ 2:45pm 
Originally posted by Coffee Addict:
Originally posted by ChrillBill:
Coral Island isn't missing many features
except it is
No it isn't, and I am not going to debate this with someone who can't even provide basic evidence for such claim. You are more than welcome to list all of the many features that the game is missing. And don't confuse missing with not fully fleshed out.
ChrillBill Dec 2, 2024 @ 3:15pm 
Originally posted by Aerogems:
One of the best things Ape ever did was embrace modding. While there are probably multiple reasons, I'd say the vibrant modding community is the single biggest reason why Stardew has had such staying power. With a little bit of work, you can change almost anything you want about the game to suit your specific play style. Some of the most successful games on Steam, over the long term, seem to be games that have a vibrant modding community that helps keep the game fresh even years later. I would have loved to see someone do something along the lines of Stardew Valley Expanded for My Time at Portia and/or Sandrock, but Pathea seems to take an indifferent view towards mods and mods could break even from minor updates to the base game.
I agree, it has played a big part. I don't doubt there are players that enjoy the vanilla game for what it is, and wants to come back to that. But there is just too much evidence pointing towards mods having a big impact on the player base. In a way, many mod authors have helped Stardew Valley becoming the phenomenon it is today. This might have been Apes plan all along, that he wanted to see his community keep building on what he created.

I too wouldn't mind see the same thing happening for the games within the My Time series, but I doubt it will. For one thing it seems a lot more complex, but like you also said, Pathea doesn't seem very interested in supporting mods.
Aerogems Dec 2, 2024 @ 3:50pm 
Originally posted by ChrillBill:
Originally posted by Aerogems:
One of the best things Ape ever did was embrace modding. While there are probably multiple reasons, I'd say the vibrant modding community is the single biggest reason why Stardew has had such staying power. With a little bit of work, you can change almost anything you want about the game to suit your specific play style. Some of the most successful games on Steam, over the long term, seem to be games that have a vibrant modding community that helps keep the game fresh even years later. I would have loved to see someone do something along the lines of Stardew Valley Expanded for My Time at Portia and/or Sandrock, but Pathea seems to take an indifferent view towards mods and mods could break even from minor updates to the base game.
I agree, it has played a big part. I don't doubt there are players that enjoy the vanilla game for what it is, and wants to come back to that. But there is just too much evidence pointing towards mods having a big impact on the player base. In a way, many mod authors have helped Stardew Valley becoming the phenomenon it is today. This might have been Apes plan all along, that he wanted to see his community keep building on what he created.

I too wouldn't mind see the same thing happening for the games within the My Time series, but I doubt it will. For one thing it seems a lot more complex, but like you also said, Pathea doesn't seem very interested in supporting mods.
I'd be willing to bet, if you looked at the Steam sales data, the majority of games that have sold well over a long period of time (like, beyond the first year of release) are games that support mods. Stardew, Terraria, Stellaris, Fallout 4...

Not sure I'd say the My Time games are more complex than Stardew, just bigger. At the game logic level, they're both probably pretty similar in complexity. Flash really does deserve a lot of credit for what he managed to accomplish with SVE. Creating 3D characters and buildings might be a bit more difficult compared to the 2D world of Stardew, but hardly an insurmountable task. If there had ever been an official API created for modding, I'm betting we would have seen a lot more in the way of My Time mods.
ChrillBill Dec 2, 2024 @ 9:50pm 
Originally posted by Aerogems:
I'd be willing to bet, if you looked at the Steam sales data, the majority of games that have sold well over a long period of time (like, beyond the first year of release) are games that support mods. Stardew, Terraria, Stellaris, Fallout 4...

Not sure I'd say the My Time games are more complex than Stardew, just bigger. At the game logic level, they're both probably pretty similar in complexity. Flash really does deserve a lot of credit for what he managed to accomplish with SVE. Creating 3D characters and buildings might be a bit more difficult compared to the 2D world of Stardew, but hardly an insurmountable task. If there had ever been an official API created for modding, I'm betting we would have seen a lot more in the way of My Time mods.
Yeah, and titles like Fallout and Skyrim would certainly not be as popular without mods. Bugesda has a lot to be grateful for there :contongue: So there is the aspect that modding communities have also "rescued" some game titles.

Maybe you're right, I haven't studied the field of programming much at all. I just imagine it's easier in a game such as Stardew Valley and compared to a title like My Time at Sandrock. They do indeed have different art styles, but as an artist myself I know if you are well versed in your particular field you can usually come up with good results pretty quickly. But assume you are good at both, 3D modeling is probably more "difficult" to learn and master. Though, it is certainly easier when it comes to tweaking animations. In pixel art you have to basically redo the entire thing, which can be very time consuming. A lot of people are under the impression that pixel art is cheap and easy, but it actually takes a lot of time and skill if you wish to have a good end result. Of course, you can always do what they did in Dead Cells for example, where most of the animations are 3D with a pixel art shader on top ^.^
Psycho Dec 2, 2024 @ 11:33pm 
This 1000%
Frandez Dec 3, 2024 @ 6:38am 
I enjoy both of them, if u want finished game and wanna add mods for expand the game, then Stardew Valley is the best choice. The game only focus on improving your farm while Coral Island have focus on cleaning ocean (the gameplay is like mining in Stardew Valley but use schyte instead). I have 1000+ hours with Stardew Valley.

Meanwhile Coral Island have some great details. NPC animations for their routines, Decoration on enviroments, etc. The game also focus on nature especially on ocean. I always found people said there are many bugs, but currently I only have 1 bug with I can't take loots after I get notifications "Inventory Full" on their recent update. It can be solved by reset to the main menu and continue the game and the items still there to be obtain. I still on Spring Year 2 on Coral Island and have 76 hours gameplay.

So the choices is yours.
ChrillBill Dec 3, 2024 @ 8:46am 
Originally posted by Frandez:
I always found people said there are many bugs, but currently I only have 1 bug with I can't take loots after I get notifications "Inventory Full" on their recent update. It can be solved by reset to the main menu and continue the game and the items still there to be obtain. I still on Spring Year 2 on Coral Island and have 76 hours gameplay.
Some people are always like that, they will often stay on the hate wagon without having much (or any) personal experience. It's both disturbing and fascinating to witness >.>

I mean Coral Island is far from flawless, and I could point out a few visual glitches here and there as well. But in its current state, it does offer a very stable playthrough regardless of what you think of the game. In another thread someone claimed the game is infested with bugs and crashes all the time. After 200 hours on console I haven't experienced a single crash or any game breaking bugs. In terms of features, it offers just as much as Stardew Valley and even a bit more to be honest. My advice is always that if you want genuine input, seek out those who are qualified to provide it in an intelligent manner. :brownchicken:
Nakos Dec 3, 2024 @ 1:24pm 
Honestly, I kind of prefer the visual style of SDV, but that might just be a "me" thing.
Bnn1 Dec 3, 2024 @ 3:59pm 
There was a debate a long time ago as to how the devs of Coral Island just stole everything from SDV, but its ok, since SDV stole from Harvest Moon.

But last time i played CI, the main menu music was a nearly 1:1 copy of the SDV tune you hear at the beginning, only the pitch was different.

Bad company who moved into town and is destroying everything, sound familiar?
A slightly forbidden forest, elemental spirits, and a bundle system?
A museum? Blacksmith? Garbage you can find and dispose of?

Almost the entirety of CI is directly taken from SDV, and that doesnt mean the design and features like farming, and watering crops.

SDV took inspiration and design features from Harvest Moon, yes yes. But the Dev didnt copy the ingame inventory, emotes, clothing options, character designer, activities, shops, museum, forest, bundles, even the soundtrack, in a 1:1 fashion. Thats the huge difference.

Taking inspiration takes development and progress to a new height, but just 0 effort direct copy paste is cheap. And thats what CI is.

I felt like playing a clunkier, slower, 3D, not as beautiful as pixel art looking Stardew Valley, and thats the issue. It's not better at all.
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Date Posted: Dec 2, 2024 @ 11:47am
Posts: 16