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coral island is a game that claims to be a full release but is still an early access game that is missing many features
Still, if the choice is between the two, I would go with Stardew Valley.
Easier on the wallet and... It's just so lighthearted and relaxing. I have many wonderful memories attached to it, and it is still keeping me super entertained to this very day. I won't lie though, part of the reason is the wonderful and thriving modding community. Oh yes, the modding community for this game has helped keeping the game shiny and interesting for a very large slice of the player base. But the game also has a great developer, who is very dedicated. He has put a lot of care and love into his game, and just this year he added even more unexpected content to the game. Therefore, and also based purely on my own experience of course, my choice would definitely have to be Stardew Valley!
except it is
I too wouldn't mind see the same thing happening for the games within the My Time series, but I doubt it will. For one thing it seems a lot more complex, but like you also said, Pathea doesn't seem very interested in supporting mods.
Not sure I'd say the My Time games are more complex than Stardew, just bigger. At the game logic level, they're both probably pretty similar in complexity. Flash really does deserve a lot of credit for what he managed to accomplish with SVE. Creating 3D characters and buildings might be a bit more difficult compared to the 2D world of Stardew, but hardly an insurmountable task. If there had ever been an official API created for modding, I'm betting we would have seen a lot more in the way of My Time mods.
Maybe you're right, I haven't studied the field of programming much at all. I just imagine it's easier in a game such as Stardew Valley and compared to a title like My Time at Sandrock. They do indeed have different art styles, but as an artist myself I know if you are well versed in your particular field you can usually come up with good results pretty quickly. But assume you are good at both, 3D modeling is probably more "difficult" to learn and master. Though, it is certainly easier when it comes to tweaking animations. In pixel art you have to basically redo the entire thing, which can be very time consuming. A lot of people are under the impression that pixel art is cheap and easy, but it actually takes a lot of time and skill if you wish to have a good end result. Of course, you can always do what they did in Dead Cells for example, where most of the animations are 3D with a pixel art shader on top ^.^
Meanwhile Coral Island have some great details. NPC animations for their routines, Decoration on enviroments, etc. The game also focus on nature especially on ocean. I always found people said there are many bugs, but currently I only have 1 bug with I can't take loots after I get notifications "Inventory Full" on their recent update. It can be solved by reset to the main menu and continue the game and the items still there to be obtain. I still on Spring Year 2 on Coral Island and have 76 hours gameplay.
So the choices is yours.
I mean Coral Island is far from flawless, and I could point out a few visual glitches here and there as well. But in its current state, it does offer a very stable playthrough regardless of what you think of the game. In another thread someone claimed the game is infested with bugs and crashes all the time. After 200 hours on console I haven't experienced a single crash or any game breaking bugs. In terms of features, it offers just as much as Stardew Valley and even a bit more to be honest. My advice is always that if you want genuine input, seek out those who are qualified to provide it in an intelligent manner.
But last time i played CI, the main menu music was a nearly 1:1 copy of the SDV tune you hear at the beginning, only the pitch was different.
Bad company who moved into town and is destroying everything, sound familiar?
A slightly forbidden forest, elemental spirits, and a bundle system?
A museum? Blacksmith? Garbage you can find and dispose of?
Almost the entirety of CI is directly taken from SDV, and that doesnt mean the design and features like farming, and watering crops.
SDV took inspiration and design features from Harvest Moon, yes yes. But the Dev didnt copy the ingame inventory, emotes, clothing options, character designer, activities, shops, museum, forest, bundles, even the soundtrack, in a 1:1 fashion. Thats the huge difference.
Taking inspiration takes development and progress to a new height, but just 0 effort direct copy paste is cheap. And thats what CI is.
I felt like playing a clunkier, slower, 3D, not as beautiful as pixel art looking Stardew Valley, and thats the issue. It's not better at all.