Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For me ... most runs last about 2 game years. Once I've hit all of Grandpa's objectives, I ... lose interest. I seldom play into the third year. I sometimes unlock Ginger Island, but I've never gotten very far with it.
It's ... just not that compelling for me. Once I have more money than I know what to do with ... well ... meh ... there just doesn't seem to be much of a point in continuing. It's ALL artificial of course, but somehow those first two years feel meaningful to me when I play, but the later years don't.
So ... I'd say that the folks who unlock and actually progress with Ginger Island are the types who really want that kind of level of ... let's say ... intensity.
Me? Yeah, I go to the wiki ... I'm already struggling to maintain interest at that point, but some people probably enjoy it.
I will say though for the pirate quest I wish now I hadn't gone straight to the Wiki as that is solvable. You are initially given a war memento. It's not a big jump to ask Kent about it and the rest are relatively straightforward.
Yes, you go on to describe a bunch of brain not braining.
I grew up on Kings Quest obtuse adventure problems of the 1990s.
Tried searching for examples, the list I got wasn't great.
But I've seen puzzles with obtuse solutions and these aren't those. you are just ...not braining.
As for the golden walnuts, this may be my collect-a-thon side of things here, but I actually really love them. They provide that extra incentive to explore the island of every nook and cranny for all of the secret areas it may be hiding, and solving the various puzzles you come across. I enjoy collecting stuff in games, as well as collect-a-thons like Spyro and A Hat in Time, so it's just the kind of thing I find fun.
If you really want to max it out immediately just focus on profit and buy all the walnuts from Jojabird.
The Simon Says cave is pure evil tho.
I'm hoping that when/ if we get the chocolate factory game Concerned Ape will have made it accessible to mere mortals. "Souls" like Stardew ? Yeeeurrchh.
S.x.
But after that...I really like to explore Ginger Island. Like NBOX21 wrote, there are so many little secrets to discover on Ginger Island.
I have been hoping for a Prairie Island update, as well.
what about the community center was 'brutally hard'?
Nothing. But you also had to collect all Stardrops within the two years including completing the library collection. And THAT is brutally hard.
S.x.
But isn't that the point with Stardew ? It is intended to be accessible to all and is it even possible to "lose" the game ? Ginger Island reflects a very great difficulty spike over the rest of the game. Too difficult ?
S.x.
If it's hard to get the nuts, you can buy them all from a vendor to the left of the volcano's entrance
I would say before artifact troves its not brutally hard, just impossible.