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the 'path'
what are you talking about? if its in the house, its fine if you pass out on the floor, and you can move the bed or widen the path.
what are you talking about.
https://steamcommunity.com/sharedfiles/filedetails/?id=3295609911
this is what my house looks like (vanilla stardew)
just widen the path at Robins.
and yes I should probably get a better TV
in many games it would be quite jarring if every time you walk up to an npc to talk to them you partially walk into their body. or for npcs to just walk through you, eachother or the environment. giving them collision is just an easy way to avoid this issue without having to do a lot of work writing tons of situational exceptions.
not being able to walk through something like a cat or dog also makes it feel more real/more like actually your pet, you actually acknowledge its existence instead of it being a glorified painting on the wall. the annoyance adds value in this case (having some negative emotions in your game really really adds to the overall experience,)
upgrade your house if you can so they will have more space to rest.
Except all the NPCs follow scripted paths, so they never walk into each other or the environment anyway--YOU are the only thing they smack into, or I guess your horse if you park in front of them, because they obliterate anything else they touch. It'd be jarring but it's also jarring that I can't STEP OVER A CAT. Like, I have a cat, he's right here, he is never an obstruction because I either step over him or, if I unfortunately don't see him, he is moved against his will when my foot pushes him out of the way. Negative emotions only add to the experience when it's frustration from a challenge or something, NOT when it's frustration from a game design choice like, to pick a different example some games have, an irritating UI.