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And even with a skill book that makes Artifact sells for 3x price - even iridium quality dino egg once a week sells for less than 7 gold quality mayo.
Dinos are cute - but can't compare for profits.
As for the cows and goats, I would keep them for the cheese. Cheese is tasty and sells for a decent amount.
I usually still keep one goat, 2 cows (one white and 1 brown) and even a sheep - just for fun.
But money-wise - pigs can't be beat. Either way - sold as is (especially iridium!) or turned into oil - truffles are a gold-mine!
And cared-for chickens are still more profitable:
1 large egg daily = 7 large eggs in a week = 7 gold quality mayo = 399*7=2793 with Artisan.
dino lays 1 egg per week. 1 Dino mayo sells for 1120 (again, Artisan)
And with Apprisal Guide - egg itself (iridium quality!) sells for 700*3=2100
Cheese is good as food, but for money - pigs are still best.
The chickens give one every day
The dinosaur winds up being better because it takes up less of your time, which could be spent doing something more profitable.
same with pigs, another reason why they're good is because you dont HAVE to collect the truffles every single day. you can let them pile up
it takes a lot of time to collect all those eggs and milk and process them every single day.
animals in general are just not worth it at all after getting what you need for perfection (enough stuff for cooking+CC etc)
still might be fun to do an animal farm run one of these days. it just really hurts my efficiency brain. the cost for the coops/barns and cost of animals compared to what you get and the maintenance they require. yuck just a pure headache
All daily type animals give more profit than less-frequent-harvest animals. The tradeoff for these higher value animals is less work. As your game progresses you'll find your days are way too full of tasks, and you'll need to save time somewhere. That's when you transition from daily chores to weekly ones wherever you can.
A bit more labor intensive though, so ... something of a trade-off.
Or yeah ... what Snowy said (she was far more eloquent than I was).
There's no need for this mod anymore
There is a new special power book that makes every artifact worth 3x its value. Since a dino egg is an artifact, the price is way higher, specially the star quality ones. (you have to sell it raw, NO mayo processing)
EDIT:
Also, end-game spoilers, after achieving mastery in farming, you can get *golden animal crackers*, that DOUBLE the output produce of any animal (except pigs, because they're already overpowered) and that can make dinos even more profitable.
Sorry but it has been calculated and chickens are still more profitable:
1 large egg daily = 7 large eggs in a week = 7 gold quality mayo = 399*7=2793 with Artisan.
dino lays 1 egg per week. 1 Dino mayo sells for 1120 (again, Artisan)
And with Apprisal Guide - dino egg itself (iridium quality!) sells for 700*3=2100
Autopetter makes sure that they don't lose friendship and keep producing big and deluxe products. Autograbber collects everything for you. So you only need to process those eggs and / or milk - not that time-consuming.
Besides, money-wise Ancient and Star fruits beat animals any day, so no point in getting more than one coup and one barn unless you are doing a challenge. And if you are doing a challenge - then your rules will be whatever you set them.
Want to set dino-only farm and get to perfection? Sure, it's your game after all!