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รายงานปัญหาเกี่ยวกับการแปลภาษา
2. exit and reload after sleeping when the lagging starts. It may be you need more memory/RAM available to run the game with mods.
Well, I didn't mention a lot... Currently I run a total of 145 mods. Mostly small QoL stuff.
The major lag spikes all start when I add any mods with NPCs, like Ridgeside, East Scarp, Lunna, etc. I even had to delete Downtown Zuzu, as it was the biggest (and most obvious) offender, dropping my game almost twice the framerate right from the get-go.
But u said "it is small QoL stuff", it still can happened with bad program by creator. Also u should tell your PC specs, so it may help who understand about tech stuffs.
NOTE: I'm not expert of tech stuffs.
Also don't forget to backup your savefiles during testing.
How about reading before you waste space with posts like this, m?
And before anyone brings up the RAM argument, I have tested this on a 32 ram comp (which is way more than enough for a modded Stardew Valley) and the lag still happens sooner or later. Not an expert, but I have just come to the conclusion that there is a thing such as "too much content" for a small game like Stardew Valley.
Likely the game has to calculate the npcs on map. This is just clearly unavoidable, at least from this version to the past ones.
Basically, npcs still working and walking according to their schedule regardless of time. Time hits a certain schedule, and it fires off a walking grocery list for npcs.
And probably the calculation of so many NPCs is the root of expansion problems.
Wonder what the authors of those are doing right that others can't do...