Stardew Valley
Optimisation tips?
The game itself runs perfectly, no questions there. But of course, once you add East Scarp and Ridgeside...
Currently I can play normally for about 40-50 minutes, after which the game starts stuttering, then lagging, then falls down to a slideshow.
And yes, I know that the obvious answer would be "then don't play with mods", but come on, "if you have troubles with X then don't use X" can be given as an answer to any problem, and we all know that it doesn't actually helps anyone.

So, anybody has any optimisation tips for modded runs?
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1. run a SMAPI PARSE log to see if there are errors in you game that may be causing problems.
2. exit and reload after sleeping when the lagging starts. It may be you need more memory/RAM available to run the game with mods.
3. make sure all the mods you use are up to date. one tip is to hit the TRACK button on NEXUS for each/all your mods, that way you get notifications for your mods that have updates.
แก้ไขล่าสุดโดย Queen Droxxanna; 4 พ.ค. 2024 @ 10: 14am
โพสต์ดั้งเดิมโดย Queen Droxxanna:
1. run a SMAPI PARSE log to see if there are errors in you game that may be causing problems.
2. exit and reload after sleeping when the lagging starts. It may be you need more memory/RAM available to run the game with mods.
Yeah, that's what I've been doing here. But while it's okay to reload the game now and then when you're playing solo, I'm considering opening a server for me and my friends, and well, constant reloads certainly won't add to the experience.
Sounds to me like one of the mods your running is causing a memory leak. I have ridgeside village in my mod setup with a total of 44 mods and have no performance issues on a crappy 2013 desktop. I do not have east scarp though. I would try looking into the posts section of east scarp on nexus or see if they have a discord and look for mentions of memory leak issues. Check your other mods aswell, if you have other mods that you didn't mention.
Well, I didn't

โพสต์ดั้งเดิมโดย Xalaron:
Sounds to me like one of the mods your running is causing a memory leak. I have ridgeside village in my mod setup with a total of 44 mods and have no performance issues on a crappy 2013 desktop. I do not have east scarp though. I would try looking into the posts section of east scarp on nexus or see if they have a discord and look for mentions of memory leak issues. Check your other mods aswell, if you have other mods that you didn't mention.
Well, I didn't mention a lot... Currently I run a total of 145 mods. Mostly small QoL stuff.
The major lag spikes all start when I add any mods with NPCs, like Ridgeside, East Scarp, Lunna, etc. I even had to delete Downtown Zuzu, as it was the biggest (and most obvious) offender, dropping my game almost twice the framerate right from the get-go.
just remove the mod that causes this and go back to the last loadout that you were fine with.
Mostly game get low FPS cause the game use almost all of your memory usage, u said currently have 145 mods, but if most of those mods always run in game's background, it is still possible u get memory leaks as previous user said.

But u said "it is small QoL stuff", it still can happened with bad program by creator. Also u should tell your PC specs, so it may help who understand about tech stuffs.

NOTE: I'm not expert of tech stuffs.
Oh and my solution, I guess u should play with mods that u want to use, I have some experience with SVE and Ridgeside a few years ago. Those are huge expanded mods, maybe just try to use 2 or 3 "Huge Expanded mods" first in the game. Don't use it all at once, then if u feel the game is smooth and maybe could add another "Huge Expansion", just add 1 another mods.

Also don't forget to backup your savefiles during testing.
โพสต์ดั้งเดิมโดย Frandez:
Oh and my solution, I guess u should play with mods that u want to use, I have some experience with SVE and Ridgeside a few years ago. Those are huge expanded mods, maybe just try to use 2 or 3 "Huge Expanded mods" first in the game. Don't use it all at once, then if u feel the game is smooth and maybe could add another "Huge Expansion", just add 1 another mods.

Also don't forget to backup your savefiles during testing.
Bruh... I just said that any mod that adds NPCs will cause these lags, and you just named the exact loadout I'm trying to optimise here (SVE + RSV + ES)

โพสต์ดั้งเดิมโดย romy:
just remove the mod that causes this and go back to the last loadout that you were fine with.

How about reading before you waste space with posts like this, m?
The best tip is to not combine too many of those bigger expansion mods. It essentially boils down to; just because you can, doesn't mean you should. I have played with Expanded, Ridgeside and East Scarp myself (all three combined) and there is no escaping the lag which will happen sooner or later. Having one of them or combining two of them usually works fine though. But I have noticed that Ridgeside is the most "laggy" out of those three.

And before anyone brings up the RAM argument, I have tested this on a 32 ram comp (which is way more than enough for a modded Stardew Valley) and the lag still happens sooner or later. Not an expert, but I have just come to the conclusion that there is a thing such as "too much content" for a small game like Stardew Valley. :brownchicken:
โพสต์ดั้งเดิมโดย ChrillBill:
And before anyone brings up the RAM argument, I have tested this on a 32 ram comp (which is way more than enough for a modded Stardew Valley) and the lag still happens sooner or later. Not an expert, but I have just come to the conclusion that there is a thing such as "too much content" for a small game like Stardew Valley. :brownchicken:
Interesting. I do think it's because of optimization and performance in Stardew.

Likely the game has to calculate the npcs on map. This is just clearly unavoidable, at least from this version to the past ones.

Basically, npcs still working and walking according to their schedule regardless of time. Time hits a certain schedule, and it fires off a walking grocery list for npcs.

And probably the calculation of so many NPCs is the root of expansion problems.
โพสต์ดั้งเดิมโดย BirbNotBird:
Interesting. I do think it's because of optimization and performance in Stardew.

Likely the game has to calculate the npcs on map. This is just clearly unavoidable, at least from this version to the past ones.

Basically, npcs still working and walking according to their schedule regardless of time. Time hits a certain schedule, and it fires off a walking grocery list for npcs.

And probably the calculation of so many NPCs is the root of expansion problems.
Mhm, I have had a similar thought, which would also explain why Ridgeside is the most laggy out of those three since it adds the most amount of additional NPCs. Even when you combine Ridgeside with Expanded, there is some additional lag from time to time. But it's not as noticable when you combine Expanded with East Scarp. At least not in my experience. With all three together though, lag palooza! :brownchicken:
It certainly has something to do with NPCs movement, altho I have something interesting to add to this - from my experience Downtown Zuzu is the laggiest mod around, it halved my performance pretty much from day 1, Lunna is the second after, and Ridgeside is the third. Interestingly East Scarp and SVE add almost nothing, even tho ES comes with a tonn of optional NPCs (NEA+CoT, Lurking in the Dark, KR, etc)
Wonder what the authors of those are doing right that others can't do...
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