Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
Since no continues. You hit esc thats it all progress is lost you cant continue on level that you ended like you can in JotPK. It needs to be beaten in one sitting.
Like holy crap there is no comparison Junimo Kart is vastly harder to beat than JoTPK for that reason alone.
Both mini-games are heavily flawed IMO - Junimo Kart has the very high difficulty which almost feels unfair at times whereas JOTPK feels awkward with a controller due to the 8 directional input for both moving and shooting as I mentioned before.
Even with my lack of experience in the shooter genre, I know it feels off here because I played those hacking mini-games from Sly 2 and 3 which use a similar control scheme as JOTPK but feel natural to control.
+ JOTPK can be cheesed thanks to progress saving.
- JK cannot be cheesed due to lack of progress saving.
+ JOTPK is much easier to learn cause levels are the same , enemies predictable , you have more control over your character.
- JK levels are randomized every time you restart or die , you have barely any control over your character both of these factors cause certain repeatable death that are impossible to avoid thanks to these haphazardly placed checkpoints that make things much worse at times.
More than once i had a choice between dying to a boulder or dodging the boulder and dying in a pit. Like how god darn cyborg-like precision does this game require from a human being?
JOTPK feels mostly skill based
while JK feels mostly pure luck based.
I am more than convinced that people who beaten JK progress mode just had good luck with the randomized tracks being somewhat fair to them. And it wasn't really an experience / skill thing.
The progress saving in JOTPK wasn't always there though. When I went for the achievements (before 1.5) there was none of that, but I agree it makes the challenge a bit easier in a way :> I think both games are challenging, but JK feels a bit more unfair.
Have you played Geometry Dash? :>
Both JOTPK and JK are hard but saying JOTPK is harder than JK is just factually wrong :) due to reason mentioned above.
Nope haven't played GD but one of my buddies loved it and i saw gameplays.
I probably wouldnt even make it through 1st level. Let alone some of the more insane levels.
On top of that i am not photosensitive but this game feels like i am about to get a seizure just by looking at it lol.
Maybe if i was 20 years younger i would probably had a chance in that game..
GD is super fun, but yeah it is a bit crazy (like insane) as well. I can't play it as much as I would like to because I get motion sickness from it >.<
Some just get lucky and get a bit easier levels while some us get unfair placement and ridiculously difficult levels.
No. I've heard of it and seen little gameplay of it, but I haven't played it myself. In fact, and this could be just me, but Junimo Kart kind of reminds me more of the mine cart levels from Donkey Kong Country in a way.
It's like Hotline Miami scenario you can suck but the fact that you can start over where you left of and nothing is randomized you will eventually become a bullet hell dodging god and beat the section.
The port section in HM2 took me like 30 tries before i beaten it. While if i would have to redo the entire game from start everytime i died there and levels , guns and enemy types would be randomized every time. I would never complete Hotline Miami 2.
So yes no matter what your skill levels are in certain genre of games and how you try to explain it games that let you continue where you left of will always be easier and NOT harder than games that just kick you back at the very begining and throw more hoops at you in form of randomized levels.
It's simple logic.
I am not doubting your skills but the random level layouts and checkpoint and obsticle placements cause certain jumps to be flatout unavoidable repeatable deaths. And i seen veterans who completed JK warn about those aswell.
Some checkpoints will just screw you over.
That said, both arcade games suffer from horrendous RNG mechanics but in different ways - JOTPK with the powerups, coins and 1-ups which can make things a lot easier or harder depending on your luck, and Junimo Kart with the random level layouts, which I'm fine with for Endless Mode, but Progress Mode really should've had fixed level layouts if you ask me.
But games that you can save scum each short section till you beat it will always be easier than games that have force you to start over from the begining especially if they have randomized levels.
They are just easier to cheese even if you have poor experience with the genre.