Stardew Valley

Stardew Valley

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Ryder 10 fev. 2022 às 19:23
If Junimo Kart 2 is in Haunted Chocolatier I'm suing for emotional damage
Decided to start a play through where I'm going for everything and this minigame is hot garbage. Of course everything else in Stardew is 10/10 but good god I can't make it past the ghost ship level
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Alucard † 11 fev. 2022 às 10:05 
Returning to Junimo Kart being unfairly hard. Worst part is you cant save scum Junimo Kart like you can Journey of the Prairie King.

Since no continues. You hit esc thats it all progress is lost you cant continue on level that you ended like you can in JotPK. It needs to be beaten in one sitting.

Like holy crap there is no comparison Junimo Kart is vastly harder to beat than JoTPK for that reason alone.
Última alteração por Alucard †; 11 fev. 2022 às 10:20
NBOX21 11 fev. 2022 às 11:27 
Originalmente postado por ⎛ Alucard ⎞ ✟:
After you beat it you can start Hardmode where you keep your upgrades and game has stronger and different enemies for each level. But less lives..
So it's basically a nowhere near as enjoyable version of Ratchet & Clank's challenge mode in a way.
Since no continues. You hit esc thats it all progress is lost you cant continue on level that you ended like you can in JotPK. It needs to be beaten in one sitting.
Both mini-games are heavily flawed IMO - Junimo Kart has the very high difficulty which almost feels unfair at times whereas JOTPK feels awkward with a controller due to the 8 directional input for both moving and shooting as I mentioned before.

Even with my lack of experience in the shooter genre, I know it feels off here because I played those hacking mini-games from Sly 2 and 3 which use a similar control scheme as JOTPK but feel natural to control.
Alucard † 11 fev. 2022 às 11:48 
Still it doesn't change the fact that JK is way harder and unfair compared to JOTPK cause:

+ JOTPK can be cheesed thanks to progress saving.
- JK cannot be cheesed due to lack of progress saving.

+ JOTPK is much easier to learn cause levels are the same , enemies predictable , you have more control over your character.

- JK levels are randomized every time you restart or die , you have barely any control over your character both of these factors cause certain repeatable death that are impossible to avoid thanks to these haphazardly placed checkpoints that make things much worse at times.

More than once i had a choice between dying to a boulder or dodging the boulder and dying in a pit. Like how god darn cyborg-like precision does this game require from a human being?

JOTPK feels mostly skill based
while JK feels mostly pure luck based.

I am more than convinced that people who beaten JK progress mode just had good luck with the randomized tracks being somewhat fair to them. And it wasn't really an experience / skill thing.
Última alteração por Alucard †; 11 fev. 2022 às 11:53
ChrillBill 11 fev. 2022 às 12:03 
Originalmente postado por NBOX21:
Originalmente postado por ChrillBill:
I threw it away in a chest that I placed in a very lonely corner on my farm.
It's almost like hidden treasure just waiting to be discovered! :stardrop:
You're welcome to it :> Don't ask for a map though cause I don't remember where exactly I put it anymore :laughing_yeti:
ChrillBill 11 fev. 2022 às 12:13 
Originalmente postado por ⎛ Alucard ⎞ ✟:
Still it doesn't change the fact that JK is way harder and unfair compared to JOTPK cause:

+ JOTPK can be cheesed thanks to progress saving.
- JK cannot be cheesed due to lack of progress saving.

+ JOTPK is much easier to learn cause levels are the same , enemies predictable , you have more control over your character.

- JK levels are randomized every time you restart or die , you have barely any control over your character both of these factors cause certain repeatable death that are impossible to avoid thanks to these haphazardly placed checkpoints that make things much worse at times.

The progress saving in JOTPK wasn't always there though. When I went for the achievements (before 1.5) there was none of that, but I agree it makes the challenge a bit easier in a way :> I think both games are challenging, but JK feels a bit more unfair.

Have you played Geometry Dash? :>
Alucard † 11 fev. 2022 às 12:21 
Yup progress saving makes world of difference in JOTPK plus like i said same level layouts , predictable enemies upgrades that make things smoother.

Both JOTPK and JK are hard but saying JOTPK is harder than JK is just factually wrong :) due to reason mentioned above.

Nope haven't played GD but one of my buddies loved it and i saw gameplays.
I probably wouldnt even make it through 1st level. Let alone some of the more insane levels.

On top of that i am not photosensitive but this game feels like i am about to get a seizure just by looking at it lol.

Maybe if i was 20 years younger i would probably had a chance in that game..
Última alteração por Alucard †; 11 fev. 2022 às 12:22
ChrillBill 11 fev. 2022 às 12:29 
Originalmente postado por ⎛ Alucard ⎞ ✟:
Yup progress saving makes world of difference in JOTPK plus like i said same level layouts , predictable enemies upgrades that make things smoother.

Both JOTPK and JK are hard but saying JOTPK is harder than JK is just factually wrong :) due to reason mentioned above.

Nope haven't played GD but one of my buddies loved it and i saw gameplays.
I probably wouldnt even make it through 1st level. Let alone some of the more insane levels.

On top of that i am not photosensitive but this game feels like i am about to get a seizure just by looking at it lol.

Maybe if i was 20 years younger i would probably had a chance in that game..
You are probably right, I haven't paid much attention to all of those details. I just find them both challenging but like mentioned before I beat JK before JOTPK and I didn't invest half as much time in JK as I did in JOTPK. Guess that speaks volume of how different we all are :>

GD is super fun, but yeah it is a bit crazy (like insane) as well. I can't play it as much as I would like to because I get motion sickness from it >.<
Alucard † 11 fev. 2022 às 12:34 
You most likely got a pretty fair layout in JK it happens in radomized level games like this.
Some just get lucky and get a bit easier levels while some us get unfair placement and ridiculously difficult levels.
NBOX21 11 fev. 2022 às 12:35 
Originalmente postado por ChrillBill:
The progress saving in JOTPK wasn't always there though. When I went for the achievements (before 1.5) there was none of that, but I agree it makes the challenge a bit easier in a way :> I think both games are challenging, but JK feels a bit more unfair.
Even that can kind of depend on the person in a way. I, for one, find it hard to focus on many different things happening all at once like JOTPK expects you to do whether it's in a game or in real life, whereas I find it much easier to focus on Junimo Kart due to only having one button and is entirely on a linear track the entire time allowing me to focus on hitting those jumps as best as I can even if the courses are randomised.
Have you played Geometry Dash? :>
No. I've heard of it and seen little gameplay of it, but I haven't played it myself. In fact, and this could be just me, but Junimo Kart kind of reminds me more of the mine cart levels from Donkey Kong Country in a way.
Alucard † 11 fev. 2022 às 12:41 
Still like i said being able to continue where you failed is a HUGE help in JOTPK.
It's like Hotline Miami scenario you can suck but the fact that you can start over where you left of and nothing is randomized you will eventually become a bullet hell dodging god and beat the section.

The port section in HM2 took me like 30 tries before i beaten it. While if i would have to redo the entire game from start everytime i died there and levels , guns and enemy types would be randomized every time. I would never complete Hotline Miami 2.

So yes no matter what your skill levels are in certain genre of games and how you try to explain it games that let you continue where you left of will always be easier and NOT harder than games that just kick you back at the very begining and throw more hoops at you in form of randomized levels.

It's simple logic.
Última alteração por Alucard †; 11 fev. 2022 às 12:46
ChrillBill 11 fev. 2022 às 12:42 
Originalmente postado por ⎛ Alucard ⎞ ✟:
You most likely got a pretty fair layout in JK it happens in radomized level games like this.
Some just get lucky and get a bit easier levels while some us get unfair placement and ridiculously difficult levels.
I guess. Couldn't be that I actually was good at it :laughing_yeti: And yes, I am kidding. I have beaten some really insane levels in GD so I am not doubting my own skills. Unlike JK the levels in that game are fixed so in a way it is a lot easier to practice.
Alucard † 11 fev. 2022 às 12:44 
Originalmente postado por ChrillBill:
Originalmente postado por ⎛ Alucard ⎞ ✟:
You most likely got a pretty fair layout in JK it happens in radomized level games like this.
Some just get lucky and get a bit easier levels while some us get unfair placement and ridiculously difficult levels.
I guess. Couldn't be that I actually was good at it :laughing_yeti: And yes, I am kidding. I have beaten some really insane levels in GD so I am not doubting my own skills. Unlike JK the levels in that game are fixed so in a way it is a lot easier to practice.

I am not doubting your skills but the random level layouts and checkpoint and obsticle placements cause certain jumps to be flatout unavoidable repeatable deaths. And i seen veterans who completed JK warn about those aswell.

Some checkpoints will just screw you over.
Última alteração por Alucard †; 11 fev. 2022 às 12:45
ChrillBill 11 fev. 2022 às 12:48 
Originalmente postado por ⎛ Alucard ⎞ ✟:
Originalmente postado por ChrillBill:
I guess. Couldn't be that I actually was good at it :laughing_yeti: And yes, I am kidding. I have beaten some really insane levels in GD so I am not doubting my own skills. Unlike JK the levels in that game are fixed so in a way it is a lot easier to practice.

I am not doubting your skills but the random level layouts and checkpoint and obsticle placements cause certain jumps to be flatout unavoidable deaths. And i seen veterans who completed JK warn about those aswell.
I know, I said I was kidding o.o We are in agreement you know. :sugarskull:
NBOX21 11 fev. 2022 às 12:51 
Originalmente postado por ⎛ Alucard ⎞ ✟:
Some checkpoints will just screw you over.
In some cases, you can get checkpoints that are literal seconds away from the previous one which kind of makes it pointless due to the little amount of progress in-between checkpoints, whereas other times you can have checkpoints spread so far apart where a simple mistake forces you to repeat a large section of level again.

That said, both arcade games suffer from horrendous RNG mechanics but in different ways - JOTPK with the powerups, coins and 1-ups which can make things a lot easier or harder depending on your luck, and Junimo Kart with the random level layouts, which I'm fine with for Endless Mode, but Progress Mode really should've had fixed level layouts if you ask me.
Alucard † 11 fev. 2022 às 12:56 
Anyway i don't argue or make anyone upset :3

But games that you can save scum each short section till you beat it will always be easier than games that have force you to start over from the begining especially if they have randomized levels.

They are just easier to cheese even if you have poor experience with the genre.
Última alteração por Alucard †; 11 fev. 2022 às 13:04
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Postado a: 10 fev. 2022 às 19:23
Comentários: 43