Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://stardewvalleywiki.com/Fertilizer
Anyway regular speed grow only ups the crop growth rate by 10%
Speeding it up by 10% of 8 days is already less than a day's worth of growth saved. Putting it on later, would be even less since it would be 10% sped up for only those days left. But of course there's no difference since the application is already under 1 day it could shave off.
Was a 1.5 change actually.
Once planted seed survives a day in soil, it can't be fertilized without pickaxe usage.
"Some crop fertilizers must be placed before the planted seed sprouts, the other fertilizers can be used at any time during plant growth."
https://stardewvalleywiki.com/Fertilizer
You can see in the chart that only the basic and quality fertilizers say BEFORE seeds sprout. All others are before OR after(anytime).
I'm unmodded and due to being careless have put speed gro on plants partly grown by accident that were near my seeds.
It was changed in 1.5 you just never notice for some reason.
Disregard I misread my chart.
https://stardewvalleywiki.com/Strawberry
It's been like this from day one when fertilizers been a thing.
The fertilizer is applied "ondaychange", so when the next day occurs, it checks if fertilizer has been present.
If yes then hoedirt's function "applyspeedincreases" fires, and shaves off the % of days required to grow the crop.
It's been written in the wiki for years that you need to apply the speed increase fertilizer before you plant the crop or at least, before you end the day, otherwise it will skip the applyspeedincrease function.
Source: diving into the games code itself.
That's correct, since only when you end the day and the crop was watered, it applies the speed changes as the crop "grows" overnight.
Right but they didn't put any on, on day one. It only speeds it up from the day you put it on. So if you put it on a couple days later you're not getting the full 10% of 8 days growth. So starting it 2 days later speeds it up by 10% for 6 days not 10% of the whole 8 days. It doesn't work retroactively when you put it on late.
There would seem to be a cut off of a certain percentage where it gives you a whole day off for a certain fraction of a day saved. So you couldn't put it on say, day 8 of 10 and have it instantly grown day 9 as you'd not get a whole day's growth saved from the 10% boost from one day on the crop.
Or there is a chance that it isn't working as stated on wiki, and adding speed gro after sprout does not work as stated. It's not the amount of days, since using speed gro on parsnip reduces growth time from 4 to 3, even though 10% of 4 is just 0.4, it still rounds to a full day growth reduction.
Then maybe it always rounds down a day long as put on day 1 but takes into account missed time after that and has a cut off. Since you seem to be testing you can test with a product that is over 10 days to grow and try putting it on on day 2. Should get a day cut off in that case if it's not broken.