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The Ice Rod freezes enemies in place for a few seconds. This is INSANELY useful on some enemies, especially enemies that have high knockback, such as ghosts, serpents, etc. If you freeze an enemy in place, and strike it... it WON'T get knocked back, which means you can swing again and again, and kill pretty much anything before it thaws.
It also has infinite "punch through" meaning one projectile will freeze an infinite number of enemies in its path. So, you could kill a mother slime, it breaks up into 5 slimes and your ice rod shoots an ice ball and freezes all 5 slimes which you then kill before they thaw. Easy peasy. It basically turns everything into an absolute joke.
Pepper Rexes? Just freeze em, run in and kill them before they have a chance to breathe fire again.
Bats? They just wait for their death once they get frozen.
Serpents? Pfft. I don't fear no serpents anymore.
It even freezes the fire elementals in the volcano!
other than that I like the healing fairy. it says it only heals you while in combat, but what's considered "in combat" is kinda broad; breaking barrels is considered "in combat" for example.
They both do basically the same thing, the fairy keeps healing you, the ice rod makes it so you almost never get hit in the first place.
The rod has an added benefit of helping you kill some enemies faster by removing knockback.