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Modding can take up a huge amount of time, way more than a few extra clicks to install something on your end, so having that option is very helpful and a real incentive to not bother with the frankly underdeveloped steam workshop system all just to make installing things slightly less complicated than manually installing or using a mod manager.
He does care about the modding community though, and have indeed expressed in the past that he might consider it more IF there was a larger demand for it among mod authors. That implies there has most likely been some kind of dialogue.
Source:
CA's Twitter
Vast majority don't donate lol creators had their paypal links in the mod descriptions well before Nexus started to encourage donations when you would go to download a mod. It doesn't change the fact that people are used to free mods, and most of the OG creators know that creating mods was never about monetary gain, but a passion and love of the game they are modding for.
It's nice to get a tip every now and then, but that's not why most people get into modding. it's not even incentive to make it a job... they would still have to get jobs to cover the cost of living, because not even half of the people downloading are donating. So just because donating is encouraged, doesn't mean that mod creators are actually making any money for their work. Not enough to make it worth their time.
As in, that's the main soruce of their income or, just earning a nice bunch of extra cash. I think it's the latter. But I also know there are some super rich and generous donators out there in the world... How lucky if one of them takes interest in your mod! :p
gatekeeping isn't cool. it's good for you too if modding becomes more mainstream.
in some cases sure. but let's not pretend steam isn't an enormous platform. steam also isn't a walled garden compared to xbox/playstation/ios/android.
yeah there is no way someone makes a living from modding just this game. way to small market.
it's probably possible to make a living if you make and maintain mods for a lot of games at once.
but the only examples of people that i know for sure make a living with mods is people selling hacks, cheats and bots for competitive multiplayer games. and they sooner or later always get sued which they usually can't afford.
Usually people are good at different things, which is why many forms a company/studio.
But Eric is a man of many talents for sure.
Because of copyright laws....
got a source for that?
the only mod authors ive ever seen have problems with having their mods incorporated into the base game are the ones that put a lot of creative effort into it, art, level design, writing, etc. which is understandable, and generally best for all parties involved it if stays seperated.
but quality of life/purely under the hood mechanical mod authors are usually happy to have their stuff put in the basegame, either directly of when the devs are inspired by them.
(and then ofc there are also plenty of game studios that simply say they own any mods you make once you accept their terms.)
pretty sure devs can do that on nexus too if they want. it's usually larger companies that do the whole morals police on the workshop and i don't really see nexus standing up to any of those.
Well, some of us play on a PC because that's all we have. And some of us are old folks and have a hard time figuring ♥♥♥♥ out. Ease of use is important!