Stardew Valley

Stardew Valley

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mangatake Apr 2, 2024 @ 5:32am
No Mods on Steam
Why are there no Stardew Valley mods on Steam? I know the game's mods are available on other websites, but why aren't they consolidated on here like other games?
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Showing 1-15 of 87 comments
Ericlegacy Apr 2, 2024 @ 5:43am 
Because modders decided against it. I'm a modder myself, I wouldn't care too much either way.

But we get paid by other websites having our mods hosted on their sites. I don't think Steam offers anything like that?

I'm guessing that's one of the reasons there's no support for the Steam workshop.
Útost Alronbem Apr 2, 2024 @ 5:43am 
Because "consolidation" require effort to implement (and update timely once something would change AGAIN) needed Steam's API methods.
And extra effort to keep these separate from non-Steam versions of the game.
Which exist officially.
That's the problem in a nutshell.

Upd.
Oh, and someone would have to make Steam host SMAPI which is needed for overwhelming majority of mods.
As Terraria and Skyrim examples shown, it's quite a ♥♥♥♥♥♥♥♥ on its own.
Last edited by Útost Alronbem; Apr 2, 2024 @ 5:45am
EleventhStar Apr 2, 2024 @ 6:17am 
Originally posted by DrinkFromTheCup:
As Terraria and Skyrim examples shown, it's quite a ♥♥♥♥♥♥♥♥ on its own.

but as those games also show, if it's implemented both mod creators and consumers will use it. has nothing to do with all those other reasons people list.
DaBa Apr 2, 2024 @ 6:44am 
Why would they? Steam workshop is not the definitive, nor the best answer to hosting mods. Especially when a game is being sold on multiple storefronts.
Radiosity Apr 2, 2024 @ 6:55am 
*sigh* Another one to add to the million other threads asking the same thing and receiving the same answer. Steam's forum does in fact have a search function, maybe use it next time.
SivartStoneheart Apr 2, 2024 @ 7:00am 
Steam level 0
EleventhStar Apr 2, 2024 @ 8:06am 
Originally posted by DaBa:
Why would they? Steam workshop is not the definitive, nor the best answer to hosting mods. Especially when a game is being sold on multiple storefronts.

best is subjective

1 click installation is a huge selling point.

so is not having to go to a user unfriendly 3rd party site. (its 5 clicks just to download something at nexus before you even get to installation, and you need an account too.)
Last edited by EleventhStar; Apr 2, 2024 @ 8:08am
ChrillBill Apr 2, 2024 @ 8:11am 
A more interesting question is; why is it so hard to accept a no?
EleventhStar Apr 2, 2024 @ 8:18am 
Originally posted by ChrillBill:
A more interesting question is; why is it so hard to accept a no?

casual games need casual ways to get mods, else a lot of people just won't bother.
ofc it is the devs decision if he thinks that's important or not.
Útost Alronbem Apr 2, 2024 @ 8:39am 
Originally posted by EleventhStar:
Originally posted by DrinkFromTheCup:
As Terraria and Skyrim examples shown, it's quite a ♥♥♥♥♥♥♥♥ on its own.

but as those games also show, if it's implemented both mod creators and consumers will use it. has nothing to do with all those other reasons people list.
SKSE became published on Steam too late to change anything for Skyrim. And as Special Edition reached release, SKSE-on-Steam gave up the ghost.
tModLoader-on-Steam chronically fell back from release version of Terraria. Which led to exceptionally stupid situations, like 1.4.x compatible version of tModLoader becoming avaialble months after 1.4.x update release. Which does not affect on-Steam mod loader popularity positively either. And when 1.5.x would reach release, the ♥♥♥♥♥♥♥♥ with versions mismatch will reoccur, I can bet my best hat on that.
I as player don't give a damn about reasons behind these problems.
I see that nothing good comes out of pulling everything to Steam for a reason of "just because it's good for some DOTA 2 or something".
Originally posted by ChrillBill:
A more interesting question is; why is it so hard to accept a no?
Because they won't be spending a dime on implementing and maintaining it.
It's always easier to assume "I bought this game and I need this feature and I won't pay a dime extra - you're obliged to implement it" stance.
Last edited by Útost Alronbem; Apr 2, 2024 @ 8:41am
ChrillBill Apr 2, 2024 @ 8:43am 
Originally posted by EleventhStar:
casual games need casual ways to get mods, else a lot of people just won't bother.
ofc it is the devs decision if he thinks that's important or not.
I think he has come to the same conclusion as so many others have (players and mod authors alike) - that the current system is casual enough.

You are right that "click installation" is a huge selling point. The easier the better. But the mere minute (or two) you would save between clicking download in a steam workshop and on nexus is simply not enough reason to implement a steam workshop. The actual modding process for Stardew Valley is very quick and easy.

It's just that you have to download the mods somewhere else.
Snootch Apr 2, 2024 @ 8:51am 
Originally posted by ChrillBill:
Originally posted by EleventhStar:
casual games need casual ways to get mods, else a lot of people just won't bother.
ofc it is the devs decision if he thinks that's important or not.
I think he has come to the same conclusion as so many others have (players and mod authors alike) - that the current system is casual enough.

You are right that "click installation" is a huge selling point. The easier the better. But the mere minute (or two) you would save between clicking download in a steam workshop and on nexus is simply not enough reason to implement a steam workshop. The actual modding process for Stardew Valley is very quick and easy.

It's just that you have to download the mods somewhere else.
Manually installing mods has been way more reliable for me after taking the 5 minutes to learn it. It's just dragging and dropping or just simply creating the folder for the most part.

I think the biggest problem is unless the game offers a load order manager, you have to know which mods should be loading first and 9 times out of 10 they have those instructions right on the mod page and it takes just a little bit more effort/time to make sure everything runs smoothly.

I agree mods should be consolidated in a much better way to make them easier to access, but honestly if people can't take the 10 minutes to figure it out, they should probably just play vanilla.
You guys have noticed you're not arguing with OP, right? Like, OP hasn't said a single thing since starting this topic
ChrillBill Apr 2, 2024 @ 9:12am 
Originally posted by Hyper Realistic Blood:
You guys have noticed you're not arguing with OP, right? Like, OP hasn't said a single thing since starting this topic
Nobody is really arguing? We were just having a discussion which doesn't really require the OP to participate. It's a discussion forum after all, you know :brownchicken:
V.V. Apr 2, 2024 @ 9:12am 
Honestly, moving from Nexus over to Steam Workshop has been the most enjoyable way for me to mod games. Its just way more convenient and ease of access. Some game's mod library on Steam Workshop is even better than the Nexus.

However, I don't think SDV will ever have a Workshop because it relies on 3rd party program(s) for installing/injecting files and managing mods.
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Date Posted: Apr 2, 2024 @ 5:32am
Posts: 87