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But we get paid by other websites having our mods hosted on their sites. I don't think Steam offers anything like that?
I'm guessing that's one of the reasons there's no support for the Steam workshop.
And extra effort to keep these separate from non-Steam versions of the game.
Which exist officially.
That's the problem in a nutshell.
Upd.
Oh, and someone would have to make Steam host SMAPI which is needed for overwhelming majority of mods.
As Terraria and Skyrim examples shown, it's quite a ♥♥♥♥♥♥♥♥ on its own.
but as those games also show, if it's implemented both mod creators and consumers will use it. has nothing to do with all those other reasons people list.
best is subjective
1 click installation is a huge selling point.
so is not having to go to a user unfriendly 3rd party site. (its 5 clicks just to download something at nexus before you even get to installation, and you need an account too.)
casual games need casual ways to get mods, else a lot of people just won't bother.
ofc it is the devs decision if he thinks that's important or not.
tModLoader-on-Steam chronically fell back from release version of Terraria. Which led to exceptionally stupid situations, like 1.4.x compatible version of tModLoader becoming avaialble months after 1.4.x update release. Which does not affect on-Steam mod loader popularity positively either. And when 1.5.x would reach release, the ♥♥♥♥♥♥♥♥ with versions mismatch will reoccur, I can bet my best hat on that.
I as player don't give a damn about reasons behind these problems.
I see that nothing good comes out of pulling everything to Steam for a reason of "just because it's good for some DOTA 2 or something".
Because they won't be spending a dime on implementing and maintaining it.
It's always easier to assume "I bought this game and I need this feature and I won't pay a dime extra - you're obliged to implement it" stance.
You are right that "click installation" is a huge selling point. The easier the better. But the mere minute (or two) you would save between clicking download in a steam workshop and on nexus is simply not enough reason to implement a steam workshop. The actual modding process for Stardew Valley is very quick and easy.
It's just that you have to download the mods somewhere else.
I think the biggest problem is unless the game offers a load order manager, you have to know which mods should be loading first and 9 times out of 10 they have those instructions right on the mod page and it takes just a little bit more effort/time to make sure everything runs smoothly.
I agree mods should be consolidated in a much better way to make them easier to access, but honestly if people can't take the 10 minutes to figure it out, they should probably just play vanilla.
However, I don't think SDV will ever have a Workshop because it relies on 3rd party program(s) for installing/injecting files and managing mods.