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Organize your stuff, keep it clean, it makes it much more enjoyable and less stressful.
Get good at fishing as it takes very little energy so you can take the last hours before night getting some money in.
Good luck.
What would be a more reasonable timeframe to set goals and reach "milestones" like upgrading certain tools and building new buildings?
I think you may need some sorts of challenges to hold it from becoming too bored. Perhaps embracing the identity of "roleplay" your character, writing a drama story something.
Me personally just force myself to eat each day. (That means spending money at Gus's Saloon).
Another thing is that any food or crop will have to be stored in a refrigerator or they will be "spoiled" (In reality, I just sell crops as soon if I have no refrigerator).
Limit my characters into knowing nothing unless the NPC prompts them (Like seriously, how would they know Haley love coconut) (I seriously advice not abusing the note in Winter)
Well from making my character live like a person, I start to think like him. Like what would I do next? Should I build a shed to store something and classify stuff.
And I definitely download the Skull Cavern elevators to remove the hassle of stocking up lel.
P/s keep in mind. I think don't make challenges too easy, but not too hard either. Set a realistic expectation seem to work out.
But one tip I do have for roleplaying: Limit yourself to one occupation. One of my most fun playthroughs was being a forester. Just a tree farm, planting and chopping wood all day and selling it. All the other stuff became the relaxation of my character, some small gardening or fishing in the evening.
But in terms of specialising, do you reckon I should use a fitting farm as well? I was thinking of a fisherman river farm playthrough for a while but it always seemed like it wouldn't be sustainable even if I only invest into fishing gear, crab pots are quite pricey if I never visit the mine.
As a mostly casual player, the only "experienced player" thing I do is finishing the CC by first winter if possible (if I didn't do something stupid and forget something).
Otherwise, I'm a rather casual player.
Mods I use, are the Freeze Time mod, which freezes time anytime you are indoors. This helps loads and gives you lots of wiggle room without invalidating whole sections of the game. You can optionally apply or not apply the freeze time to inside the mine, too.
I also use the remove fishing minigame, because I don't like dumping 45+ IRL minutes into a single game day to go fishing. It just takes too long doing the fishing minigame on every fish I hook.
I try to get to the bottom of the mines anywhere between the last week of Spring and the 2nd week of Summer. It's not an exact science, and there's no real goal for doing that just yet. Floor 120 can wait, though I would prefer to get to 100 for the Obsidian Edge and the first Stardrop. The First Stardrop is rather useful.
With the Freeze Time mod, the Sauna is actually usable, as time is frozen inside of it which lets you actually use it for its intended purpose and actually benefit from its use.
Also, with trying to the the mines done by that time frame, I'm also trying to get the Minecart fixed. This is a huge QoL and everything you need to fix the minecart can be found on your trip down in the mines and should be easy by the time you reach Level 80 in the mines.
Meanwhile, I'm trying my best to get a chicken coop and a barn up ASAP, because they make passive income. Passive income is huge in this game, because the more money you make without spending energy, means the more energy you can put into stuff that matters.
As for crops...
In Spring, I just grow what I need for CC, and maybe a dozen cauliflower, maybe a dozen potatoes. I go light on the crops in Spring because I need that energy to push the mines sooner. If it rains, I fish in the town river (since I have the skip fishing minigame) as Catfish are very expensive and will level fishing quickly and are worth a lot of money. The best place to get the highest quality fish is directly south of Jodi's house. Also, I usually try to keep 10 turnips in the ground at all times, trying to get 5 gold-star turnips before the end of the season which usually isn't too hard, esp. if you use fertilizers that you can make from sap (which you should have plenty of).
In Summer, I usually go for one of every crop for the CC bundle, plus a Sunflower, plus a Poppy (for CC bundles), and 10-15 wheat, along with about 40 blueberries. Maybe 60 if I'm feeling adventurous. With the Freeze Time mod, you don't have to worry about time when it comes to the mines, only energy and you can use Field Snacks, Cave Carrots, Crystal Fruit, etc to handle energy needs. I usually dip in the Sauna after watering the crops and then go into the mine during Summer. I will also make sure I get at least 5 corn plants.
By the end of Summer, I should have the Quality Sprinkler recipe and I will make a decent number of these. 12, minimum. And set them up and calculate scarecrow and sprinkler placement before the first day of fall.
In fall, if I didn't get the 10 wheat I needed for the bundle (I don't care if its 10 normal, 10 silver, 10 gold wheat, as long as it's 10 of the same quality for the bundle), I'll plant more of that. Otherwise, 1 of every crop, making sure to plant at least 9 pumpkins (I will keep 4 of these for the grange display, and if I failed to get 5 gold star melons, I'll use 5 corn and 5 pumpkins, so I'll plant extra pumpkins).
Otherwise, Cranberries for the rest of the crops depending on how many Q-Sprinklers I made. This latest playthrough, I did 24 Q sprinklers, but I *barely* had enough time to get them all planted on day one, finishing at like 12:30AM, I probably won't try something quite THAT ambitious again, lol
if you do it right, getting a deluxe barn and coop by mid-Fall through rather casual play is entirely possible, without buying materials from Robin.
I can't speak enough about the Freeze Time mod, and how much smoother it makes things.
Your pace seems similar to mine, though I usually fish instead of mining, the minigame is fun and the extra time spent doesn't hurt much because I play 1 in-game week a day whenever I can afford it.
The game can also be played solo or have friends join you.
The one thing I like about it is you can play as a cute animal of your choice and the characters and graphics are much larger, easier on your eyes, and you can also build creatively in the world,
Also you can manipulate other stuff with it.
(or TimeSpeed mod for detailed time flow control)
Tbh I would like in-game option to slow down time a bit.