Stardew Valley

Stardew Valley

Statistieken weergeven:
Fruit Cave needs a serious buff.
When I was reading the 1.6 update notes, and saw that he added a dehydrator to the mushroom cave, I was thinking to myself "no buff for fruit cave?"

There have been multiple tests done by different youtubers that show that the value of the mushroom cave greatly exceeds the value of the fruit cave by a rather significant margin during the course of one year, and the margin is large enough to easily buy an apple and a pomegranate tree which will then out-produce the bat cave in its entirety, IIRC.

Now, this is even moreso with the inclusion of the dehydrator (said videos were done way before 1.6).

I tried a fruit cave on my previous save before this one, and silly me had forgotten to plant an apple and pomegranate tree during year 1. Needless to say, my CC was not completed until Fall of Year 2.

How many Pomegranates did the Fruit Bats give me in almost two full years? None.
How many Pomegranates appeared on the Travelling Merchant? None.
How many Apples did the Fruit Bats give me in almost two full years? One.
How many Apples appeared on the Travelling Merchant? None.

And in general, I would go sometimes entire weeks without a single piece of fruit, and when I did get fruit, a good 50% of the time, it was 1-2 berries with the occasional apricot.

The Bat Cave really needs to be more consistent with its rewards, I would say at minimum, 1 piece should be generated daily as you get 6 mushrooms every other day with the mushroom cave, and a single purple mushroom can out-value the Bat Cave for an entire season, and that's to say nothing about all those dried common mushrooms you'll be selling for 400 a pop, which you will likely have at least 10 of during a season.
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16-30 van 31 reacties weergegeven
Origineel geplaatst door Jingseng:
Mushrooms, overall, have been difficult for me to find. Period. Especially morels and chantrelles. ....

The more reliable option for mushrooms then, is to:
1. Gain access to ginger island (no small task itself)
2. find walnuts to do initial unlocks
3. find walnuts to unlock the archaeologist cave
4. check that cave every few days (far more time consuming than farm cave)

You forgot the option of letting trees turn into mushroom trees in the fall. It's not a guarantee, but the skill shot part is to remember to have enough adult trees left on your farm all season that the chances will be in your favor that one or more will transform. Then it's a matter of letting the seeds spread, and controlling where they go.

Wild Mushroom Tree farming is one of my personal hobbies, just because it's difficult and rather unnecessary.
Origineel geplaatst door Jingseng:
People here are talking primarily about money, but there is another aspect that's not being considered.

Mushrooms, overall, have been difficult for me to find. Period. Especially morels and chantrelles. This becomes an issue when doing cooking and the like. Fruits, you can buy the saplings and plant them and get them reliably. Finding the fruits never becomes an issue.

The more reliable option for mushrooms then, is to:
1. Gain access to ginger island (no small task itself)
2. find walnuts to do initial unlocks
3. find walnuts to unlock the archaeologist cave
4. check that cave every few days (far more time consuming than farm cave)

Compared to:
1. Buy saplings
2. wait a season

I can see that but with the log mushroom farms now that wouldn't be the case any more. It's just foraging 4 and some hardwood you could find enough of in the mines and some moss, so would just need wait for first summer rain for moss. The type of trees near the log control what mushrooms you get.
Origineel geplaatst door Jingseng:
People here are talking primarily about money, but there is another aspect that's not being considered.

Mushrooms, overall, have been difficult for me to find. Period. Especially morels and chantrelles. This becomes an issue when doing cooking and the like. Fruits, you can buy the saplings and plant them and get them reliably. Finding the fruits never becomes an issue.

The more reliable option for mushrooms then, is to:
1. Gain access to ginger island (no small task itself)
2. find walnuts to do initial unlocks
3. find walnuts to unlock the archaeologist cave
4. check that cave every few days (far more time consuming than farm cave)

Compared to:
1. Buy saplings
2. wait a season

To be fair, you can also craft mushroom logs, but this also presents another problem. Mushroom Logs work better when there are lots of trees nearby, and this is best done on your farm where... you might want the land for something else. Absolutely, you can make a grove of tapper trees and get a mushroom log or two, not saying you can't, but having another 6 mushrooms every other day is more useful than a few fruit that you coulda simply planted the trees for.

Once you get that CC bundle done, the fruit cave is 100% useless. The Mushroom Cave still retains some use, and someone above goes "pfft, I have to check it every other day!!!" .... like it's hard to spend 10 ingame minutes to walk there, grab the shrooms, and move on. I mean, really now. He's acting like the Shroom Cave is on the beach or something.
Laatst bewerkt door maestro; 27 mrt 2024 om 14:59
Why make one mushroom log or two when you can make a whole bunch and have a gigantic pile of mushrooms in the middle of a tapper section. My setup isn't optimal but I'm still generating a couple dozen mushrooms in a more convenient spot.
Origineel geplaatst door GeminiEclipse:
Why make one mushroom log or two when you can make a whole bunch and have a gigantic pile of mushrooms in the middle of a tapper section. My setup isn't optimal but I'm still generating a couple dozen mushrooms in a more convenient spot.

Maybe because it might look ugly and/or be annoying to walk around a bunch of clutter?
Probably it depends what type of farm is it. I have Forest-type and it has some forage spawns and steady supply of hardwood, so making some mushroom logs shouldn't be a problem. The problem is optimal placement for those things. I need to figure that out.
Origineel geplaatst door maestro:
Origineel geplaatst door GeminiEclipse:
Why make one mushroom log or two when you can make a whole bunch and have a gigantic pile of mushrooms in the middle of a tapper section. My setup isn't optimal but I'm still generating a couple dozen mushrooms in a more convenient spot.

Maybe because it might look ugly and/or be annoying to walk around a bunch of clutter?

But mushrooms :(

I have them setup in just a line so it's not really a tough thing to walk around. Just walk up and down. Though I can't say whether it looks good or not.

I don't think it really matters what you do now. Just a matter of preference. Not that I would say no to a fruit bat buff.
Origineel geplaatst door GeminiEclipse:
Origineel geplaatst door maestro:

Maybe because it might look ugly and/or be annoying to walk around a bunch of clutter?

But mushrooms :(

I have them setup in just a line so it's not really a tough thing to walk around. Just walk up and down. Though I can't say whether it looks good or not.

I don't think it really matters what you do now. Just a matter of preference. Not that I would say no to a fruit bat buff.

It is a bit of an irrelevant topic, the mushroom logs. Just because Mushroom Logs exist doesn't mean the cave is useless.

The problem with the Bat cave is that the fruits are just not worth anything whatsoever once you get the CC done, or worse, if you went Joja. It's a one-trick pony that is ONLY good for getting one CC bundle done a little early. That's the whole usefulness of the cave, right there.

And that's why it needs a buff.

Meanwhile, the Mushroom Cave can lessen the need for mushroom logs, or you can just simply enjoy some free mushrooms every other day.

Or at the very least, you get a free Dehydrator early in the game. That alone is more valuable than the entire Bat Cave's existence.
Origineel geplaatst door maestro:
The problem with the Bat cave is that the fruits are just not worth anything whatsoever once you get the CC done, or worse, if you went Joja. It's a one-trick pony that is ONLY good for getting one CC bundle done a little early. That's the whole usefulness of the cave, right there.

And that's why (fruit cave) needs a buff.

Or at the very least, (with mushroom cave) you get a free Dehydrator early in the game. That alone is more valuable than the entire Bat Cave's existence.

What buffs would you suggest?

I'd suggest cycling through a wider range of fruits available, so that a lower percentage turned out to be cheap forageables. Also, I'd like to see the bat cave come with an upgrading machine, like the dehydrator. Even a keg or preserves jar would be better than nothing. Something to give you a little head start and show potential ways to improve the cave's products.

What about a cask? Letting the bat cave hold casks would be a huge incentive to use it. I don't think it would break the game either, though it would leapfrog players early into being able to age wine. If that sounds too op, then maybe limit the number of casks that can be placed, such as having a "cask shelf" where there's only room to place 3-5. Then folks could get a taste for how casks work yet still have incentive to get the basement to hold many more casks.
Origineel geplaatst door maestro:
The problem with the Bat cave is that the fruits are just not worth anything whatsoever once you get the CC done, or worse, if you went Joja.
My brother in Yoba, if you've reached the level of prosperity where fruits from fruit cave variant doesn't matter - 90% of other things (fish, most ores, most gems) are not worth anything either by that point.
Not everyone is tryharding as hard as you. Calm down, please.
It is risk-win scenario rather than profit. Chance you will get enough fruit to cover all you needs before/by skipping fruit trees investment, so you cna invets money for trees seeds elsewhere.
My brother in Yoba, if you've reached the level of prosperity where fruits from fruit cave variant doesn't matter - 90% of other things (fish, most ores, most gems) are not worth anything either by that point.
Not everyone is tryharding as hard as you. Calm down, please.

I am hardly a tryhard. I'm a casual, lol.

The Fruit Cave gives like 500g per week, if you're lucky (usually, it's far less than that. I've seen weeks where it was less than 100g). The Mushrooms give an absolute minimum of 325 every other day (975 per week), if all you get is common mushrooms and that's not counting the fact that weeks are 7 days, not 6, so you can add an extra 325 onto next week.

You can literally make more gold by picking up a few shells at the beach, or some flowers while walking to Robin's a couple times a week.
Laatst bewerkt door maestro; 28 mrt 2024 om 10:12
I still prefer the fruit cave, because I like the bats. I dont really mind any "min-max"-thoughts in that regards and there is also a mushroom cave on ginger island. Although far less profitable.
I wouldn't mind the fruit cave coming with a free keg. Right now I'm losing my mind waiting until I get farming level 8 for one... my CC remix bundles include a Brewer's Bundle I haven't been able to make a single thing for yet.
fruit cave can be good for early game villager gifts but it would be nice if it got a buff to be more consistent or at least came with a free dehydrator or equivalent

maybe just getting rid of the lower value drops would help like salmonberries, or just reduce the chances for these but guarantee they have a rarity
Laatst bewerkt door supersand; 28 mrt 2024 om 17:55
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