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the important things to know:
1) You cannot fail the game. If you die, you lose your stuff and wake up in bed, but there's no 'game over'. This extends to basically everything. There's always another season or another year for something. ALL PRESSURE IS ARTIFICIAL OR SELF-IMPOSED. There are notice board quests and they ARE on timers, but if you fail it it will eventually show up again.
2) There is only a single instance of anything "timelocked" that can't be repeated; holidays and birthdays come again, and even the thing that happens at the end of year two / start of year three is fully repeatable. the timelocked thing isn't something you will care much about missing until your third or fourth playthrough anyway. villagers get scenes at certain levels of friendship with them; if you don't get to a certain level with a specific NPC before something happens with another NPC, one of the cutscenes for the first NPC won't fire. It's not an important cutscene, and if that NPC ends up being your favorite, you will get it in your second playthrough no problem. It is worse to have it spoiled than it is to miss it the first playthrough imnsho, but YMMV.
3) Go everywhere. Environmental storytelling is pretty big with the game, so some events are triggered by going to certain places during certain weather or on particular dates or -- lots of things. so it's always good to regularly visit different map areas. explore! go places! go IN places. Go into peoples' houses!
Apparently some streamer was playing, spent all their money on seeds and planted them toward the end of spring, losing everything when the season changed and quit forever.
you buy a seed, you plant and water it every day it says 'grows in 8 days' plant on day 1, harvest on day 9. 1+8 = 9.
things become easier as your skills level up. or at least you have access to make things easier as things level up and you get more resources and whatnot. don't be afraid to try new things. I have a way of doing things that gets things done efficenctly for me but theres no real rush.
set goals. I started a farm, goal was to achieve perfection, which I did in year 3. after which I wanted to do a few other things, like make some coops and fill them with the golden chickens you get for perfection. mostly to see if my grass production can keep up. and if the money is respectable.
had a few other things going for the account. but I think its now done in year 5. unless I can find a new project.
There is a LOT to the game, so it can take a while to really get the hang of everything -- but, at the same time, there is no pressure to do anything at any specific time, and you can always restart a day if you feel you made a big mistake (like accidentally spent all your money on something you didn't need).
The game really is full of things to do, including ones that don't require using energy (which is the most limiting factor early on).
That said, farming simulations, etc, aren't my usual game either but when I saw this, I immediately recognized it for what it was, a passion project from someone who clearly loved Harvest Moon as a kid. The art and presentation furthered my interest in the game, so I gave it a try and I ended up really enjoying it.
What I think makes this game addicting is that there is always something productive you could be doing, and when your time runs out for the day and you have to head home, you're thinking "Okay, tomorrow I need to --" and that keeps you engaged.
As others have said, there's no way to fail at this game, so it can't get much easier than that. By the time you've completed the initial series of intro "quests", which are kind of meant to help you settle into the game, you should be good to go, but there'll still be lots to learn and discover as you go.