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Gotta maximise those Treasure Rooms.
i think if you have combined rings it doesn't matter anymore.
the best you can do is use double luck/drop rings when fighting/mining and then (use a mod to) swap to magnetism rings when you are done.
What do you mean by double drop? As far as I know the burglar ring effect doesn't stack
I know the lucky one stacks, but the burglar doesn't. Does it???
I use a lot of mods, but I tend to avoid ring and backpack ones, I think they are too overpowered and somewhat game breaking
The thing with those type of mods is you don't really need them so you can ignore them, but having them truly doesn't break the game. It's like playing an RPG like Skyrim and giving yourself infinite carrying capacity; Not having to deal with encumbrance is just really nice. So, if you want to have a lot of rings, it won't break the game.
As for which rings to use, one ring everyone should have is Iridium + Lucky. It is always a good idea to have that combo regardless of what you do. However, the second pair can change based on what you do.
For example, Napalm + Burglar is a really important one for Skull Cavern as it will explode rocks whenever you kill enemies so you can potentially save staircases, and it can hurt other enemies as well. I would ignore Vampire Ring and instead try enchanting your main weapon with Vampiric.
If you aren't spelunking, then another Lucky ring with anything else is better. I'd recommend Slime Charmer + Lucky. It just stops slimes from being annoying. Useful for a quick trip in the Volcano or if you have a slime hutch.
But now CA patched this on 1.6 and it doesn't damage the farm anymore, so I'll think about it
I need to get my hands on another lucky ring, but I'll kill some serpents to get the napalm one too
The sets ppl norm start on is iridium/burglar and iridium/ whatever.