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Also that's not how multiplayer works, you can't transfer items from one save to another. However you can use a cheat mod to give yourself items, if you really want to gift him something he loves.
Seriously - don't get hang up on loved gifts, especially in year one.
He will be perfectly fine with a parsnip.
At any rate, even if you don't have any loved or liked gifts - it's better to give neutral than nothing at all.
Of course it's possible to make a lot of money if you are a pro, but in one week you still can't get a Deluxe coop, plus rabbits, plus make those rabbits shed those feet.
Besides, while it is a valid strat, some people prefer to give specific gifts, not jsut universal.
There are differences of course and the above is a very simplified view on the situation, but the factual end result for your own game seems to be the exact same.
Plant Hot Peppers in summer and if you gift 2 to Lewis every week (even betetr silver or gold quality) you will raise his friendship to max pretty fast. (also pro tip: keep gold couliflower and use it for soup during summer Luau festival - it will increase friendship significantly with ALL)
Of course it is not totally optimal but there will be many opportunities and also another birthdays, year 2, year 3... should not feel urged and overthink missing this kind of stuff in first year - it change very little in grand scheme of things of game scope.
Don't really see a functional difference in the outcome on your world though. In both cases you don't have the item at first, you do something outside of producing it within the game to get the item, and now you have the item. It's essentially just spawned into your world in both cases.
From a certain point of view, just cheating and spawning the item in could even be seen as the better option. After all, it wouldn't require somebody else to spend their time spawning into your world to give you the item.
If you had offered something of similar value in return, then that would have been a somewhat different story, but with the request that you made, both essentially just boil down to the same outcome.