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There's no NEED to collect every forageable, or catch every fish daily, or plant full farm of crops, or do mine runs every day.
This game has no hard time restrictions (aside from a couple of cutscenes).
Every season, every year, every action is repeatable. There's always next week or next year.
Finishing CC in year 1 - that's was originally a goal for speedrunners, and then everybody assumed that it's a norm.
If you want a "relaxing farming sim" - then relax, and do it at your own pace.
You can actually just spend a day decorating your house or your farm - and that's totally fine, nobody will be judging you for that (and if they do - that's their problem).
All that said - nothing wrong with wanting a different experience and using mods.
I like vanilla - and you want strawberry, and that's OK.
You do you. Go and enjoy the game any way you like.
Just - don't blame the game for not meeting your expectations if they are too high.
For Stardew Valley this means I do feel pressured to get all my farming chores done in a timely manner and run errands or socialize. Nevermind that there's no real penalty for putting things off for a day. Like, imagine being immortal but time flows at 10x speed so each day feels super short and you can't hardly get anything done before you have to go back to sleep.
I tried setting the time speed to a whopping 2.5 (so it takes 25 seconds for 10 minutes to pass), and had no problem having a productive first day. Cleared a small space to plant crops, cleared up some sticks and rocks, collected all the forage I could find, met 26 out of 28 villagers (I think the wizard and Sebastian are the only ones I missed, and IIRC the wizard can't be spoken to until a little later), cut down a bunch of trees, rebuilt the bridge on the beach, and still got in bed around 10 pm. I think I might need to actually start decreasing it.
Making time pass too slowly would also be an issue. There's only so many things to do, and if you get them all done in a single day then the only things left to do tomorrow will be the maintenance or daily tasks, such as watering your crops or collecting forage. I'll tinker with it and see if I can find a good balance.
I also like it to stop time when I am in the mines so I dont feel rushed.
Don't get me wrong, if it helps you enjoy the game more, by all means, use a mod to extend the time of each day. But there seems to be a fundamental disconnect between the way you "want" to play this game and what you "think" this game should be like which I think you shouldn't just ignore.
Trying to be "less obsessive" with the normal time scale so the your approach matches the experience that you're looking for might actually be a better approach though, since this kind of disconnect probably isn't just present in this one activity, it's likely just where you notice it the most.
that gives you about 50% more time during the day which lets the increased map size of major mods like SDV, Ridgeside, and East Scarpe feel more like the base game.
Anything slower (including singleplayer) feels like stuff doesn't really grow, so i would usually go to be earlier anyway to keep the time of a single day at like 15 minutes or faster
nothing is more annoying to me than machines of the same type that aren't running in sync
The game lose his philosophy when you progress far.
50% outdoor