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honestly just buy like 100 of the blueberry seeds and see what happens, I think you could handle it fine with the retaining soil. might need a snack every day, or I could even be underestimating the efficiency and you can get more plants of other types. need 200 stone to craft all the retaining soil
are you doing joja playthrough? should be getting the plants for community center while you're in the first year
If you're on the basic watering can, I'd say you should stick to 50-70 for now. It is very tedious to water block by block and your energy will drain a substantial amount every day, so much so that you'll have very little else to do unless you eat food.
If you prefer to only stick to farming, then just know that at every level of a skill decreases energy gain of their respective tools by 0.1. So a basic watering can energy cost at farming 6 is 1.4 energy. So if you only want to water your crops with a basic can at 270 energy, and nothing else, you can water at least 192 blueberries a day.
basic can (2 energy per usage - (0.1 X farming skill)) = 1.4 energy/use
270 energy / 1.4 use = 192
food so I can make it through summer with huge profit
I mean, this is a game where "you do you" is the intended design, but... it just seems odd to forsake every aspect of the game, especially early-game, to water massive amounts of crops.
The money you will make from 192 blueberries pales in comparison to the money you make from other things, later in the game.
For example, let's take the median price of 65 per blueberry (normal is 50, silver is 62 and gold is 75) and assume no bonuses.
192 blueberries will give you about 150,000 gold for the entire season.
To put that into perspective, my deluxe coop and deluxe barn along with artisan perk and mayo/cheese machines gives me about 10,000 gold per day once I get them maxed out at about mid-Fall.
That's 280,000 per season in PASSIVE income. Once you buy two Auto-Grabbers, you spend 0 energy and about 20-30 in-game minutes holding down the RMB and walking past your animals on the way to the grabber, and then dump the produce in the machines and before you go to bed, get them out and dump them into the shipping bin.
This leaves you with a full energy bar to do anything you want.
Suddenly, that 150k gold blowing your entire energy bar seems kinda dumb.
Rather than do that, my best suggestion would be to take a more balanced approach: I did about 40 blueberries, and 9-18 melons, and 1 of each of everything else for CC bundles and quests (like the Pepper quest that George asks for). Far less money, but yet leaves me with energy to get the materials to get those animals going for a humongous payoff later.
In your case, if you blow all of your energy on that 150k in blueberries, and then in the fall I imagine you're going to do the same with cranberries, and.... then what, in the winter?
Or the spring after it?
You won't have any passive all-season gold generation going, as you're relying entirely on crops, and you probably won't have the CC bundles done (unless you went Joja, which I can't understand why anybody would do that, but eh whatever I suppose), so probably no Greenhouse.
Oh, and since you're dumping all of your energy into crops, I assume no mine for resources to make sprinklers?
I had 191 crops in Fall on my latest playthrough, because I made 24 Quality Sprinklers before Fall even arrived (24x8 is actually 192, but the Meadows Farm map has this annoying 1-square tile that can't be tilled so it was actually 191).
And on top of that, I ALSO had the animals and their passive gold generation ontop of that.
My field gradually increased as the year progressed, and by Fall, it was 180 tiles, almost all pumpkins, which I could just barely get watered without eating some food.
First day of Fall, when I had to hoe, then go buy seeds, then plant, and then water, was brutal. I had to eat some leftover corn to keep going, and it took until 10:30 p,m,
But I don't know what my farming was by then.