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workshop was just a natural thing to assume and hope for as an outsider.
I dont get why someone would prefer nexus over steam workshops.
Steam workshops is the most convenient way of modding a game and you could still use nexus for stuff that isnt allowed or functional via workshop.
Imo workshop support would be so f awesome for this game. You just click on subscribe for a new farm map or other content and it will remember it even if you install the game again after a longer time etc.
Perfect game for steam workshop support, just like e.g. rimworld.
True. This is something many often seems to forget. They think mods are magically appearing in Steam Workshops. But if mod authors has no interest of publish their work then all those workshops will end up providing is dust
Hmn, as Im not in the position to know about the specifics I just thought its more or less the same if they publish a mod on nexus or via workshop. But I guess there is more to it.
But even than it wouldnt force mod creators to publish via workshop and nothing would change while some creators maybe would use it.
I think more options, at least on this topic, are always a win. :)
So even if some doesn't agree with that, I for one can understand that sort of reasoning.
A Workshop would be easier for the players, but would be worse for the mod creators.
Many of them have revenue streams associated with their work (which is something that the various 3rd party mod sites frequently support, but which a Workshop would not). There are also issues surrounding copying other people's work and claiming it's one's own.
The point is: The existing situation is better for the Mod Creators. And if the situation is better for the mod creators, then they keep making mods for SDV. And that's ultimately better for you.
Not for me especially, because usually with nexus mods Im ending up with more time modding the game and finally doesnt even play it. Whereas with workshop I usually cherry pick stuff that just add some minor things and it "just works"... but thats 100% a "me" issue and i totally understand what you wrote and agree that in the end its the mod creators that should benefit from their work.
Thanks for explaining.
as for alternatives to nexus, there's moddrop. or the devs can make their mods open source and allow release downloads straight from the git repo along with the nexus. having a 2nd place to download a mod from is good when one site fails...
It is a breeze to download mods and even easier to update them
Also, Stardew Valley has the 5th biggest community on Nexus, so I think it's going very well (16k files, 350m downloads)
Easier to modders, easier to us. Look at what Bethesda did with mods and realize that out-of-Steam mods are WAY better (easier, cheaper, functional)
I like NEXUS because it keeps track of all the mods I have downloaded in the past, lets you track new mods ,and notifies you of updates for your mods, gives full descriptions and details and picture for the mods, as well as posts and discussions about the mods. You can post a question or problems and you get a response from the others and the mod creator, as well as a notification about the response.
From what I have seen on workshop, very few of those features are available, and the games that I have seen mods for on workshop have very few mods in comparison to SDV on Nexus.
Even with over 100 mods installed from NEXUS, I can go on and immediately see a list of all the mods that updated while I slept. As well I can see which new mods have become popular really quickly.
My whole point was an additional workshop implementation. Nexus would still be there for everyone on every system and some modders may put their stuff on workshop.
There is no need to raise a flag for one or the other in general. Adding more possibilities isnt magically deleting your prefered choice of mod source.