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Ein Übersetzungsproblem melden
It's +5 defense.
For comparison, the Space Boots you can get on floor 110 in the mines... the best boots in the game until you get to the island... those are +4 defense.
So, one ring makes an enormous difference.
Once you can improve rings, I usually merge Crabshell + Iridium (or Glowstone) for one ring and Crabshell + "whatever I need the most at that time|".
So you end up with +10 defense.
The best boots in the game are the dragonscale boots which are +7 defense.
You end up legitimately hard to kill.
This is true even in the highest difficulty areas and it means you can rush through combat. There are only a few mobs that legitimately threaten you. The end result is that you kill faster and with much less stress.
It makes combat substantially more fun, imo.
We already did that; you chose to not pay attention.
The "measurable complaint" is that Combat
1). Produces the least profit of all the skills
2). Takes longer than any other skill to level
3). Takes way more effort than any other skill to level
4). Mastery is gated behind it (even the non-combat masteries)
5). The 'best' ways to level it involve killing weaker enemies which goes against reasonable risk vs reward expectations
EDIT: Again I will re-iterate that Level 9 -> 10 takes 5,000XP.
I already completed my first Mastery which requires twice that (10,000XP in case you have math related skill issues), in three game days by simply fishing (I fell only 1k XP shy of doing it in two).
But yet it took about two in-game weeks of constant monster killing to get 5,000 combat XP.
None of this addresses the issue with combat and combat XP.
The issue never was staying alive, the issue is that it just takes too fricken long to get the XP required for the levelups, and that harder to kill enemies give less XP than enemies you can one-shot.
Enemies that have 500+ health and deal 30 damage to you give less XP than an enemy that has 20 health and does 1 damage to you. How is that in any way reasonable?
Imagine if a Turnip gave you more farming XP than a pumpkin or an ancient fruit.
1) then don't do it if the juice isn't worth the squeeze.
2) dunno foraging is always the last one for me, that's the one you actually have go to out of your way to do. combat just happens passively by gathering important materials.
3) see 2. i'd also argue fishing is the one that takes the most effort/real world time cause the minigame is much more involved than combat or manually watering your farm is.
4) see 1, but in reverse.
5) no. skull cave enemies is much more efficient, especially the mother slimes and their kids are easy/safe.
I wouldn't if mastery wasn't gated behind it.
I cleared Floor 120 of the mines, and got enough Iridium to upgrade most of my tools, and only had level 8.
Except you can still get better XP by catching easy fish. You don't have to go catching octopi and lingcods to level fishing. You still level fishing faster than combat even if all you're doing is fishing easy stuff like bass and anchovies.
Not even close.
A skull cavern slime takes at least 5-6 hits to kill 1 slime which is going to give you 10xp (7 for a big slime).
Or you could go to Floor 70 and kill skeletons in 2 hits which give you 8, the frost slimes which give you 6 per, and just run through the floors killing everything in 2 hits flat and even if you do get hit, you only take 1 damage.
OP's point is that it takes long and it's gated, 1 is entirely unrelated. And you didn't address my question, if you're not going to respond to what I previously asked you I'm not going to bother engaging with you. You're not defining what specifically your problem is with the pacing (it's payoff isn't the subject). You said "oh wow early summer big whoop" okay so tell me what would be satisfactory? Clearly spell it out. I just gave you two links where people have it almost maxed WHILE min maxing their farm (i.e. they're not just grinding combat in a vacuum). But you act like this is not good enough while avoiding explicitly stating what would be good enough.
Post #23 i see you've gone silent in your responses, want to elaborate on how it isn't a skill issue ?
It doesn't take skill to kill crap over and over and over and over and over and over again.
Also, min-maxxers tend to abuse the frick out of mods, so I wouldn't put too much stock in what you see someone do in a video.
For example, I saw a video today of some youtuber explaining the meadows farm "for beginners" and she's on spring 14 of year 1 with 20,000G and a whole farm full of strawberries.
Obviously modding/cheating.
As for "going silent", I had RL stuff to do and I come back to the thread and there's 10+ replies, yeah I might miss something.
you can do that with resetting a infested floor too if you want.
you just said you wanted "reasonable risk vs reward expectations" which now you don't? or are you saying you shouldn't be able to get fishing to 10 with easy fish/no perfect catches, which i can respect.
anyways like i said earlier, if it really bothers you just cheat or use a mod to help you out. it's a single player game do w/e you want.
yeah but you're killing 3-5 at once and there are usually multiple mothers on a floor.
bro don't do yourself dirty by this kind of "anyone who is better than me is a cheating no lifer" stuff. you can easily fish that much before the spring festival.
I think you have me confused for the other guy you were talking with, but fine, I'll bite.
Again, videos of min-maxxers abusing mods/cheats doesn't mean anything.
With that said, the payoff is very much a part of it, because if the reward doesn't match the effort, then it's obviously out of balance.
However, you asked for what I would like to see, well, simple.
Harder enemies = more XP and maybe make it so that grinding small fry isn't the best way to level the skill, and perhaps at least some small increases to XP earned across the board.
For example, the flies on floor 15 give 10xp. Green slimes give 2. Seems reasonable thusfar.
Frost slimes give 6, ghosts give 15... that's kind of weird. Ghosts are way easier than slimes, but meh. Then you get down to the Shadow Brutes and Shadow Shamans.
They give 15XP, the same as the Ghost.
The Shamans can outright wreck your crap in a hurry if they jinx you while you're fighting something else, and the Brutes can hit you for 30+ damage and sometimes they have this weird thing where they ignore knockback sometimes and walk right into you even if you're smacking him in the face with a sword.
And then you get to the skull caverns, and the iridium slimes which are more dangerous than the red ones you fought in the mines, and they give the same 10XP? Um... ok.
My point is, we could use some better balance in XP distribution. One of the easiest enemies in the game (the Ghost) should not be giving more XP than significantly more dangerous/harder to kill enemies.
I said that you can get Fishing 10 faster than Combat 10 by catching anchovies and bass.
However, if you catch Lingcods and Octopi, you get it EVEN FASTER.
Which is the point -- with Fishing, it directly scales with the difficulty of the fish. Harder fish = more XP.
This is how it should be.
But with combat.... you got several easy enemies giving more XP than harder enemies, and it's better to level by spamming lots of easy enemies.
With fishing, you CAN catch easy stuff to reach level 10, but you'd get it quicker if you went after harder stuff.
In the time it takes you to kill a mother and its baby slimes, I could probably clear 3 floors of skeletons and get more XP depending on luck with finding ladders.
EDIT: Here's a test for you.
Unlock Mastery, and do 2 stars. One star, go do some fishing and note how long it takes to get 10k XP.
Then, do nothing but fighting enemies and note how long it takes to get 10k XP.
There's a pretty clear discrepancy between the two.
free tip: if you are there just for combat exp don't use ladders, use the elevator. check your favorite floors then go back to the top to reset it. no need to rely on luck.
I already know about this, but trying to find an infested floor on x1 or x6 is like winning the lottery. It seems like they wanna stick infested floors on x3-4 or x8-9, probably for this very reason.
eh i never care for infested floors. just reset until you see enough enemies to be worth your time. i always do the 500 dust sprites in 1-2 days that way. (which doesn't give much combat exp probably exactly because they are so easy to kill?)
I never said ALL enemies are unbalanced, only some. Yes, Dust Sprites shouldn't give you much of any XP because they're plentiful and because they are easily one-shot by pretty much any relevant weapon. They, like green slimes, only give 2XP per kill.
But when you have like 10 in a room... they add up fast, so it's not insignifcant.
EDIT: But, at the level in which you meet them, if you get the insect head weapon, it usually takes 2 hits to kill a dust sprite without a critical hit. They give 2 XP. A mutant fly, however, is one-shot by the same insect head and gives 10xp lol.