Stardew Valley

Stardew Valley

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atlas._. Mar 23, 2024 @ 9:16am
Rejoining a multiplayer co-op
Hi, my friends and I have been having issues since the new update rejoining our co-ops. The message we get is usually cabins not available. I used to be able to join but then be stuck with a black screen and it would crash. Does anybody know how to solve this? I would greatly appreciate some help!
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gabrielasingulani Mar 23, 2024 @ 11:24am 
I'm having the same problem, we tried joining without any mods but the game would crash when trying to enter. The only player that was able to join in was the one that was connected to the same internet as the host.
I discovered that players need the same build of the game to be able to join multiplayer now, but our games do have the same build and we still werent able to join. I'd really appreciate if anyone had any idea how to fix this.
Mist of Majora Mar 23, 2024 @ 12:16pm 
Originally posted by atlas._.:
Hi, my friends and I have been having issues since the new update rejoining our co-ops. The message we get is usually cabins not available. I used to be able to join but then be stuck with a black screen and it would crash. Does anybody know how to solve this? I would greatly appreciate some help!
You guys (or gals) are describing a few separate issues all at once here, any of which can be the culprit.

The most glaring error is the OP saying that there's not enough cabins available. That means that you made a single player map, or a multiplayer map with only one player at the start. You need ONE CABIN ALREADY BUILT ON THE MAP PER PLAYER. In other words, if there's just your normal house, no one can join you until that's fixed (or until you make a new map and add more cabins in the starting menu).

If your game was modded, SMAPI and such can add files that will mess up or bug out multiplayer as well (even with a fresh install). You'll have to clean them out manually, and it's difficult to point to where that is without knowing what your mod setup was.

Finally the game absolutely needs to be the same build, and it's possible that moving builds mid save could have caused some issues (especially in multiplayer as well). I know ConcernedApe has been trying to be good about making a clean upgrade forward, but it's possible this could be the issue as well.
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Date Posted: Mar 23, 2024 @ 9:16am
Posts: 2