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But obviously, feel free to test it. You could also write some mods to have objects and NPCs respond to your attacks with audio queues or something like that, but the inventory thing will still be horribly hard.
@Hiroko yes, only once, which is the exact reason it's the only speedrun I consider worth doing myself, and also could be the only full playthrough I would watch (99.99% of let's players on youtube are unwatchable for me, and I'm not exaggerating). credibility really isn't a factor as there is very little to no competitive motivation to a one-time-only run to begin with. I was more interested in whether it's possible at all (100% of achievements sure is good enough but I'm obviously not aware whether there's any other definition of 100%), estimate of how long it would take and such things... either way, even blind let's plays to 100% were very sparse on youtube when I tried to find one (I can't even confirm there is a single one).
I mean I tried to play Fallout 3 blind ironman (i.e. without dying) many years ago (and got bored very quickly. damn that was a boring and directionless game), but from what I know you can't "lose" per se in this one. that's why I was thinking of adding "speedrun" to... just merely playing this. I do think it's a hilarious idea pushing hard for something you don't actually know how to do and have to figure out on the fly (with or without guides/wiki, time attack or REAL time attack... your choice. people do a "real time attack" of bicycling across the USA, so why not do the equivalent in video game form)
either way... explaining all this – not worth my time. whatever
PS: I should explain though why I want to make this interesting enough for me to play though – because (from what I gleaned from the wiki, also years ago), this is not an RPG! in short, you can make people love you, but you can't make them hate you. that's even less choice than you have in e.g. the Sims... seriously! complete buzzkill to attempt to play this merely as a life simulator
Completing the latter requires you to purchase a JojaMart membership which permanently blocks off completion of any remaining CC bundles, and completing all the bundles causes JojaMart to close down, preventing you from purchasing a membership.
Without spoiling too much, there's a special room you can access on Ginger Island that keeps track of everything you need to do to achieve 100% completion. Most players would consider that to be a fully completed playthrough of this game.
Blind as no knowledge of the game, or blind as in blindfolded?
Define speed run?
look you want to do a challenge run, do a challenge run, you want to do a speed run, do a speedrun, i wouldn't combine the two.
That's because there is no such thing as "blind speedrun" in terms of first playthrough in any game of any speedrunning community.
Obviously nobody stops you from having a timer running and trying to make things fast, but there's pretty much nothing that qualifies it as a speedrun as of now, especially since the repeatability and a way to measure skill and speed is missing.
Yeah, it is possible. The accepted speedruns last from 26 hours to 43 hours for the perfection goal currently, obviously from people who already know many things. If you really play it fully blind, even without looking up wikis, then i would expect like 100-200 hours (maybe 60-100, if you've already watched tons of videos or giving yourself access to wikis) and if you want to send it in at speedrun . com, then it needs to be done within 2 weeks,
100 % achievements should be shorter than that, but still can take quite some time
And obviously 100 % is very sparse on YT, since most lets players rather play for fun.
best bet is to be REALLY specific with any questions you ask.
but if you go blind the end result will be nothing like a speedrun.
I'm much more interested in challenge runs, but that's a thing that very few people do videos on (what I'm most interested is achievement hunting, but that's a thing NOBODY does videos on sadly...)
speedrun just means the lowest time possible to beat the game (or 100% it). player a will still be faster or slower than b. so yes, there obviously is such a thing as a blind speedrun. you very much have the chance to optimise things on the fly once you figured out the basic principles of the game. of course there is skill involved in that. but yes, it's not competitive per se (which doesn't matter to me. if I want to set world records, I play pinball simulations like Zaccaria). and like I said, 99% blind should still be good enough for anybody. as for doing research... that's a double-edged blade. I certainly abhor anything like "theorycrafting", but if the game requires you to leave no stone unturned and doesn't provide you with ways to track which ones are left... there's no way around it then, is there... and of course the "lost forever" trope is a factor too
I don't see why that shouldn't be interesting to watch either, especially since it's groundbreaking. in this case like I said it's just a substitute for ironman cause you can't lose in this game. I kinda want to get into this game because these days really I have given up playing for achievements (because TSA endorses cheating) and have been playing only Isaac for months now (and am still 200 achievements short of the goal. I would not recommend playing Isaac to anyone), but I tried it out several times years ago and only lasted for a few hours each time – so the speedrun stipulation could make it more interesting for me to play. just been sharing my musings on that matter