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https://www.nexusmods.com/stardewvalley/videos/146
I hope this video still works with the newest version of Vortex. Trying it out can't hurt, tho.
This is actually partially false. Anyone can actually access the modding alpha right now with permission through the official Discord. It's just the technical side of 1.6 that's accessed publicly so mod authors can update their mods before 1.6 goes live. The actual content side of 1.6 is hidden and only CA and a small amount of people have access to the new content.
Basically what I'm saying is, the only mods that will break are the ones that didn't update their mods before 1.6. Which there was a lot of time to get them updated. The alpha has been available to mod authors since 2022. And the final call to update mods for 1.6 was just a couple months ago.
There is plenty of mods (mine included) that are already ready for the 1.6 release and many mod authors are hard at work to get theirs ready as well :)
This is really interesting, I have been awaiting the 1.6 update for a what seems like forever now, really thought it would land before the end of the year, now wondering if we will see it for the games anniversary in Feb? You seem to have a good handle on this, do you know how close to complete it is?
Really looking forward to the new stuff but also hoping the changes for mods will bring bigger and better mods and hopefully make them easier to add and maintain too. Hopefully will give the modding scene a welcome boost, with so many modders holding back content for 1.6...
Then we have this:
https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6#What.27s_new_architecturally.3F
I will say, 1.6's modding update will certainly make modding a lot easier. The mods I currently work on, Fishing Made Easy Suite, Farming Made Easy Suite, and Combat Made Easy Suite all have brand new features that wasn't possible pre 1.6. I've been working hard on adding new additions and features to them since early August.
As for your first question, they were trying to get 1.6 out before Christmas, but there's a lot that still needed to be tweaked and worked on. Some awesome new additions for modders has been added very recently that will bring about some interesting new mods I bet haha. But right now, the official notice states: "We're in the final stages of development and testing though, so the unofficial estimate is "as soon as it's ready" 2024."
I have a good feeling we won't be waiting too much longer!
Considering I had a large farm with 18 spouses and 21 children, I feel like I lost a whole family when my game crashed,
A lot of the data that was previously hardcoded is now remade into data strings. A lot of the code that is hardcoded has also been readjusted so modders can change or add new things. Yes, you can now create new weapons. The IDs for items has been completely revamped. Standard items will now have an (O) next to the item ID to indicate it's an object. Weapons will have (W), etc. This makes it possible to create new weapons, objects, craftables, etc without issues. Since before 1.6, a weapon and an object could share the same ID 'number' but the weapon ID was hardcoded so it made it difficult to create new variants. This new way fixes that. That is just an example.
You can see the full list of everything changing for modders and what will be possible on the Wiki: https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6
The alpha is updated daily so this wiki is also updated right alongside it.