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*nods* I do not need an added layer of work to get to the good sprinkler. I would likely stop playing if they started added pointless time sinks.
I think, that buffing regular sprinklers in some way, like 1 refined quartz instead of iron bar or adding a second, vertical sprinkler for efficiency and variety would be the better cause of action here.
Once I find some Iridium, I will definitely build some sprinklers.
That's a fairly significant amount of the mines you'd have to clear.
Sure, investing in a ton of them probably isn't worth it, but making a few (10 or so) can give you a relatively large amount of "free" income in the early-game, and free up more time to actually go mining so you can get the materials for tier 2 sprinklers.
I'd agree, basic sprinklers are largely pointless/most are going to skip them once they realize that. I don't think I'd want to be forced to have to make a ton of them in order to upgrade to the next higher tier, however. I tend to think of this game as something a little more casual/flexible than that. Would be fine for more complex city-building games etc but... (EDIT: it'd be fine if upgrading was an option, in case you're "stuck" with a lot of the basic - just not a requirement to make Quality).
Not as on topic:
You can buy gold ore from the blacksmith. And at Mining lvl4 there's the crafting recipe to turn copper bars into an iron bar. So one doesn't have to go all that deep into the mine if one doesn't want to. The main thing is hunting for the quartz, which is just rng luck and dedication to going to mines every day until you get enough.
Now, granted, the very 1st playthrough of the game, new players aren't going to realize all of that (unless they wiki-plan-before-they-play), so they're not going to have planned things around such that first year. So I can completely understand how it can feel not worth it when you're first learning as you go.
When you *do* know beforehand, it's possible to have a fair number of Quality sprinklers by late summer 1st year and a serious plethora of them somewhere in Fall.
A 6x9 plot only gives up 6 spaces for Quality sprinklers, btw. They're nowhere near as inefficient as it might first seem. I haven't felt a need to upgrade to iridium at all, for general farming.
Iridium sprinklers, when placed side by side, allow you to plant crops in 3x3 at least. Required if you want to chance the giant versions of cauliflower, melon, and pumpkin. That's only a minor benefit though.
I do that too. You don't need many flowers and using anything else is overkill unless you have some extra you aren't using, which I wasn't at the time.
I haven't opened up the greenhouse myself, either - I have no idea if you need sprinklers in there, and if you do, I'm imagining space efficiency would be important inside it?
Fully upgraded watercan works ok too, if one wanted to wait for iridium before using sprinklers at all, but I don't like wasting my daily Energy/time for that long. Would rather spend the gold on gold ore.
The only useful sprinkler are the last tier frankly. With iridium I think. And that is damn too rare to use it for a sprinkler, unless I missed an easy source of iridium (maybe down the mines).
Otherwise you can simply upgrade to gold your water can and irigate 3*3 at the start of the day and not lose too much time.
The greenhouse requires either sprinklers or hand watering (there's a water source inside). The area is 12x10. I'm using quality sprinklers there. I could switch to iridium for a few more spaces but that would mean destroying some ancient fruit plants. I don't think it's worth it.
I disagree. I found the quality ones very useful mid-game. They were reasonably easy to craft and allowed me to expand my crops more that just using the gold watering can alone.
Currently: Once you get the second tier item, the first tier item is useless. Skipping to the second is more cost saving.
'upgrading' just means you only need to consume the 'difference' of resources. it can be done automatically when trying to craft the second tier. it can check to see if you have the first tier item and the additional resource needed to upgrade. OR it can just consume automatically all the resources involved (so you don't have to make tier 1. but it consumes the tier 1 related resources to crate tier 1 in the first place). This is to avoid unnecessary steps to get to the next tier.
OR the other option is to allow us to 'salvage' or break down the sprinker to its orginial raw resource. At least this makes it so that you can craft tier 1 and not feel like its a complete waste of resources when you get tier 2.