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He'll take Dwarven items, but he likes gems like Topaz or Aquamarine the most, so you might as well just ignore the Dwarven stuff once you've donated one each to the museum. It's not really worth the inventory space after that, and yea, you'll need to learn his language (small hint: museum).
Or is the decay super slow?
That said, considering how long it takes to develop relationships and track people down, and how little time there is in a day to do all the things you want, -2 points per day for not talking to someone is a huge penalty. I'm basically spending my end game developing relationships since I completely neglected it, and speaking with mostly everyone and giving out gifts is a day-long task.
The decay should really be removed.
hmm farming iridiums, looking for artifacts (different artifacts are found in different locations). Trying to ship 15 of every item. Trying to cook every dish etc. lol. basically trying to get all achievements and be a completionist.
("You" is not a particular individual by the way, but more people in general)
If you're a completionist, I think it should be some challenge/take a long time, so I think the decay should be left in, even if it's a PITA occasionally. Or, at most, make it -1 instead of -2.
Where can I determine the amount of relation I have. I only know about the hearts and the gift process.
It'd definitely be nice if the game gave you a better idea of how close you were to gaining or losing a heart.
I usually check for birthdays at the beginning of the week and spend those days trying to talk to everyone once. Though if there's only one birhtday I'll pick a 2nd day that seems good. I only worry about gifting people on their birthday the first year. I will still gift when it's convenient, though. Like if I'm fishing at the beach and happen to catch something that Willy likes/loves I'll run into his shop real quick and gift it to him. Or if I'm leaving the mines and happen to pass someone who loves one of the gems I have on me. That sort of thing.
The 2nd year I try to gift everyone twice a week. Though once they hit 10 hearts.. while, yes it still does decay, if you give them a gift they love at 10 hearts you can go a long time without having to give them anything again.
I think that's why some people believe it doesn't decay. You figure you give someone a loved gift after they are at 10 hearts and it's over a season before it all decays away - and that's assuming you don't so much as speak to them in all that time. Give them a loved gift on their birthday when they are at 10.. and you're talking like 2 years before it's all gone. (This assumes there's no cap on friendship values.)
And in my experience Dwarf likes gems more than dwarven artifacts... at least more than the ones I tried.
28 *2 (per day) *4 (seasons) = 224 total decay per year.
80*3=240 relationship if you just gift people with a thing they love on their birthday.
This means decay is not harsh.
However, everything in the game is basically designed - after a certain amount of grind, you don't have to do that any more as you won't lose anything.
For example once you complete museum collection, there is no point to search for more artifacts. Once you earn so much $ there is no point of crops/animal earner systems. Once you get crystalarium as a reward (two of them actually) there is no point of chasing different gems.
Relationships are not compatible with this. Once you get everyone on 10 hearts there is still a need to gift them at least on their birthday.
Which is sad.
And because of that I've just applied no decay mod.
Dunno if it's worth mentioning but still. I've posted in other threads that this game is IMO simplified Sims.
Friendship/romance decay exists in Sims 4. You don't contact someone for a while, your level of relationship gets lowered. But eventually you can get Beloved trait which stops decaying permanently. This mechanics either doesn't exist in Stardew Valley or is a "secret" we still didn't discover, but should definetly be in the game.