Stardew Valley

Stardew Valley

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joxertm22 Mar 13, 2016 @ 6:10pm
Relationship decay - info needed
I hate hearts decay but spotted someone says if you reach 10 hearts, decaying stops for that person.
True?

Another thing, why Dwarf doesn't get any hearts? Do I need to learn his language first or he'll never get hearts? And what happens if I gove him "dwarven machinery" or "dwarwen helmet" atrifacts?
Last edited by joxertm22; Mar 13, 2016 @ 6:11pm
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Showing 1-15 of 15 comments
=NickFury= Mar 13, 2016 @ 7:10pm 
Originally posted by joxertm22:
I hate hearts decay but spotted someone says if you reach 10 hearts, decaying stops for that person.
True?
No, it'll still decay over time.

Originally posted by joxertm22:
Another thing, why Dwarf doesn't get any hearts? Do I need to learn his language first or he'll never get hearts? And what happens if I gove him "dwarven machinery" or "dwarwen helmet" atrifacts?
He'll take Dwarven items, but he likes gems like Topaz or Aquamarine the most, so you might as well just ignore the Dwarven stuff once you've donated one each to the museum. It's not really worth the inventory space after that, and yea, you'll need to learn his language (small hint: museum).
bonqo Mar 13, 2016 @ 7:18pm 
So for later in game when I start, or whenever I feel like, having relationships I need to do weekly gift runs?

Or is the decay super slow?
Kohmei Mar 14, 2016 @ 4:30am 
Decay is -2 per day, where talking to someone (once a day) is +20.

That said, considering how long it takes to develop relationships and track people down, and how little time there is in a day to do all the things you want, -2 points per day for not talking to someone is a huge penalty. I'm basically spending my end game developing relationships since I completely neglected it, and speaking with mostly everyone and giving out gifts is a day-long task.

The decay should really be removed.
zekk_xellos Mar 14, 2016 @ 4:52am 
I don't really get how people can have too little time to do stuff =S Sure, maybe for the first 2 seasons, but after that? I usually end up with nothing left to do at around 6-7 at night, and that is with alot of crops and 2 full and fully upgraded barns and a coop O_O What does everyone spend that time on?
E|E Mar 14, 2016 @ 4:57am 
Originally posted by zekk_xellos:
I don't really get how people can have too little time to do stuff =S Sure, maybe for the first 2 seasons, but after that? I usually end up with nothing left to do at around 6-7 at night, and that is with alot of crops and 2 full and fully upgraded barns and a coop O_O What does everyone spend that time on?

hmm farming iridiums, looking for artifacts (different artifacts are found in different locations). Trying to ship 15 of every item. Trying to cook every dish etc. lol. basically trying to get all achievements and be a completionist.
zekk_xellos Mar 14, 2016 @ 5:00am 
Well, if your aim is getting those things, then you're prioritizing one thing over another. So there's no reason to complain that you don't have the time to socialize with the townsfolk =S You can't have the cake and eat it at the same time XD

("You" is not a particular individual by the way, but more people in general)
CatPerson Mar 14, 2016 @ 6:38am 
I don't think it's that difficult to get most/everyone's hearts up and then keep it there, especially if you divide it up over the week vs. trying to get everyone in a single day. There's always those few that I tend to lose track of occasionally (the wizard is really out of the way, for example, and I tend to ignore him myself...) but in general.

If you're a completionist, I think it should be some challenge/take a long time, so I think the decay should be left in, even if it's a PITA occasionally. Or, at most, make it -1 instead of -2.
bonqo Mar 14, 2016 @ 7:02am 
Originally posted by Kohmei:
Decay is -2 per day, where talking to someone (once a day) is +20.

That said, considering how long it takes to develop relationships and track people down, and how little time there is in a day to do all the things you want, -2 points per day for not talking to someone is a huge penalty. I'm basically spending my end game developing relationships since I completely neglected it, and speaking with mostly everyone and giving out gifts is a day-long task.

The decay should really be removed.

Where can I determine the amount of relation I have. I only know about the hearts and the gift process.
CatPerson Mar 14, 2016 @ 7:06am 
I don't think there's a way to tell exactly, in the game. Hearts is it. Maybe in the save files it'd say something, dunno.

It'd definitely be nice if the game gave you a better idea of how close you were to gaining or losing a heart.
Last edited by CatPerson; Mar 14, 2016 @ 7:06am
Ottofyre Mar 14, 2016 @ 7:09am 
Minus 2 per day seems kind of harsh but when you consider that you get 20 for talking to someone on a day... if you just talk to everyone once per week you will more than negate the decay for that week.

I usually check for birthdays at the beginning of the week and spend those days trying to talk to everyone once. Though if there's only one birhtday I'll pick a 2nd day that seems good. I only worry about gifting people on their birthday the first year. I will still gift when it's convenient, though. Like if I'm fishing at the beach and happen to catch something that Willy likes/loves I'll run into his shop real quick and gift it to him. Or if I'm leaving the mines and happen to pass someone who loves one of the gems I have on me. That sort of thing.

The 2nd year I try to gift everyone twice a week. Though once they hit 10 hearts.. while, yes it still does decay, if you give them a gift they love at 10 hearts you can go a long time without having to give them anything again.

I think that's why some people believe it doesn't decay. You figure you give someone a loved gift after they are at 10 hearts and it's over a season before it all decays away - and that's assuming you don't so much as speak to them in all that time. Give them a loved gift on their birthday when they are at 10.. and you're talking like 2 years before it's all gone. (This assumes there's no cap on friendship values.)

And in my experience Dwarf likes gems more than dwarven artifacts... at least more than the ones I tried.
Saint Landwalker Mar 14, 2016 @ 7:10am 
Originally posted by Officer Burb | bonqo kill:
Originally posted by Kohmei:
Decay is -2 per day, where talking to someone (once a day) is +20.

That said, considering how long it takes to develop relationships and track people down, and how little time there is in a day to do all the things you want, -2 points per day for not talking to someone is a huge penalty. I'm basically spending my end game developing relationships since I completely neglected it, and speaking with mostly everyone and giving out gifts is a day-long task.

The decay should really be removed.

Where can I determine the amount of relation I have. I only know about the hearts and the gift process.
You can't, as far as I know. But each heart is 250 "points" of relationship, allegedly. That makes a -2 per day decay penalty equal to 0.8% (0.008) hearts per day. It'll take longer than an entire year to lose 100% of a heart through daily decay.
nickwithtea Mar 14, 2016 @ 7:24am 
I haven't seen any decay yet, I think you just need to talk to people at least once a month. I have 10 hearts with linus and haven't spoken to him since a 2 weeks and he's still 10 hearts
joxertm22 Mar 14, 2016 @ 8:32am 
Simple math if what others say is true.
28 *2 (per day) *4 (seasons) = 224 total decay per year.
80*3=240 relationship if you just gift people with a thing they love on their birthday.

This means decay is not harsh.

However, everything in the game is basically designed - after a certain amount of grind, you don't have to do that any more as you won't lose anything.
For example once you complete museum collection, there is no point to search for more artifacts. Once you earn so much $ there is no point of crops/animal earner systems. Once you get crystalarium as a reward (two of them actually) there is no point of chasing different gems.

Relationships are not compatible with this. Once you get everyone on 10 hearts there is still a need to gift them at least on their birthday.
Which is sad.
And because of that I've just applied no decay mod.

Dunno if it's worth mentioning but still. I've posted in other threads that this game is IMO simplified Sims.
Friendship/romance decay exists in Sims 4. You don't contact someone for a while, your level of relationship gets lowered. But eventually you can get Beloved trait which stops decaying permanently. This mechanics either doesn't exist in Stardew Valley or is a "secret" we still didn't discover, but should definetly be in the game.
Saint Landwalker Mar 14, 2016 @ 8:35am 
Originally posted by joxertm22:
Simple math if what others say is true.
28 *2 (per day) *4 (seasons) = 224 total decay per year.
80*3=240 relationship if you just gift people with a thing they love on their birthday.
The birthday multiplier (according to the wiki) is ×8, not ×3. So, +640 Relationship with a Loved Birthday Gift.
joxertm22 Mar 14, 2016 @ 8:36am 
*8?! LOL, well... That's OP. plz nerf. :D
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Date Posted: Mar 13, 2016 @ 6:10pm
Posts: 15