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Ein Übersetzungsproblem melden
You might be able to edit your savefile, but I haven't poked around in it to see how the data is stored and, obviously, that carries an element of risk.
So... can i get the Hearts back down to 10 when i ignore her for a while? Because i want all Stardrops in that game. And i don't think that it works when i got all in different gamefiles.
Oh geeze, yeah, there's no white space or line breaks at all, one tag just runs straight into the next and it's over 50,000 characters long.
It should be pretty easy to machine parse, but good luck changing anything by hand unless you know the exact term and data type it will accept.
Of particular note are, "datable" and "datingFarming" which are boolean values and "daysMarried", which is an integer. In theory, you could modify these values to "divorce" your spouse and pursue another one. Gimme a few minutes to make a backup of my save and I'll try it out.
@Nepnep: Gotta love XMLTools. lol
Then you want to change everything related to marriage.
<spouse /> would be removed completely.
daysMarried reset to 0 in both the player and npc part.
DefaultMap in the npc section has to be reverted to whatever it's standard value is.
You also would want to delete the pendant flag or add a new one.
It's a big mess.
Yeah, I noticed that Leah (my spouse) had her DefaultMap and DefaultPosition changed... but placing her safely would require knowing what the default value was prior to change. Failing to do this or set any of the other values properly will likely result in some erratic behavior, at best.
It should be possible to copy the data from a new savefile without problems.
It would also take care of resetting the npc itself so you only have to change the leftovers everywhere else.
Your spouse should be at the beginning of the list. Set your friendshiplevel with your spouse at 2499, so with another gift you have 10 hearts again.
Give her/him diamonds or another favorite thing every day and within a week you have 12 again.
edit:
If its just the stardrop itself you need and are playing with mods, type "player_additem 434" into the console.
Yeah, I assume you could copy/paste the NPC values from another save, but since these "default" values are being stored in the save and not the game files, and they demonstratably change when the relationship with the player is altered, it's highly probable that these values change based on other gameplay factors (events viewed, year/season as in the case with Kent, etc.)
Not knowing what the value "should" be for the context of a given save file could be problematic, as it may break the dialogue and events for a character, put them somewhere they're not supposed to be, or even remove them from scenes.
As I dig deeper, I'm also noticing references to "Spouse" under "Relationship" data. (Edit: the post above me mentioned this while I was typing).So it looks like you'd have to change several values there (and who knows where else), as well.
The bottom line is that it's certainly possible to change your spouse with some experimentation, but not really a practical quick-fix like the OP was looking for.