Stardew Valley

Stardew Valley

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Changing Partner?
Hey Farmers!
Have you ever change your Partner in the Game? I think i got a Bug with my Wife, because she got 13/12 Hearts and we married for 3 Years... still no Stardrop. What i wanna try is to change the Partner and start new from 10 Hearts.
Is that possible? Or should i ignore her and give her no presents to get her Hearts back to 10? (if this could work).
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Beiträge 115 von 16
Short answer: No, you can't change partners 'legitimately' by in game means.

You might be able to edit your savefile, but I haven't poked around in it to see how the data is stored and, obviously, that carries an element of risk.
beaver201 11. März 2016 um 10:26 
I have poked around in the save file (had to change the name of one of my kids pre-1.05). It's all densely packed XML (i.e. no spaces), so you're going to have to have an idea of the best search terms to find what line of code you're looking for or just spend an inordinate amount of time staring at angle brackets.
Thomsn 11. März 2016 um 10:27 
Awww man that's bad news :(
So... can i get the Hearts back down to 10 when i ignore her for a while? Because i want all Stardrops in that game. And i don't think that it works when i got all in different gamefiles.
Ursprünglich geschrieben von beaver201:
I have poked around in the save file (had to change the name of one of my kids pre-1.05). It's all densely packed XML (i.e. no spaces), so you're going to have to have an idea of the best search terms to find what line of code you're looking for or just spend an inordinate amount of time staring at angle brackets.

Oh geeze, yeah, there's no white space or line breaks at all, one tag just runs straight into the next and it's over 50,000 characters long.

It should be pretty easy to machine parse, but good luck changing anything by hand unless you know the exact term and data type it will accept.
Zyfie 11. März 2016 um 10:32 
Ursprünglich geschrieben von Tyril132:
Ursprünglich geschrieben von beaver201:
I have poked around in the save file (had to change the name of one of my kids pre-1.05). It's all densely packed XML (i.e. no spaces), so you're going to have to have an idea of the best search terms to find what line of code you're looking for or just spend an inordinate amount of time staring at angle brackets.

Oh geeze, yeah, there's no white space or line breaks at all, one tag just runs straight into the next and it's over 50,000 characters long.

It should be pretty easy to machine parse, but good luck changing anything by hand unless you know the exact term and data type it will accept.
Get Notepad++ and the XML thingie plugin which allows you to format the whole piece of line.
It's funny, because I was re-downloading it just as you replied to do exactly that.
Thomsn 11. März 2016 um 10:37 
Hey Guys xD I know now that i can't change the Partner on the normal way ^^ But can someone tell me if i can get the hearts back to 10 from 13/12? :D
Zyfie 11. März 2016 um 10:37 
Ursprünglich geschrieben von Mr.Thomsn:
Hey Guys xD I know now that i can't change the Partner on the normal way ^^ But can someone tell me if i can get the hearts back to 10 from 13/12? :D
Sure, if you do nothing they'll go down.
Thomsn 11. März 2016 um 10:38 
Thx Nepnep! That's all what i wanna hear :3
It looks like there's a series of attributes under each "NPC" node which governs relationship.

Of particular note are, "datable" and "datingFarming" which are boolean values and "daysMarried", which is an integer. In theory, you could modify these values to "divorce" your spouse and pursue another one. Gimme a few minutes to make a backup of my save and I'll try it out.

@Nepnep: Gotta love XMLTools. lol
Zuletzt bearbeitet von VerboseLamp; 11. März 2016 um 10:43
Zyfie 11. März 2016 um 10:47 
Ursprünglich geschrieben von Tyril132:
It looks like there's a series of attributes under each "NPC" node which governs relationship.

Of particular note are, "datable" and "datingFarming" which are boolean values and "daysMarried", which is an integer. In theory, you could modify these values to "divorce" your spouse and pursue another one. Gimme a few minutes to make a backup of my save and I'll try it out.

@Nepnep: Gotta love XMLTools. lol
The npc needs to be placed back where he belongs.
Then you want to change everything related to marriage.
<spouse /> would be removed completely.
daysMarried reset to 0 in both the player and npc part.
DefaultMap in the npc section has to be reverted to whatever it's standard value is.
You also would want to delete the pendant flag or add a new one.

It's a big mess.
Zuletzt bearbeitet von Zyfie; 11. März 2016 um 10:47
Ursprünglich geschrieben von Nepnep:
The npc needs to be placed back where he belongs.
Then you want to change everything related to marriage.
<spouse /> would be removed completely.
daysMarried reset to 0 in both the player and npc part.
DefaultMap in the npc section has to be reverted to whatever it's standard value is.
You also would want to delete the pendant flag or add a new one.

It's a big mess.

Yeah, I noticed that Leah (my spouse) had her DefaultMap and DefaultPosition changed... but placing her safely would require knowing what the default value was prior to change. Failing to do this or set any of the other values properly will likely result in some erratic behavior, at best.
Zyfie 11. März 2016 um 10:56 
Ursprünglich geschrieben von Tyril132:
Ursprünglich geschrieben von Nepnep:
The npc needs to be placed back where he belongs.
Then you want to change everything related to marriage.
<spouse /> would be removed completely.
daysMarried reset to 0 in both the player and npc part.
DefaultMap in the npc section has to be reverted to whatever it's standard value is.
You also would want to delete the pendant flag or add a new one.

It's a big mess.

Yeah, I noticed that Leah (my spouse) had her DefaultMap and DefaultPosition changed... but placing her safely would require knowing what the default value was prior to change. Failing to do this or set any of the other values properly will likely result in some erratic behavior, at best.
I don't think that's the biggest problem.
It should be possible to copy the data from a new savefile without problems.
It would also take care of resetting the npc itself so you only have to change the leftovers everywhere else.
Timba 11. März 2016 um 10:56 
Open your savefile with notepad (+) and search for "friendship" without quotationmark of course.
Your spouse should be at the beginning of the list. Set your friendshiplevel with your spouse at 2499, so with another gift you have 10 hearts again.
Give her/him diamonds or another favorite thing every day and within a week you have 12 again.

edit:
If its just the stardrop itself you need and are playing with mods, type "player_additem 434" into the console.
Zuletzt bearbeitet von Timba; 11. März 2016 um 10:58
I don't think that's the biggest problem.
It should be possible to copy the data from a new savefile without problems.
It would also take care of resetting the npc itself so you only have to change the leftovers everywhere else.

Yeah, I assume you could copy/paste the NPC values from another save, but since these "default" values are being stored in the save and not the game files, and they demonstratably change when the relationship with the player is altered, it's highly probable that these values change based on other gameplay factors (events viewed, year/season as in the case with Kent, etc.)

Not knowing what the value "should" be for the context of a given save file could be problematic, as it may break the dialogue and events for a character, put them somewhere they're not supposed to be, or even remove them from scenes.

As I dig deeper, I'm also noticing references to "Spouse" under "Relationship" data. (Edit: the post above me mentioned this while I was typing).So it looks like you'd have to change several values there (and who knows where else), as well.

The bottom line is that it's certainly possible to change your spouse with some experimentation, but not really a practical quick-fix like the OP was looking for.
Zuletzt bearbeitet von VerboseLamp; 11. März 2016 um 11:06
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