Stardew Valley

Stardew Valley

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Monpezat Mar 10, 2016 @ 4:37am
How do i reset my choices in "skills"?
So im a dumb dude, and i chose Forester in Foraging, and i really want to change that. Any way that anyone might know of?
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Showing 1-15 of 26 comments
You can't. Might as well get to chopping those woods now.
Monpezat Mar 10, 2016 @ 4:40am 
Frick
Caprontos Mar 10, 2016 @ 4:42am 
You can actually change them..
https://www.reddit.com/r/StardewValley/comments/48piqs/psa_if_you_chose_the_wrong_profession_you_can/

Is how to do it - do back up your save before you mess with it though.. Otherwise its simply changing a number..
Monpezat Mar 10, 2016 @ 4:58am 
<3
ssnooff Apr 8, 2017 @ 3:30pm 
(i get this is an old post) but you would expect that if you have max friendship with wizard you could change your skill points or something
skateboard10 Apr 13, 2017 @ 9:13am 
Originally posted by The Unpredictable Sealion:
(i get this is an old post) but you would expect that if you have max friendship with wizard you could change your skill points or something
I agree, it seens unfair to punish newer players that don't know which skill is best in the long run, I'm in year 5, picked Rancher in farming instead of Tiller, my Notepad doesn't work and now i'm stuck with it.
Originally posted by Dyl Pickel:
Originally posted by The Unpredictable Sealion:
(i get this is an old post) but you would expect that if you have max friendship with wizard you could change your skill points or something
I agree, it seens unfair to punish newer players that don't know which skill is best in the long run, I'm in year 5, picked Rancher in farming instead of Tiller, my Notepad doesn't work and now i'm stuck with it.
But you can't just make a new profile? xD By year 5, I'm sure you'd be bored and looking to start a new, fresh profile anyway right?
Norbajusz Jul 20, 2017 @ 8:30am 
Originally posted by The Unpredictable Sealion:
(i get this is an old post) but you would expect that if you have max friendship with wizard you could change your skill points or something

Is it true? If it is, then I should give him more purple mushrooms.
Last edited by Norbajusz; Jul 20, 2017 @ 8:30am
Pixel Peeper Jul 20, 2017 @ 8:45am 
Originally posted by Norbajusz:
Originally posted by The Unpredictable Sealion:
(i get this is an old post) but you would expect that if you have max friendship with wizard you could change your skill points or something

Is it true? If it is, then I should give him more purple mushrooms.

I don't think that's real. The only services that I know of in the Wizard's tower are the Shrine of Illusions, teleporter and magic building construction.

Also, unless you want that +50% Iridium bonus from the Purple Mushrooms, you can save 460g per gift by handing the Wizard some Solar Essence instead. Void Essence works too and will save you almost as much. It's really one of the easiest characters to get friendly with since those Loved gifts are both common and cheap.
Norbajusz Jul 20, 2017 @ 1:43pm 
Originally posted by Tripoteur Ventripotent:
Originally posted by Norbajusz:

Is it true? If it is, then I should give him more purple mushrooms.

I don't think that's real. The only services that I know of in the Wizard's tower are the Shrine of Illusions, teleporter and magic building construction.

Also, unless you want that +50% Iridium bonus from the Purple Mushrooms, you can save 460g per gift by handing the Wizard some Solar Essence instead. Void Essence works too and will save you almost as much. It's really one of the easiest characters to get friendly with since those Loved gifts are both common and cheap.

50%+ Iridium bonus? Damn, I have to dive into Wikipedia again. Yea I know, I just got lucky with the RNG and got like 30 purple mushrooms. But I guess I'm gonna use them for that Iridium bonus.
Pixel Peeper Jul 20, 2017 @ 1:50pm 
Originally posted by Norbajusz:
50%+ Iridium bonus? Damn

If I recall correctly it's +10% Friendship points for Silver quality, +25% for Gold and +50% for Iridium. It's quite significant.

Being an avid Forager, I've been able to take advantage of these bonuses very often. Befriended half the villagers by throwing Iridium berries at them while passing by.
Norbajusz Jul 20, 2017 @ 2:02pm 
Originally posted by Tripoteur Ventripotent:
Originally posted by Norbajusz:
50%+ Iridium bonus? Damn

If I recall correctly it's +10% Friendship points for Silver quality, +25% for Gold and +50% for Iridium. It's quite significant.

Being an avid Forager, I've been able to take advantage of these bonuses very often. Befriended half the villagers by throwing Iridium berries at them while passing by.

Oh yea now I get it, thanks. Unfortunately that's the exact opposite skill I choose. That's why I got here in the first place :D
Foefaller Jul 20, 2017 @ 3:00pm 
Speaking of profession skills, that's something I'd like to see rebalanced if possible. There is pretty much 0 reason not to go Tiller -> Artisan for the farming profession unless you are planning on one or two *very* specific ideas for using your farmland, and unless you look it up beforhand, you'll never know how much money you've missed out on. That's the most egregious example, but all the other skills (except for maybe fishing) have a choice that is miles better and/or generally useful than the others.
Last edited by Foefaller; Jul 20, 2017 @ 3:02pm
Pixel Peeper Jul 20, 2017 @ 3:12pm 
That's true. Not knowing that the last two professions on the animal side are awful, I took Rancher rather than Tiller and I can't even begin to calculate how many hundreds of thousands of gold I've lost because of that choice.

I'm always going to go Artisan. The alternatives are just plain inferior, and by a lot.

I'm always going to go Botanist. Because items of a different quality still don't stack in the current version (and, again, the inferiority of the alternative professions), Botanist is pretty much mandatory.

I'm always going to go Pirate. Besides Crap Pots being mostly uninteractive (which, in my opinion, makes them boring), there is no reason to waste a level 10 profession on increasing the value of fish by a lousy 20%. Not when treasure chests can yield precious artifacts that are near-impossible to find otherwise as well as other convenient or valuable things.

Some of these things could indeed use some rebalancing, even if it's very moderate.
feralgal Jul 20, 2017 @ 4:14pm 
Originally posted by Tripoteur Ventripotent:

I'm always going to go Pirate. Besides Crap Pots being mostly uninteractive (which, in my opinion, makes them boring), there is no reason to waste a level 10 profession on increasing the value of fish by a lousy 20%. Not when treasure chests can yield precious artifacts that are near-impossible to find otherwise as well as other convenient or valuable things.

Some of these things could indeed use some rebalancing, even if it's very moderate.

I was torn between Pirate and whatever the other one is that gives you more money per fish. You can use lures to make it more likely to get a treasure chest. I get quite a few already, although I can't snag the ones at the top yet. I'm working on that, though. Both seemed to have advantages.

I agree that some of the professions desperately need to be rebalanced. The farmer and the combat ones are probably the worst. And they should tell you what path you're choosing when you pick at level 5. E.g., when you get to the choice screen, it should say something like

Rancher, Animal products worth 20% more. Unlocks
1. Coopmaster, Befriend coop animals quicker. Incubation time cut in half. or
2. Shepherd, Befriend barn animals quicker. Sheep produce wool faster.

or

Tiller, Crops worth 10% more. Unlocks
1. Artisan goods (wine, cheese, etc.) worth 40% more. Oil is not worth more. or
2. Agriculturist, All crops grow 10% faster.

Not giving you the information is a trap for the unwary. It doesn't add anything and just makes the game frustrating for ppl.

Sure, you can look it up but you shouldn't need to. That's info that should be provided in game.
Last edited by feralgal; Jul 20, 2017 @ 4:16pm
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Date Posted: Mar 10, 2016 @ 4:37am
Posts: 26