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I don't think this type of game is well suited to DLC content.
There's only a couple "DLC" that I ever thought was worth my time, personally. I don't like content that feels tacked on or separated from the rest of the game at times.
I used to like the old-style expansions pc games used to do ... but the DLC so far...not as much. :)
Town expansion with a new activity; ten bucks.
Manager mode, with people you can hire to work for you, and the player idles around the farm and town if you don't take direct control; ten bucks.
Magic abilities; depends on whether I need it or not.
"Buy the developer a cup of coffee" cosmetic item; 3 bucks.
Look at statistics here:
http://steamspy.com/app/413150
Owners: 306,725
that is on steam alone, times that by 14.99$ and take out percentages that chucklefish probably takes out.
He's rich now, and still loves this game to update it. I'm so happy for ConcernedApe.
I think it would be smarter for him to invest into making a new game, versus DLC if the reason was "If it needs more funding", since he used a majority of his own funds before the game was released, and still pulled it off.
10/10 developer
Glad the game is doing so well, but he's far from rich.
306,725 x $14.99 = $4.6 million
Steam takes 30% = $3.2 million left
Chucklefish probably takes about the same amount = $2.24 million
Not sure where dev lives, but taxes take *at least* that amount = $1.6 million
Which is, what, 10-20 years worth of income for a talented developer?
Certainly he's probably better off than he was during most of the 3+ years he spent developoing the game, but I don't think rich is the right word.
Seriously, he's a damn millionaire now, ONE guy, with ONE little indie game earned one and a half million. How is that not rich?
Still is not far from that, he sure didn't make more than 2 mil.
No joke.
Edit: but still a goodly amount for ConcernedApe! And if he lives in an area where cost of living is pretty cheap, can go pretty far.