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Zgłoś problem z tłumaczeniem
Though as I write that, I'm sure MOST players have no ideas of both branches. So in a way, you have 1 side of the medal where it's really shows that there's hardwork behind it and on the other side, Chucklefish looks like a bunch of lazy folks, chilling with our money.
Kickstarter campains are very dangerous. You place extremely high expectation on your product and if you're slightly under the bar, you're pretty much dead in the water. Starbound had an OK release but then Terraria came out with an extremely potent expansion (for free too).
- Bad marketting
- Bad timing
- Bad communition
- Bad executive decisions
Don't get me wrong, I do not hate Chucklefish, in fact, I like them. I understand what they did wrong and simply hope for the best. After all, this is not EA or UBI, I can forgive mistakes of little indie companies.
And what people don't realize: not buying the game only punishes the developer himself.
I know this might sound very light-hearted, but keeping yourself from enjoying an obviously very great game just because of "principles" you probably break some other day by buying any EA/Ubisoft/insert comapny here game seems stupid to me.
You can't really call them "updates" and "optimizations" when they're redesigning the features 2,3 or 4 times over because they have no idea how to develope the game. And thus...they have to reoptimize the game every time becasue of it.
And no...the updates are so far and few between. There was a time you got only a single meaningful update per year. The "nightly updates" do not count...because they are ( as pointed out by Chucklefish ) a torrent of of deveoper madness as they just upload every single saved change they do to test out if it works or not. Not actual standard stable releases.