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Otherwise for the g/d is how much it makes per day once you sell it to give you a better understanding of what ones will make the most when you do sell it.
EDIT: Just happened again, hops normally sell for 25g as it clearly states in the wiki, and in-game collection tab. Just sold one for 27g. No star.
That is, one plant sells for ~90g.
The 8.33g/d is roughly how profit-efficient the plant is, given the time it takes to grow. Just because a plant is worth a lot doesn't mean that it's going to net you more cash overall compared to a faster growing plant.
However, it does help to plan some of the more expensive per unit, but less efficient items for jam or pickling. They are more efficient when processed. To make jam from fruit, for example, takes the same amount of time no matter what fruit you use, but the return is based on multiplying the value of the base fruit. It also doesn't matter what rarity the fruit is. It uses the value of the base fruit no matter what, so you can use fertilizer to make it grow faster instead of better quality.
I am not sure if ignoring the quality is intended or not, so that may change at some point. Also, you might switch over to putting the expensive stuff into kegs when you unlock them, though I like to make ale instead.