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It's all custom sprites built in xna/C#. There's no premade assets here.
ConcernedApe did all the coding/graphics/music/sounds himself.
As Vari said, it was XNA and C#.
This game looks like no RPGmaker game I've ever seen, and I've seen a whole lot of them.
Pixel art is often a tough pill to swallow, esp gamers who wants things to keep looking better and better (not the opposite), including 2D visual. But I've passed that barrier, and in pixel art genre, some looks good some looks bad. This game is one of the most artistic pixel art game we have as of now.
Compare it to World's Dawn for example. Even when you can't fully accept pixel visual yet, should be easy to tell which one has better color combination/atmosphere. Art is tough, there's so many shades of each color. Combining which and which to make things looks good is not science.
Terrarias player character art was a thousand times better then this tbh.
The envoirement is better in Stardew though.
This one actually looks much closer to what I would want/expect out of a retro style. Really looks great. So glad he programmed it himself instead of going for unity or rpg maker.
Slightly off topic: This game is as close to RPGmaker as New York Strip steak is to a .99c family roast flank.
That is to say, they're in the same species, but nothing alike in quality and substance.