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As far as the story goes, it's pretty swift though: cutscenes are skippable, most characters only have 1-2 lines of dialogue per day, it's all pretty much focused on letting you get back to the action.
So, I dunno: it may not be the ideal game for you, but there is content in there for you to enjoy. Wait for a sale I suppose?
Every crafting RPG I can find that looks good ends up still being in Early Access (I no longer buy Early Access games), and I tried that Crashlands game on Android but its landscape is so plain, lifeless and just uninteresting to really explore.
there are a number of goals to achieve (upgrading your house, bulding a barn, getting to the bottom of the mine, etc)... it's not really like terraria or starbound in most ways but aesthetically.
mostly its a game about watering parsnips, tilling soil, milking cows, and doing fetch quest for villagers (which are sorta optional). Mining will involve going to the place where the monsters are but its not particually challanging (once you get a better weapon).
and its also kind of a game about figuing out which single villager you want to marry... so it has the relationship aspect.
yeah you probably would dislike the game.
Survival games, then? Have you tried,
Savage Lands
Frontiers
Astal Terra
craft The World
Don't Starve
Fallout 4
Hearthlands
Life is Feudal
Starbound
?
That said, it's not inconceivable. Particularly if you consider "build a successful farm" to be a compelling take on crafting/building (in addition to the more conventional "Combine items X, Y, and Z, to get New Item XYZ").
The villager quests, and socialization in general, are optional. The community center quests (which are probably the biggest chunk of fetch/collectathon stuff) are optional—you can gain pretty much the same benefits by just throwing money in a different direction, leaving you free to focus on the farm-building / non-collecty aspects.
Depending on your take, yes, there may be some mindless chores. There isn't really a clearly defined end-goal. But who knows?
My vote would be "Get it, set a timer or alarm to go off after 100 minutes, and try it out. You should get a decent idea of what the ultimate deal is, and if it's not up your alley, you can refund it."
Savage Lands: Early Access and First Person, so no.
Frontiers: Early Access and First Person.
Astral Terra: Early Access and First Person.
Craft the World: I have actually been eyeballing this game for a long time. I have heard that it is incredibly slow-paced, though, which has been keeping me on the fence. I still have it under consideration.
Don't Starve: I have played it. It's fun, but I am looking more for something that doesn't have permanent death. I only like permanent death in games with short play sessions like Binding of Isaac (which is 30 minutes to an hour per run). In Don't Starve you can lose dozens of hours by dying.
Fallout 4: It's out of my price range, and I am not a big fan of the setting. Also it's First Person. I kind of liked its cousin Elder Scrolls series, though, so maybe when it is on sale I'll check it out.
Hearthlands: This is more of a city builder, and it's in Early Access.
Life is Feudal: It has mixed reviews, and it's multiplayer. I prefer the single player experience.
Starbound: Impatiently waiting on it to leave Early Access. Will totally play it once it happens. I already own the game but really want to experience the game when it's finished.
I also have never cared about story; townsfolk can be totally ignored without repercussions.
And because you didn't mention any hate towards Harvest Moon — there is still hope.
"Hey guys, I hate chocolate, and I hate Ice Cream...Should I buy this chocolate ice cream? Would I like it?"
I think you already know the answer to your question. Just quickly glancing over the screenshots and videos and you could clearly see this game has alot of focus on farming and villager interaction...so why even ask?
Because it has elements from a game that I really like (Terraria), as explained in the OP. I wouldn't have bothered asking if the game didn't contain any crafting and adventuring elements.
I was actually ready to write off the game completely until I read these things about Terraria style crafting, and exploring mines. This increased my interest slightly since I have been searching for a crafting RPG for a very long time.
So it's more of, "I hate ice cream, but this one is vanilla flavored and I love vanilla. Would I like it?"
Boyfriend suggests Naval Action for complex crafting. No building though.
No EA and no first person is a tough sell. Life is Feudal has a single player attachment. It's called Life Is Feudal: Your Own
So, +crafting +building -first person -city builder +combat +RPG -no sim aspect +singleplayer.
Huh.
How are you with PVP? Mortal Online is hella fun, best crafting system I've ever found but it's multyplayer and there's PVP. I quit. :/
Planet Explorers
Waste Walkers
Could try Wayward (non steam game, go google) might fit your bill. It's got perma death, but it gets easier after each death as you learn what you did wrong and you get a little farther each time.