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报告翻译问题
Summer 1 - Buy the backpack, plant two double rows of corn and blueberries (so you end up with 32 tiles of each). These crops regrow after 1st plant so you are saving energy Hoeing and replanting to go mining. Water these every day, spend every other waking moment in the mine gathering copper. Sell the excess slime gel. Store the stone. If it rains, either spend all day in the mine or all day fishing. If you choose to go fishing, it may be worth spending some of Summer Week 1s earnings on a Fibreglass rod so you can bait it. You will need to gather a MINIMUM of 100 copper (5 copper per bar, 5bars per tool(4 of)) and upgrade ATLEAST your Watering can and Hoe before the end of Summer. You'll need these two for the major money maker that is fall.
If you can afford it, stock up on Salads. Perfect for taking with you mining if you burnt through all your salmonberries and grapes.
I leave the rest to you to fit in around where you can.
I did the above and am currently halfway through Fall Yr 1 with total earnings at 80,000, 5,000 of it in cash, the rest reinvested into tool upgrades, crops and so on.
Don't bother with Animals until Year 2 and even then only after you've created the backbone (for example the silo, processing makers and so on).
http://steamcommunity.com/sharedfiles/filedetails/?id=637328931
But as others have said, the backpack is generally a good idea.
The backpack is the one thing that'll increase your ability in all areas of the game, and it should prolly be prioritized. After that, I make sure I have seed money for the first of each month, and focus on tool upgrades. Copper makes a huge difference, and steel changes the game. My order goes something like first backpack->copper tools/rod2->second backpack->steel tools/rod3, and fit seed money where necessary.
I managed both backpacks, 3/4 steel tools, 3rd rod, coop/silo, and first house upgrade by the second week of Fall 1. It's really up to you how you want to tackle it though, there's a bajillion ways to get by.
Fishing does have an investment cost, but its fairly low and wildly random. Bamboo rod fishing is atrocious. Youd really need to plump the 1800 for a fibreglass to get more regular valuable catches. Fishing early in spring 1 also doesn't prepare you for summer or fall as it is literally just Fish > Gold. You miss out on getting valuable Farming skillpoints + unlocking crafting options that make Fall even more valuable.
Step 1.. expand the farm. You start with 15 parsnips, but if you go for the normal farming route, you're going to want to expand until you're spending about half your energy on watering duty in the morning. This means buying seeds day 1, and continuing to do so until you're at "capacity".
Step 2: backpack. You can't get around this. Once the farm is cranking, you need to up your carrying capacity. Fishing and mining both require significant amounts of inventory space.
Step 3: Axe or Pick upgrade. People often go with the watering can, but it only gets you the 'charge' effect, which isn't any more efficient. Going with the axe or pick, on the other hand, can double your collection efforts.
Step 4: Fishing rod. The basic one does suck
step 5: Sword upgrade
Step 6: silo.
Fishing is important early on since you need funds initially for extra seeds. That's money you can't get as easily from foraging, and the mine is likely still locked for the first two weeks. One day foraging, two days woodcutting, three days fishing, and a runaround day (friday is good).